Gardevoir_Kylie

1. Students get 25 Hit Points. Teachers get 40 Hit Points (Except Shedinja, still 1HP).

2. Each attack does 2pts of damage no matter WHAT power it has. STAB (Same type attack bonus) gives you one extra point of damage, so 3 instead of 2. With a type disadvantage, you take 4pts damage instead of 2. With a 4x type disadvantage, you take 8pts of damage. With a 1/2x effectiveness, take 1 point damage.

3. Each attack has an accuracy. Roll a 1d10 to find out if you hit (for example, if you have a 40% accuracy you need 4 or lower to hit). Chance to cause a status effect will be rolled for on a 1d10.

4. Abilities will be kept track of depending on how they affect the battle (i.e. Poison Point, Effect Spore, etc etc.).

5. Poison/Burn do 1 point of damage per turn.

6. Frozen/Paralysis/Sleep last for a max of 5 turns, unless KO happens first.

7. To wake from sleep, roll a 1d2. 1 you wake up, 2 you don't. For paralysis to keep you from attacking, roll a 1d2. 1 you can attack, 2 you can't. Frozen for FIRE Pokemon, if you can freeze them (I've seen it happen), lasts only 1 turn. Others have to roll after 3 to see if they thaw.

8. One-Hit KO moves work if accuracy allows it.

9. Moves that increase stats will be taken into consideration, mostly for speed and attack power. (For example, Swords Dance would make you do 4pts of damage instead of 2pts, type advantages will be calculated as well).

10. DM/GM will keep track of damage and hit points.

(Same as Kylie_

HP: 40

Moves:

1. Confusion: Confusion does damage and has a 10% chance of confusing the target. Confusion can't confuse a target that is already confused. PP: 25 (max. 40)
Power: 50
Accuracy: 100%

2. Psychic: Psychic does damage and has a 10% chance of lowering the target's Special by one stage. Psychic will not be able to lower the target's Special if it is at a stage of -6 or a value of 1, or if the target has a Substitute. PP: 10 (max. 16)
Power: 90
Accuracy: 100%

3. Toxic: PP: 10 (max. 16)
Power: —
Accuracy: 90%

4. Rest: Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching. PP: 10 (max. 16)

5. Hypnosis: Hypnosis puts the target to sleep. PP: 20 (max. 32)
Accuracy: 60%

6. Dream Eater: Dream Eater only works if the target is asleep. Dream Eater inflicts damage and 50% of the damage dealt is restored to the user as HP. If this attack deals 1 damage, 1 HP will be restored to the user. PP  15 (max. 24)
Power: 100
Accuracy: 100%


Teacher of Pokemon_Academy teaching: Cosmetology (Beautification Arts.)



Normal vore battle.




When she in battle mood.


 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike
Watersports Always/Love
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Never/Dislike
Whisper Always/Love
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Never/Dislike
Public Always/Love
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Never/Dislike
Private Always/Love
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Never/Dislike