Fangflare


General Information
Name: Fangflare
Gender: Male
Age: Unknown
Species: Hellhound
Vore Classification: Primarily Pred
Vore Orientation: Any
Sexual Classification: Primarily Top
Sexual Orientation: Any
RP Type: Any






Description
Height: 8' 4"
Weight: Unknown
Skin Tone: Black
Fur Color: See Image
Eyes: See Image

Clothing
Head: None
Neck: None
Torso: None
Arms: None
Hands: None
Legs: None
Feet: None

History
Fangflare is a large hellhound with a large history that he doesn't like to share very often because it tends to result in him become angry and upset, which are two things you never want this hellhound to be. Nevertheless, this is the hellhound's story:

Born and raised in a place hidden from others who are not of his species, with the exception of the being that have been given permission to enter or somehow force their way, Fangfire has been taught hard and fast the pleasure of making other work for him--physically, mentally, sexually, and spiritually--and how to treat the lesser creatures (aka other species). However, he wanted to learn more and more, but his parents and other elders wouldn't let him learn as fast as he wanted to. Over time, they did teach him all that he wanted to, but then his own parents turned on him and locked him away when he started to become too powerful with his powers and skills. This, unfortunately, only resulted in the young hellpup to become increasingly violent and ever more powerful, and this is where the truth becomes unclear.

There are, like any with any other mysteries, several thoughts about what happened, but no body knows except for Fangfire himself, Even that, however, seems to be unclear...

Personality
Fangflare, at first, seemed like a nice and considerate person that wants to be true friends with people and like to show off what he can do. However, this is only a trick to get them to be want to be with him long enough for him to work his real magic and start to mess with their very bodily fiber, and start to work them into being his slave, 'playmate', and meals.

Events
1. Met Berry (aka Citrus) in a nightclub and have became quite connected to the hyena.
2. Had several clashed with a large red dragon by the name of Homicide, but the two are on fairly decent terms now.
3. After being with a large snake by the name of Whiplash and seeing the tragedy that had happened, gave him a necklace of teleportation.
4. Met a strange vampire by the name of Destiny who tamed the hellhound by attacking him with Black Fire.

Powers
1. Pyro: Born with the ability to control fire and heat, he can really heat things up in more ways than one. Heck, the Human Torch (Fantasic Four) wishes he could do some of the stuff that this demi-hellhound can do
2. Teeth and Claws: Just like many creatures that are canine in origin, this black-and-red one also have extremely sharp teeth and claws. However, he is in no why shape or form afraid to use them to rip and tear his prey into tiny shreds.
3. Muscles: He might already look pretty strong, but just you wait until you see him put his muscles to use. That is all that I'm going to say.
4. Largeness: Despite the fact it may be easily shown in the image, this hellhound has quite a large basement, but has found a way to make it know just at the right moment...
5. Portal: He is able to use his claws to create portals that he can use to move himself and/or others from place to place or keep others trapped in a pit of eternal fire.
6. Soul Steal: Being a demonic creature, Fangflare can touch you with a claw and attempt to steal a being soul to devour or to play around with.
7. Reformation: Both his meals/toys and himself are able to reformed, so long as even an ml of their spiritual power (soul, spirit, etc) is available.

Friends

Owners
Light_and_Dark -- Lord and Master, Dark.

Slaves

Gifts



Vore Battle Moves
Passive
1. Hellhound's Endurance: Starting HP of 12 instead of 10.
2. Demon Strength: After being in a held and/or partially vored position for 3+ turns, he will start to gain a MAX number boost (!1d20). 0-2 turns in a held state will be a normal !1d20 ; 3-5 turns will become !1d25 ; 6+ turns will become !1d30. Furthermore, the turn counter resets when he is freed or in the finishing stages of the vore type.

Grappling
1. Portal Warp: If he wins the start-up roll, he can choose to active this ability or grapple as normal. However, if he chooses to active this ability, both players must roll in their next post to see how successful the move is. If Fangflare win the second roll, the foe is not only grappled, but Fangflare also gains a +3 for the first 'held' stage of the vore. On the contrary, if Fangflare loses the second roll then the portal fizzles out and a new vorebattle-initial roll must be done, but Fangflare will suffer a -3 for the roll. STARTING ROLL ONLY
2. Fighter: Whenever Fangflare inside of somebody's arm or in a position where he can fight with the foe for control, he can turn the tides by activating the ability and then rolling something that 8 higher than his foe. If this move ends in a success, he causes the foe to lose 2HP and the roles are reversed. On the other hand, he can also become exhausted due to the attempt and take a -3 on his next roll and cannot active a power.
3. Anal Vore
4. Cock Vore
5. Soul Vore

