Devoured_Lands

You've just picked up Devoured Lands, the new and critically-acclaimed MMO!

As the game launches, your point of view is moving backwards, looking over a sea of sand, ruined castles, broken walls, and countless monsters. One looks like some shape of predatory elephant, another is a small goblinoid creature chasing a shaggy-feathered fowl.
As the view pulls away further, it angles down and begins zipping up the face of a cliff. Atop it stands a city surrounded by a ring of alabaster walls, loaded with buildings and bustling streets. Behind it stands forests and greenery, paths and civilization.

The city of Pearlsea Keep, named after the castle at its center and the endless wastes south of it, is safely settled on a cliffside. This is your base of operations, place of rest, and source of income.

Anything can happen inside the city! But a few OOC things to note:
While your character's status is set to [OPEN], you're considered as being in the Pearl Sea proper. This is an area of conflict and danger. PVP is enabled.
While your character's status is set to [LFRP], you're considered as being in the city itself. This is an area of potential conflict, but far less dangerous.

The Devoured Lands is intended to be a Casual Vore setting with very not casual fatality. Being a world of magic and power, there are ways to deal with someone without simply digesting them. Should your character be digested though, fatality in Devoured Lands is permanent. You'll have to start levelling up a new character!
More importantly, the Devoured Lands is a setting of game mechanics. While dice rolls are involved, they're less of a focus than treating the setting like a game. It's an MMO! Think FF14 and WOW.
Days reset at midnight GMT. The ol' computer 00:00:000.



After agreeing to the above, your view shifts to Character Selection! This'll show whatever your character's last state was, be it in a stomach or on some hips or simply relaxing in a tavern.

Character Creation:

Character Creation comes with 5 unchanging stats. So pick well! The stats are mainly used in a comparison sense. Characters with a higher stat will do better at things than a character with a lower stat. It doesn't stop characters from doing something that would be common sense.
Each character starts with all stats at 0, with 0 being treated as the average human level of that stat. 10 is the maximum level and considered peerless by definition. Each character starts at level 1 and has 3 Skill Points to distribute.

Every time a character levels up, they can allocate one Skill Point into a Stat relevant to the actions taken during that level. A character can level up after four (4) days of being undigested, but requires a roleplay in the Pearl Sea with another character (friendly or otherwise) to get the required XP to level up properly.

Strength: Physical strength and physical fortitude.
Stomach: Ability to keep an average sized adult inside your body.
Squirm: Ability to move quickly and wriggle out of adverse situations.
Smarts: Mental capacity and mental fortitude.
Speech: Charm, intimidation, sincerity all rolled into one.

Stats are used in Actions! Actions are done by typing "!1d6" with your message and then adding the related stat. As a baseline, getting 4 or higher counts as a success.
In PVP, you have to exceed 3 PLUS the related stat. For example, trying to eat someone would be !1d6 plus attacker's Stomach to exceed 3 plus defender's Strength, but eating a sleeping prey would be !1d6 plus attacker's Stomach to exceed 3 plus defender's Smarts, to see if they actually wake up during the process.

Stats are relatively loose and can be used in whatever convenient situation needs to be decided by chance, but there are a few static values:
The number of days a character can survive inside a pred that is trying to digest them is equal to their Strength.
The number of preys a character can contain at one time is equal to their Stomach.
The number of escape attempts a character gets per day is equal to their Squirm.
The number of spells a character can cast is equal to their Smarts.
The number of times a character can influence a mind per day is equal to their Speech.

Influence:
[Speech] times per day, your character can use an Action to try and change someone's mind about something. A success changes the character's intentions, failing causes no change.


Spellbook:
A massive library with stacks of books stands in the northern wing of the Keep. A place of quiet, calm, and rigorous study.
Character's can learn a number of Spells equal to their Level + [Smarts], but cannot learn spells that exceed their level. Spells, unless otherwise noted, will be contested [Smarts] rolls.

Level 1:
Enhance Body: Increase the value of Stomach, Strength, or Squirm by 1 until the next day.
Silence: Target character cannot PUB or DM other characters until the next day.
Contain: Rather than fatally digesting a prey, turn a prey into reformable, sentient fat. [Must succeed three times. A 1 will reset the counter. Target can allow the effect to resolve without rolling, but this counts as three successes.]
Regenerate: Release a contained prey. [Target can allow the effect to resolve without rolling.]

Level 4:
Enhance Mind: Increase the value of Smarts or Speech by 1 until the next day. Increasing Smarts does not increase the number of Spells you can learn.
Enlarge: Double a character's size and Strength until the next day. Cannot be cast inside somewhere that cannot contain the target. [Target can allow the effect to resolve without rolling.]
Gluttony: Decrease the number of days a prey can stay in a hostile stomach by one.

Level 7:
Teleport Self: Teleport to a space of your choosing. You may only teleport to an unoccupied space within a short distance. There seems to be a warning about targeting the space of another creature, but the page is ripped. [!1d6 + [Smarts] : If the roll fails, you are not teleported. If you roll a 1 on the die, you're teleported into another person nearby, who may or may not regard you as hostile.]
Preserve: Increase the number of days a prey can stay in a hostile stomach by one.

Level 10:
Shrink: Half a character's size and Strength until the next day. [Target can allow the effect to resolve without rolling.]
Guaranteed Prey: Force a prey to re-enter a stomach they have escaped within the last hour. The predator must be within a nearby proximity.

Level 13:
Greater Teleport: Teleport any character to a place of your choosing. There seems to be a warning about teleporting someone into your stomach, but the text has ink spilled on it. [Replaces Teleport Self in your Spellbook. Same effect but can target others. When attempting to teleport a character into your stomach, a failure results the target character being teleported to your space and you being trapped in their stomach.]
Greater Contain: Ingested preys don't show on the predators body and don't count towards the number of prey in their stomach until the next day. All preys over capacity are converted into sentient fat in order of first in to last in.


Points of Interest:
Basilisk's Tongue: A dimly lit interior is lit by a roaring fire. Songs are sung through the night as patrons are tended by an array of bartenders and waitstaff. Perhaps the bartender is a busty elf, or a burly minotaur. Perhaps the waitstaff consists of a kindly half-orc or a goblin with their hands in everyone's pockets.
Drake Den: A small shop in the open air market with a dragonborn who's more than willing to buy those monster parts off you. Digested or otherwise-


Character Database:
DL_Katira
DL_Shenan

Dia_Rogue [NPC]
If you're roleplaying with a DL character and your character is not made for the Devoured Lands setting, your character is considered a Non-Profiled Character and can't digest the profiled character. Everything else is mostly on the table, within reason.