Gooey_Dungeon

Major work in progress. Will be coming soonish.



Welcome one and all to the Gooey Dungeon! The only entrance into this rather lewd dungeon is being absorbed by Goddess_Slimelia! This dungeon is a rather strange one as it adapts over time, depending on those that venture into it to seek for their freedom or are lost and claimed by the gooey Goodra's body.

Now, you might be asking yourself what sort of dangers do you face in this dungeon? Why is the dungeon inside of Slimelia? To answer the first, all kinds but they are of the lewd kind. (Ex. Trap doors often lead to a sticky situration as the victim is covered in goo, or stuck to fend off a enemy in a pit.) And as for the second question, why not have fun when she is offering a prize at the end of the dungeon. What the prize is depends on what that person wants that is within Slimelia's power.

But anyway, lets get on with the rules for you to fall victim, I mean, play this game.


To begin, each character that starts this game starts with 10 HP (Can be adjusted for higher differcultys/'Easy' mode) and most actions will be decided with a 1d20 (or less depending on different enemies/traps) As for the layout of each dungeon, that depends on what mode you want.




Inside this dungeon are special rooms of different kinds. They are as follows: Event, Healing, Luck, Trap and finally, Rift.

-Event: Self expanitory and yet, can be any type of room. These rooms also can have a mini boss while the final room of each dungeon will be a Boss Event room (Unless you are playing on 'Easy' mode, ya wimp.)

-Healing: These rooms do just as the label reads. No traps or enemies can happen while in this room. As a bonus, if a session ends in one of these rooms, the next session grants the character with a +3 to their rolls for five rooms.

-Luck: Very, very rare and very hard to come across. The only way to find it is get three 7s in a row in any room and exit out of that room. Here, you can make a silver axe or golden axe decision. To skip half way through the dungeon (Directed at the end if more than halfway) or be given a legendary piece of equipment that boosts one's rolls by 5 for the rest of the dungeon. This room cannot override Event rooms and will merge with Healing rooms if the next room is as such.

-Trap: This room is filled with more traps than usual. Some rooms may have the same traps while others have more varity. Just try to watch your step.

-Rift: These rooms will more than likely be more than just room and be a whole section. The thing is that this type of room isn't apart of the dungeon, meaning a dungeon may seem longer than what it seems. The method of getting into this set of rooms is quite common and can get annoying as it stops the progress of the main dungeon. But these rooms have a risk to boot. If someone stays in these rooms for too long, their energy will start to drain. Sessions ending in here will result the next session to start with the character being weakened, getting a -2 until they can find a healing room.



Modes refer to length of a dungeon and difficulty of the dungeon. (Only one can be selected per dungeon run through.)

-Short: The dungeon will be 15 rooms in all, two healing rooms, two event rooms. And only one trap room. But it can be dangerous if taken lightly~

-Normal: The dungeon will be 40 rooms, contain 6 Healing rooms, 4 Event and has a higher chance to have Rift Rooms than the short length. Trap rooms will be decided at the beginning of the dungeon with a 1d15.

-Long: The dungeon will be 90 rooms, contain 13 Healing rooms, 10 Events. Rift Rooms are more common. Trap rooms are decided at the beginning using a 1d25

-Impossibly Long: This dungeon is 300 rooms in length. It is unclear what is all in this dungeon



Dungeon Modifiers (Can only choose one. Optional.)

-'Easy' You are such a wimp. Enemies in the dungeon have much lower health. Cannot be used with Long and higher.

-Hard: Your journey may end sooner if you ain't careful. Enemies in the dungeon have higher health than normal. You may get more health boosts and Healing rooms though.

-All Gooey: All enemies in the dungeon are made of slime. They get a slight increase in health and can appear in hordes.

-No Goo: Aww, you ain't no fun. :< All enemies cannot be made of slime and are flesh and bone. Everything is normal for the most part. But Healing rooms may be more scattered.


More to be added later



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