Fire_Emblem_Feast





Flavor of the day: Micaiah



http://fireemblem.wikia.com/wiki/Marisa

This is a rather specific prey profile dedicated to a rather specific kink:

I want to see the girls from Nintendo's Fire Emblem series eaten.

Like, all of them.

It's great if you've played the games and know the characters, but if you're just hungry and looking for a few snacks, regardless of where they came from, I've got the girls!

As for preferences, most of the women will be unwilling prey (although some might be convinced). I enjoy seeing a large group of them getting devoured by large preds/swarms, but also enjoy the occasional RP dedicated to just one or two snacks (See 'Flavor of the Day' above). Beyond that... have at them. Any type of vore, humiliation, scat, blood, sex etc. This is a fantasy - go wild!

((Currently a WIP, will update with more girls, descriptions, and detailed preferences later. For now, just know that you can pick any female(s) from the series to eat. If you're unfamiliar with Fire Emblem, you can make a request and I'll try to find a good meal match.))

Past Flavors of the Day:

Anna



Vore Battle (prototype)

Since this is a mass-vore profile, you’ll typically be taking on several of the girls in a single RP, dispatching each one at a time. To ensure balance, you’ll grow stronger with each victory, earning various new perks, stat boosts, and abilities. Now with three ways to play!

Casual: Each girl has 3 health, and an attack that deals 1 damage with a roll requirement of 9 (out of 20, generally). Defeating one in any manner restores 3 health. This is basically free feast mode.

Classic: Each girl has 5 health, and an attack that deals 2 damage with a roll requirement of 7. In addition, they all have one ability. Your reward upon defeating one depends on how you beat them (see below). You don’t need to worry about their weapons or anything like that.

Lunatic: Each girl has variable health (generally around 8), and attack strength dependent on their weapon (see below). They also have all their abilities unlocked, where applicable.

Constants: These traits remain the same throughout the battle.

Weakening (Classic/Lunatic only): Each girl subtracts (total-current HP) from their rolls. So at 2 health, assuming a max of 5, they get -3 to each roll, whereas a girl who somehow gets extra HP will add to each roll.

Gained abilities (Classic/Lunatic only): Each girl will give you one of several special abilities, with your available options depending on how you disposed of them. These are single use, and may be used whenever you feel, as many times a turn as you wish. However, you need to declare which one you want to have once the girl’s HP reaches 0. Please note that the below abilities assume that your character begins at 10 health, or something close to it.

Oral Vore: Grants you either Digest (restores 3 health) or Burp (replaces current opponent with a random girl at full health)

Cock Vore: Grants you either Cum Spurt (reduces current opponent’s rolls by 2 for remainder of match) or Sex Drive (+4 to any of your rolls for CV, UB, or sex-related abilities, lasts 3 rounds)

Unbirth: Grants you either Rebirth (Summon any previously UBed girl that has not already been rebirthed to fight for you with whatever equipment they had and 2 HP) or Libido Boost (+2 to any rolls for CV, UB, or sex, lasts 4 uses)

Anal Vore: Grants you either Dispose (The current foe now rolls a 16-sided die, or 4 less than their current sides) or Windbreak (incapacitates foe for 2 turns, giving them a 0 for all rolls)

Breast Vore: Grants you either Drink (restores 1 HP a turn, for 4 turns) or Feed (grants 1 rebirthed fighter +2hp and +1 to any rolls)

Cleavage Vore: Grants you either Smother (roll above 13 to incapacitate foe for 3 turns) or Flirt (foe gets -10 for next roll)

Absorb: Grants you either Rejuvenate (+2 current HP, +1 total HP) or Slime Squirt (foe girl rolls extra dice for next 3 rolls, taking the lowest number rolled).

Hair Vore: Grants you either Rapunzel ‘s Tripwire (any time an opponent rolls less than the number of times you’ve used this ability, their current action is cancelled and they’re incapacitated for the next turn) or Follicle Fist (3 damage attack).

