ITRT

I.T.R.T The Internal Tactical Response Team. A group of various sized woman all mostly dedicated to the cause of curing bodily abnormalities.

This team was formed by a collection of minds at Stanlin Corp. The members often switch around to preform different roles. After all, it takes a very coordinated bunch to pull off this job with a high rate of success consistently. However, between each individual instance; the load out of a ITRT remains the same.

You have the Team Leader:
"Let's get it done crew!"
The team leader is often the one with the map and direct orders from the project lead. It's her job to make sure the rest of the team performs to par. Should a situation arise where a fellow team mate is lost in the system, rendered unfit for duty or deemed unable to complete an assigned objective. It's up to the team leader to pick up the slack.

Therefor she must have absolute knowledge of every other respective team role and be able to carry it out on a moment's notice.


SIC and Medic
"You might feel the smallest of pricks..."
The second in command is just that. If the Team Leader is MIA, or hands over command; it's up too the SIC to step up.

The SIC holds a secondary job of being the body and team medic. Any lacerations, or similar wounds are to be taken care of by the SIC. Her Envi-Suit is built in with a special set of tools to preform this duty. A medical gel dispenser to quicken the healing of flesh and tissue and a precision claw fitted with a biodegradable thread for closing up any openings.

Her suit also has a secondary UI for running a diagnostic and repair of any team member, should a suit become damaged and the agent inside exposed to the violent form they find themselves injected into.


Direct Ordnance
"I could have sworn I packed the shotgun."
The team mate in charge of all heavy weapons and encounters. Her Envi-Suit has several User-Interfaces built in to keep track of ammo count, weapon durability and a close eye on any foreign activity.

Most humanoid bodies have several types of hostiles. It's the job of DO to take care of these hostiles. They cause sickness and often kill the host if left unchecked. Instead of a precision claw, the DO Envi-Suit has a built in beam cutter. A highly concentrated device used to slice and create openings should the need arise.

To power the beam cutter a direct feed is used from the vitals of the officer in the suit. A medic is advised to be within healing distance at all times when the beam is active.


Indirect Ordnance
"I'll sit back here while you guys take care of this 'k?"
For extended trips, a fourth team member is often added. She carries vast supplies in a large pack on the back of her vital suit. This pack is so large her Envi-Suit in nearly double the bulk to compensate for the added weight. With the loss of mobility comes a safe station for other team mates.

At will, the IO officer can deploy a safe haven. A bunker that will latch on to the nearest solid area with several study gripping claws. Inside of this bunker, agents can remove their Envi-Suits and relax. It's outfitted with four beds, rations for double the expected staying time, ammo reserves and a direct communication center. These bunkers are extremely well fortified and can quite easily remain in any give hosts body for several years before needing maintenance.

The outside of the bunker is fitted with a dual pair of sentry guns that fire compressed pressure blasts capable of piercing holes through any organic.


Common Team Deployment Reasons. (CTDR)
A team is often called in for most sicknesses these days. Medication can prove ineffective and over time, a sickness will adapt and defeat any given cure. This is the very reason why the ITRT was created. Any other number of problems could also call for a team. Terrible internal wounds call for a team on extended stay to make sure the problem doesn't get any worse. But most often, people have an ITRT sent in to check for abnormalities. With a versatile group, a person can remain healthy and drastically outlive a life expectancy with common ITRT dispatch.
 
Roleplay Preferences (Click here for explanation)

As Prey

Being PredBeing Prey Always/Love
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Never/Dislike Being small most of the time, means the collection of ITRT is almost all prey. You'd have to be shrinking into another existence for one of these girls to eat you normally. Or catch them before they've shrunken themselves and somehow end up a meal that way. All in all. Very unlikely.
Digestion Always/Love
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Never/Dislike No mission should ever go perfect, that's just mindless idealism. Suits getting ripped. Girls being lost to the innards of another being forever (Or until the oxygen take empties.) is one of my main kinks. So A girl or two being digested would be totally excellent.
Fatality Always/Love
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Never/Dislike The idea is that each cell is different. So deaths are to be expected and welcomed. So when a girl dies. She's gone for good. I rather not venture down the path of reformation.
Oral Vore Always/Love
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Never/Dislike The fastest way into the system and some would argue the safest. This will be the entrance I expect the girls to use most often.
Anal Vore Always/Love
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Never/Dislike Using the exit as an entrance can prove useful sometimes. Like taking a virus by surprise and using the flank advantage!
Unconventional Vore Always/Love
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Never/Dislike As tiny as the Team can get. Other methods of vore are likely to pop up. (Pore vore comes to mind at first, followed by ear.)
Food Related Always/Love
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Never/Dislike A containment unit the size of a small pill swallowed down with a glass of water, or lost on a sandwich. That could work very well.
Micro/Macro Always/Love
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Never/Dislike It'd be safe to assume all interaction taking place on this character will be of this sort. However, it doesn't have to be taken to the extraordinarily small sizes I prefer. The girls could just as easily do the job from two or so inches and would likely be a much more filling bunch in that sense.
Surprise Me Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike Please. Feel free to send questions and comments my way. Pubs as well if that's what you need to do to get my attention. I can be rather idle at times. Often just leaving my PC on until I'm disconnected from the chat. So if I don't respond right away. Don't get down on yourself and just keep trying.
Public Always/Love
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Never/Dislike I prefer to talk out a scene idea in private. Get all the kinks worked out and then go ahead with it. While I would like to keep it to PMs. I'll gladly have a scene in public by request.
Private Always/Love
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Never/Dislike I left a lot of bars out due to my shifting preferences. I'm open to a lot of things and the best way to find out my current mood is to simply ask me.