InfernapeVB

ame:
Location:
Species: Anthro
Pokemon Infernape

Sex Male

Its body is primarily a brownish-red color, with sections of white fur on its chest, head and legs, and a large flame burning on its head that never goes out. The tail flame it had as a Monferno has disappeared. Infernape wears two gold chest rings in place of a chest plate. Its former hair crest has presumably formed into the flame on its head. It also has swirl-patterned gold shoulder pads, knee pads, and wrist bands. The blue and red markings it had on its forehead as a Monferno have now changed to a deep blood-red color. Infernape's scleras are yellow, and its irises are blue. Its hands, toes, and inner ears are also blue. Unlike Chimchar and Monferno, Infernape's head flame never goes out.

Vore Battle Information

Strengths

Health:

Each battle he wins his heath goes up by 1 ( 12)

Weakness:

Males and herms:

He gets a -1 against males and -1 against herms if using there male parts.

Gender:

Is Weak against his own gender causing a -1 for the match when vsing a male

Vore Types capable of doing

Anal

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn]

Oral Vore

[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn]

Cock vore

[A holds B] >> [B is completely engulfed in member] >> [B enters testicles and takes 4hp of damage per turn and must roll a 12 or higher to escape]


Move set:
Tail wrap:
  • Wraps his opponent up with his tail keeping them secure. -1 to rolls untill they escape.

    Tail Constrict
    can wrap his tail around his opponent in holding phase and deal 1 hp of damage, increasing by 1 with each successful roll. once the opponent escapes he is stunned for 1 turn and held by his opponent. This can deal fatal damage if his opponent is alot smaller then him.

    Bite:
  • Decides to bite his opponent causing 2 damage

    Muzzle Bite
  • wants to show his domanince. He latches onto his opponent muzzle or face cutting off their air supply. -2 for the next roll and if fails they suffocate for 2 rounds.

    Bear hug
  • Flame stands in front of an opponent and locks his hands around the opponent, squeezing him close to his chest. -2 to next roll and 1 damage from the pressure.

    body slam:
  • decides to flop ontop of you using his big belly. When this happens the opponent takes 2 damage.He can continue to do it causing 1 point each round his opponent is stuck underneath him.

    Rump Sit:
  • Decides to sit ontop of you pinning you underneath his rump. You take -2 to escape from underneath him. If he gets to -8 he can use his finisher ( Rump Crush)

    Stomp:
  • Slams his foot down onto his opponent. . If the opponent is relatively on the same size-level as him, it can only do 1HP damage.
    However, if the opponent is small enough to actually squish, the damage done on a winning roll goes by the following:
  • 10 or below: 1 HP
  • 11-13: 2 HP
  • 14-16: 3 HP
  • 17-19: 4 HP
  • 20: FATAL
  • Even if the opponent is the same size as him, if a stomp depletes their HP, it is fatal as may have very well crushed their trachea. If a stomp succeeds (and you're not dead), you remain lying on the ground.

    Inhale:
  • can create a powerful vacuum with which to inhale pray, up to half his size. Opening his jaws wide, he inhales a large gulp of air quickly, any pray caught in effected area that is smaller then him, on a roll of 15 or higher will be sucked directly into his jaws and suffers a -2 to there roll on the next turn from disorientation.

    Size decrease: .
  • Has leant some type of breath attack that shrinks his opponent but can backfire as well.
  • 1-5 Breaths it all back in instead of out.He gets shrunken down to a very small size -3 for 3 rounds
  • 5-10 breaths most out but a little comes back in causing him to shrink himself down to like a foot tall giving him a -2 for 3 rounds
  • 11- 16 succesfull breaths it out causing his opponent to shrink to 2 foot tall causing them to have a -2 for 3 rounds
  • 17 -20 Direct Hit. Massive shrink causes his opponent to shrink mirco size causing a -3 for 3 rounds

    Size change:
  • if he manages to beat a roll of 15 He manages to increase his size to the same of his opponent or if they are smaller.He changes to 20Foot tall

    Footpaw Pin:
  • decides he wants to put the opponent under his foot paw. He pins them down underneath him. They take 1 point of damage and need to win a roll to escape unless storm rolls under 6

    Crush:
  • decides to sit on his opponent. He normaly uses this after his footpaw pin. Any roll under 10 causes him to miss his target. 10-14 is 1 damage and 14 to 19 is 2 damage. A 20 Causes his opponent to go into the first stage of anal vore taking 2 points as well.