Non-Vore Attacks
1. Hellish Fire: While he is being held, Fangflare can ignite his body in an effort to get the being to let go of him, adding a +5 (if normal) +3 (if resistant) or +1 (if immune) to his escape roll. If it is successful, the foe suffers -1HP (if normal) -0.5HP (if resistant) or -0HP (if immune), but a failed attempt means that he loses a little bit of energy and can't roll next turn.
2. Smell This: When both fighters are outside of the battle, he can attempt a foe to sniff his musky chest. The roll to decide if the effect is successful. If the attack works the effect is -(!1d5) for the foe's next five turns on top of anything that the foe may have themselves. If the attack fails, however, the effect is -(!1d5) for himself for the next 5 turns.
3. Demonic Fear: While he is holding his prey, he can let loose a growl or a roar to strike fear into the heart of his captive. This is done by the normal roll, and its outcome is determined by the distance of the win. 1-7 = -2 for foe's next roll ; 8-14 = -4 for next roll ; 15+ = -8 for next roll.

Vore Attacks

Finishers

Magical Skills
1. Fireball: While he his free from his foe's grip or is able to move his hands, he can form a fireball. The process, however takes a few rolls the first roll is the traditional !1d20 to decides what happens first. If that roll ends in a victory then Fangflare rolls a 5-sided die to decides what amount of damage the foe takes. Just like with the "Hellish Fire" move, resistance (halved) and immunities (zero) are taken in account. TWICE PER BATTLE
2. Portal Escape: While he is completely inside of a foe and/or has complete mobility of his body, he can use his portal skill to make a quick escape and potentially grab and/or confuse his foe. It start off like a normal opposed roll, but if he wins the roll, he must roll a second time (20-side) to see what effects, if any it has. 1-5: Backfire -- not only does the portal not work, but Fangflare suffers a (-2) on his next roll. 6-10: Fizzle -- Portal doesn't work but doesn't affect him either. 11-13: Simple escape -- He escapes, but doesn't confuse nor grab the foe. 14-16: Confusion -- He escapes and causes to the foe to get confused by appearing behind them. (-3 to foe's next roll) 17-19: Grab -- He escapes and is able to grab the foe upon re-entry of the outside world. 20: Confusion+Grab -- He appears behind the foe and grabs them suddenly. (-3 to foe's next roll) ONCE PER BATTLE

Vore Battle Records
Won Against
TadAllison: 12 to 0 ; Well, what started off as an attempt to do SoulVore didn't work out, so it became a rape and oral instead

Draw/On-Going
Heretic: Even to Happen — Loser become pet

Lost Against
Homicide: 0 to 20 ; Got turned in dragon turd, not exactly the best way to start off is it?.
_Renamon_: 0 to 10 ; Alright, alright, the digifox has some skills. Although, I didn't have the luck of the dice.



 
Roleplay Preferences (Click here for explanation)

As Pred

Being PredBeing Prey Always/Love
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Never/Dislike "Missing" sliders are no and/or uncaring.

<b>NOTE:</b> Although I only have the pred side showing, when I am prey, I have the same preferences.
Soft Vore Always/Love
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Never/Dislike He will eat his prey whole
Hard Vore Always/Love
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Never/Dislike He will also chew and chomp them
Digestion Always/Love
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Never/Dislike He might digest you, give you a full tour, or "torture" you in his stomach
Reforming Always/Love
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Never/Dislike He always reform his meals and 'toys', for obvious reasons -- Can be omitted in-scene
Oral Vore Always/Love
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Never/Dislike The best way to eat he meals for nutrition
Cock Vore Always/Love
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Never/Dislike The more his cock eats, the large it gets
(Currently 20 inches[L] by 3 inches[D])
Anal Vore Always/Love
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Never/Dislike Clean or dirty -- Doesn't matter
Soul Vore Always/Love
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Never/Dislike Not really soul vore, but more will-control.
Stretchy Always/Love
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Never/Dislike His stomach will stretch to hold you.
Cooking Always/Love
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Never/Dislike He might use his fire skills to aid in eating.
Rough Always/Love
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Never/Dislike
Gentle Always/Love
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Never/Dislike
Sex Always/Love
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Never/Dislike Pre-Vore or Main Portion -- Can be omitted
Pain Always/Love
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Never/Dislike
Blood Always/Love
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Never/Dislike
Scat Always/Love
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Never/Dislike Pre-Vore, Post-Vore, etc -- Can be omitted.
Watersports Always/Love
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Never/Dislike Pre-Vore, Post-Vore, etc -- Can be omitted.
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike
Willing Always/Love
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Never/Dislike
Unwilling Always/Love
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Never/Dislike
Male Partner Always/Love
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Never/Dislike
Female Partner Always/Love
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Never/Dislike
Herm Partner Always/Love
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Never/Dislike
Human Partner Always/Love
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Never/Dislike
Demi Partner Always/Love
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Never/Dislike
Fur Partner Always/Love
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Never/Dislike
Scaly Partner Always/Love
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Never/Dislike
Feathered Partner Always/Love
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Never/Dislike
Animal / Non-morphic Always/Love
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Never/Dislike