Bladder Vore: Grants you either Golden Mist (foe takes one damage, next 3 foes start with one less HP) or Caustic Stream (reduces girl’s weapon to bronze)

Navel Vore: Basically Oral Vore, but victim goes straight to the stomach, skipping the throat/mouth stage, and needs only a 12 or higher to escape. Abilities received for girls finished off in this manner are the same as Oral, but with only +2 HP for Digest, and with a required roll of 8 or higher for Burp.

Pets: When a girl reaches 0 HP anywhere in your body (not defeated while outside you) they can be turned into a pet for 3 turns, instead of receiving your normal abilities. During this time, you take 1 less damage from any attacks. (Does not include damage from digestion)

Please note that the above numbers are subject to change between RPs, as I’m likely to cater to my preferences by making them stronger. No, it’s not fair xD.

Each girl also awards you with bonuses for defeating them, some permanent, others temporary. See the roster for details.

Each girl also has a standard, generic attack they can use outside the stomach that deals damage depending on either the difficulty setting (Casual/Classic) or weapon (Lunatic)

Variables:

Combatant: Unless otherwise specified, each girl will be randomly selected using a dice with sides equal to the number of girls I’ve implemented at the time. If a girl would be selected after being eaten, a re-roll will be perfomed.

Weapon (Lunatic only): Each girl spawns with a weapon that is either random, or scales depending on how much you’ve already eaten. Two dice rolls are used to determine this, one for the material of the weapon, and one for any bonuses it may have.

Material:
1: Bronze, 2 damage per attack, requires 7 or higher
2: Iron, 3 damage per attack, requires 9 or higher
3: Steel, 4 damage per attack, requires 11 or higher
4: Silver, 5 damage per attack, requires 13 or higher
5: Sacred, 4 damage per attack, requires 9 or higher

The above is accurate for lance users. Sword users subtract 1 damage and 2 from the roll requirement, and axe wielders add 1 damage and 2 to the roll requirement.

Archers have the same list of materials, but their attacks always hit for 1 damage. However, if they don’t meet the roll requirement, they run out of arrows and can’t use them again. The rolls required are:

Bronze – 10
Iron – 8
Steel – 6
Silver – 4
Sacred - 2

For mages:
1. Light, 2 damage per attack, lowers foe’s next roll by (roll%6), requires 6 or higher.
2. Wind, attacks three times, 1 damage each, requires 8 or higher on each roll.
3. Fire, roll once each turn, does 1 damage each turn until you roll below 10, or the caster dies.
4. Thunder, does 5 damage, can’t be used twice in a row, requires 12 or higher
5. Dark, does 4 damage and heals 2 from caster, requires 14 or higher

Effect:
1: Nothing :c
2: Rune, restore 1 HP per successful hit
3: Venin, foe takes 1 damage for each turn this character is inside them.
4: Brave, grants this unit the “double hit” ability, of “quad hit” if they already have it.
5: Sharp, attacks do +1 damage
6: Slim, attacks rolls get +1
7: Killer, any attack roll of 20 deals 3X damage.
8: Glass, does +3 damage on first successful attack
9:Slippery, roll -4

The character roster:

#. Name:
HP (Lunatic only):
Weapon (Lunatic only):
Primary ability (Classic/Lunatic only):
Secondary abilities: (Lunatic only)
Bonus:

2.
HP:
Weapon:
Primary ability:
Secondary abilities:
Bonus:

1. Lyn
HP: 7
Weapon: (iron/brave) Sword
Primary ability: Double Hit (Allows two dice to be rolled for one turn, adding the results. Can’t be used retroactively.)
Secondary abilities:
Bonus: +1 side on your die (treat anything above 20 as 20)

2. Florina
HP: 6
Weapon: (bronze/Slim)Lance
Primary ability: Super Luck (Can re-roll one time, must be declared before other player posts)
Secondary abilities:
Bonus: +1 side