    Toe Clench:
  • His opponent is clenched between his toes. they take 1 point of damage each time he uses this move. If they are unable to escape by round 3 they are stunned for a round due to all the pressure

    Your'going down willingly.
  • With his prey in his mouth, Flame can put his tongue to good use and pleasure his opponent until they climax, and relax. If he succeeds, his opponent is at -2 to all subsequent rolls until they hit her stomach or get out

    MUSK: (3 times per fight.).
  • Releases a strong potent musk into the air, causing those weak to the smells to become more docile and more receptive to other pleasurable stimulous. Lasts for 1 turn, oppenent takes -1 to rolls.

    Testcular grab:
  • goes for his opponent testicules trying to give them a big squeeze -2 for 2 rounds

    Hand job:
  • After Testcular grab is succesfull he can opt to give them a hand job. Grab- pleasure( -2 to next roll) Climax( minus 3 to following roll)

    Tea Bag:
  • sits down on his opponent, but his ballsac draped over his opponent instead of his butt.
    If the opponent is normal sized, they suffer 1 damage.
    However, if the opponent is small and Flame rolls 16-19, they receive 2 damage instead.
    scent is potent. They get a -1 to their next role due to his Potent Musk

    Teabag Suffocate.
  • If the opponent has been teabagged for 2 rounds. They need to make a roll when he calls this finisher or they suffocate for 3 rounds.

    Seduce Mounting:
  • Sweet talks his opponent into letting him mount him (doesnt mean your willing while you are getting humped.) -2 to next roll which usually is romp. If I fail at the romp roll then you mount me against my will. ( You can do your own romp move or use mine)

    Forced Oral: Three Step procedure.
  • Step one: knocks his opponent onto the ground rubbing his cock against there face slowly pressing into there lips with soft humps -2 to next roll
    Step two starts bucking fast trying to have his way with his prey. -4 to next roll
    Step three: Lets out a loud roar as he shoots his load into his opponent causing them to be stunned for a whole round and they cant oral him for 4 rounds

    Romp Three Step procedure:
  • Step one: mounts his opponent - 2 to next roll
    Step two: Thrashes in them -4 to next roll
    Step Three: Shoots his load. Stunes for a round with a -4 next round and prevents the opponent from av for 4 rounds

    Blowjob: Three Step Procedure:
  • Step one : Repositions himself his face near his opponent cock taking it into his mouth. -2 to next roll
    Step two. Sucks furiously starting to cause his opponent to buckle under the pressure -4 to next roll
    Step Three: Sucks and tounges the most senstive areas stunning them for a round with a -4 to there next roll.

    I suck you while you suck me: Three Step Procedure:
  • If aroused he will lay over his opponent head to crotch and head to crotch
    Step One : knocks opponent down going head to crotch and vise versa.
    Starts humping while sucking -3 to next round roll
    Ste two: Thrashes harder while sucking and pleasuring harder -5 to next round roll
    Step Three :Releases his load while causing his opponent to releae causing stun to opponent and -4 to next roll. Also prevents him from cock vore for 4 rounds and oral vore for 4 rounds

    Finishers:

    Rump Crush.
  • After getting to -8 in mods can decide to crush you for a fatality underneath his rump.

    Pined opponent down and eat!
  • DJ_Noha Full credit to DJ as he made the move and let me use it if i reworded it. Thanks DJ
    He will jump onto the foe and pin their limbs with his paws, then he will then proceed to swallow their head form this position.
    As soon as he grabs his opponent another roll happens to determine what happens
    d8
  • 1: pin is swapped over and Flame begins being vored
    2: is pinned instead and Flame is at a -2 for next round
    3: gets pinned down
    4: Nothing happens. They seem to just be watching each other
    5: gains +1, for the next roll
    6 gains +3, for the next 2 rolls
    7 has managed to start oral vore first phase
    8: The foe is in stage two of oral vore and takes a -2 for the rest of the vore attempt.
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