3. Serra
HP: 5
Weapon: (light/Rune) magic
Primary ability: Healing Touch (Next unit spawns with +2 health automatically)
Secondary abilities:
Bonus: +1 max HP







4. Rebecca
HP: 6
Weapon: (Iron/sharp) bow
Primary ability: Arrow Storm (raises roll requirement by 4, keep rolling until miss)
Secondary abilities:
Bonus: +1 to any escape-related rolls





5. Priscilla
HP: 7
Weapon: (light/none) magic
Primary ability: Slave Healer (lower this unit to one HP. Instead of killing It for a normal special ability, you can instead gain 5 HP)
Secondary abilities:
Bonus: +1 max HP

6. Fiora
HP: 8
Weapon: (Steel/Glass) Lance
Primary ability: Iote’s shield (No attack can do more than 2 damage to this unit)
Secondary abilities:
Bonus: +1 to any vore-attempt rolls

7. Ninian
HP: 1
Weapon: None
Primary ability: Dance (When this unit is played, select another unit at random and use it. That unit gets 2 rolls for each of its moves, and picks whichever roll is favorable. Ninian can’t be targeted until after that unit dies.)
Secondary abilities:
Bonus: +1 side

8. Isadora
HP: 9
Weapon: (Silver/Sharp) Lance
Primary ability: Trample (Does one damage to the opponent whenever they roll a 4 or less)
Secondary abilities:
Bonus: +1 to vore rolls

9. Louise
HP: 7
Weapon: (Silver/Slim) Bow
Primary ability: Deadeye (This unit’s roll cannot be lowered)
Secondary abilities:
Bonus: +1 to ability/effect rolls

10. Farina
HP: 7
Weapon: (Iron/Killer) Lance
Primary ability: Sellout (If the enemy rolls a 20, she will defect to fight for them)
Secondary abilities:
Bonus: +1 to escape rolls


11. Nino
HP: 5
Weapon: (Slippery/Thunder) Magic
Primary ability: Growth (Roll +1 after each failed roll)
Secondary abilities:
Bonus: +1 to ability/effect rolls

12. Vaida
HP: 9
Weapon: (Steel/Venin) Axe
Primary ability: Wyvern Power (Rolls a 22-sided dice, anything above 20 acts as 20)
Secondary abilities:
Bonus: +1 to vore rolls

13. Karla
HP: 7
Weapon: (Bronze/Killer) Sword
Primary ability: Precision (If this unit exceeds an attack roll by 4 or more, do 1 extra damage)
Secondary abilities:
Bonus: +1 side

14. Leila
HP: 6
Weapon: (Bronze/Slim) Sword
Primary ability: Steal (Can take one ability or stat boost, and use it if applicable)
Secondary abilities:
Bonus: Take 2 vore abilities

15. Lissa
HP: 6
Weapon: (Light/Rune) Magic
Primary ability: Prankster (Your and the foe’s next rolls are switched)
Secondary abilities:
Bonus: +1 HP

16. Sully
HP: 9
Weapon: (Bronze/Sharp) Lance
Primary ability: Rage (after each failed roll, gets +1 to next roll. Stacks until a successfully roll)
Secondary abilities:
Bonus: Ability (Rage)

17. Miriel
HP: 7
Weapon: (Fire/Venin) Magic
Primary ability: Quick Study (+3 to any rolls for situations in which Miriel has already been in)
Secondary abilities:
Bonus: +2 to all rolls involving the vore type of your choice

18. Sumia
HP: 8
Weapon: (Iron/Slim) Lance
Primary ability: Clumsy (Takes 1 damage whenever she loses a roll by 4 or more)
Secondary abilities:
Bonus: +1 side

19. Raimi
HP: 9
Weapon: (Bronze/Glass)
Primary ability: Heavy Metal (Takes 1 less damage from all things (but at least 1), but rolls cap at 15 (she still rolls a 20-sided die, though)
Secondary abilities:
Bonus:





20. Maribelle
HP: 7
Weapon: (Rune/Wind) Magic
Primary ability: Proper Lady (Maribelle gets +5 to all rolls until the start of a successful vore attempt or other humiliation, at which point she instead receives -5)
Secondary abilities:
Bonus: +1 to escape rolls

21. Panne
HP: 10
Weapon: Claws (1 damage, roll of 12 or above)
Primary ability: Transform (If during any roll, Panne rolls a 20, her claw attack deals double damage, always hits, and all her rolls get +5 until Panne takes 3 damage)
Secondary abilities:
Bonus: +1 HP

22. Cordelia
HP: 9
Weapon: (steel/brave) lance
Primary ability: Prodigy (if rebirthed, she starts with 4 health, and her attacks deal an extra point of bonus damage)
Secondary abilities:
Bonus: One bonus use of the ability Rebirth (or, if not applicable, Cum Spurt)

23. Nowi
HP: 5
Weapon: Breath (1 damage, roll of 18 or above)
Primary ability: Dragon Form (Now starts in dragon form. In dragon form Breath does triple damage, with no roll requirements, and all rolls get +3. She reverts to human form after taking 2 damage)
Secondary abilities:
Bonus: +1 to vore rolls

24. Tharja
HP: 6
Weapon: (Dark/Killer) Magic
Primary ability: Deathwish (instead of getting fatigued, she gets roll +1 for each point of damage she takes)
Secondary abilities:
Bonus: +1 to ability/effect rolls


25. Anna
HP: 7
Weapon: (Silver/Slim) Sword
Primary ability: Coin flip (Before inflicting damage from a direct attack, Anna can flip a coin. If heads, she does 1 extra damage. If tails, she does one extra damage, but all the damage is inflicted on her self)
Secondary abilities:
Bonus: Silver card (Select three new vore abilities every time you roll a 7)

26. Olivia
HP: 6
Weapon: (bronze/slippery) sword
Primary ability: Sexy Dance (The foe gets the effects of Libido Boost or Sex Drive (or both if herm) as long as Olivia is alive)
Secondary abilities:
Bonus: +1 side

27 Cherche.
HP: 8
Weapon: (Steel/Brave) Axe
Primary ability: Tame (Can negate one dice roll as prey, if the results were within 3 of each other)
Secondary abilities:
Bonus: Minerva (Eats one girl with 3 or less health. You do not receive bonuses/ abilities from that girl)

28. Say’ri
HP: 7
Weapon: (iron/Killer) Sword
Primary ability: Façade (Any 1s rolled count as 20s)
Secondary abilities:
Bonus: +1 side

29. Tiki
HP: 9
Weapon: Breath (2 damage, requirement of 13)
Primary ability: Ancient dragon (+2 to vore attempts and impossible to vore while at 5 or more HP)
Secondary abilities:
Bonus: +1 to vore rolls


30. Flavia
HP: 8
Weapon: (Sharp/Silver) Sword
Primary ability: Command (Essentially rebirth, summons a 1 HP dummy unit with a 1 damage, 10 roll requirement attack)
Secondary abilities:
Bonus: +1 max HP

31. Lucina
HP: 8
Weapon: (Sacred/Rune) Sword
Primary ability: Destiny (When she arrives, a vore type is selected at random, and any vore attempts of that type used against her get +5 to rolls)
Secondary abilities:
Bonus: +1 side

32 Kjelle.
HP: 12
Weapon: (Iron/Sharp) Lance
Primary ability: Sturdy (Cannot be vored at above 2/3 HP)
Secondary abilities:
Bonus: Armor (Grants Sturdy Ability)

33. Cynthia
HP: 7
Weapon: (Steel/Glass) sword
Primary ability: Gale Force (After a successful Attack/Vore roll, her next roll gets +1)
Secondary abilities:
Bonus: +1 HP

34. Severa
HP: 8
Weapon: (Silver/slippery) sword
Primary ability: Rage (After escaping a vore attempt, gets +10 to next 3 rolls)
Secondary abilities:
Bonus: +3 to all rolls during next fight.






35. Morgan
HP: 8
Weapon: (Slim/Thunder) Magic
Primary ability: Master Plan (+4 to all rolls inside the stomach or elsewhere inside the foe)
Secondary abilities:
Bonus: +1 to escape rolls.

36. Noire
HP: 6
Weapon: (Steel/Killer) Bow
Primary ability: Hex (reverses one + or – roll effect on either player for one turn)
Secondary abilities:
Bonus: +1 roll for a vore type of your choice

37. Nah
HP: 4
Weapon: Teeth (Does 1 damage while foe is in mouth)
Primary ability: Manakete (Nah is in dragon form until she rolls a 1 or the opponent rolls a 20. While in dragon form, rolls for getting the opponent into her mouth (and keeping them there) get +4, and teeth do 2X damage)
Secondary abilities:
Bonus: Big Bite (Girls now take one additional damage when entering your mouth from either direction)

38. Emmeryn
HP: 7
Weapon: (Sharp/Wind) Magic
Primary ability: Amnesia (Can reset all roll modifiers on her one time)
Secondary abilities:
Bonus: +1 effect/ability rolls

39. Aversa
HP: 8
Weapon: (Dark/Venin) Magic
Primary ability: Nightfall (Her dark magic rolls gain +1 after every roll)
Secondary abilities:
Bonus: +1 effect/ability rolls





40. Phila
HP: 7
Weapon: (silver/slim) lance
Primary ability: Command (She can choose the next girl and that girl gets +1 HP and +2 to all rolls)
Secondary abilities:
Bonus: +1 HP

41 Eirika
42 Vanessa
43 Neimi
44 Lute
45 Natasha
46 Tana
47 Amelia
48 Tethys
49 L'Arachel
50 Amelia
51 Tethys
52 Marisa
53 Myrrh
54 Syrene
55 Selena
56 Ismaire
57 Micaiah,
58 Ilyana,
59 Jill,
60 Fiona,
61 Vika,
62 Nailah,
63 Elincia,
64 Marcia,
65 Leanne,
66 Nephenee,
67 Heather,
68 Lucia,
69 Lethe,
70 Astrid,
71 Calill,
72 Titania,
73 Mist,
74 Mia,
75 Lyra,
76 Sigrun,
77 Tanith,
78 Sanaki,
79 Ena
80 Caeda

Generic attacks (WiP)

Breast Smother – roll requirement of 6-12 (depends on girl): The girl gets +1 point to any breast/cleavage vore attempts, stacks with each turn. After 3 consecutive turns of breast smothering, the foe passes out for 1 turn, giving them an effective roll of 0 while the girl does whatever they want.

Face Sit – requires 8-16 : Same as above, but the bonus goes to anal vore, and it only takes two turns to cause the foe to pass out.

Oral Delight – requires 7-14 (or consent of opponent): The foe gets +1 to any CV, UB, or AV attempts while this occurs, depending on where they’re receiving pleasure. After three turns, the foe climaxes, weakening them with -3 to all rolls for the next 3 turns. After this period ends, they get an extra vore ability pertaining to however they were ‘entertained’.

Sensual Rub – requires 5-10 : Depending on where the foe is rubbed, they get a +4 to that type of vore, but a -1 to all other types. The bonus diminishes by one each turn, and when the bonus reaches 0, the -1s also vanish.

Flirty Kiss – various effects depending on the roll. A 0 just makes the foe hungry enough to unstoppably eat the girl, and a 20 will paralyze the foe for a turn. A 7 (exactly) will give the girl a permanent +1 boost for all rolls. Can be used up to three times in a turn, but each use lowers all subsequent uses from that girl by -1, increasing the chances of her being devoured from a bad roll.