Deosa

Looking for: Vorebattles, seriously hardly anyone seems to want to do them these days and i only just got into them.

Deosa Nesansa is one of many modern witches lurking in the midst of our world and now a hermaphrodite and predatory one to boot. Though Deosa wasn't always modern and wasn't always a hermy predator. She was born in a world of high fantasy and was an apprentice to a witch in that region, however before her training could extend beyond the basics a magical accident flung her through the dimensions and into the modern world. She lived for a time just doing low paying jobs and trying to continue her studies before a chance meeting with a witchy little girl called Collete this encounter ended with Deosa meeting a spunky fate, but when they met again Collete taught Deosa how to use her magic for vore. Then Collete offered to adopt Deosa as big sister, a process that involved Deo devouring Collete and gaining a hermaphroditic member as a result of digesting her new sister. Deosa has lost some of her moral qualms since becoming a herm and predator, she still hasn't become used to her new hungers or the hormones from her dangley bits yet..so as a result she's an actively voracious person now.

Deosa is five foot three inches high with middling curves fed by a few nice meals, though a good chunk of them have gone to her breasts giving her ample Ds. She has purple irises, a friendly smile and a significant bulge in the front of her outfit unless her clothing is particularly loose. Her hair is brown and flows in remarkably straight lock's down to her shoulders. She typically wears Jeans of some description and tends towards the darker shades of clothing.

Deosa has no job as her sister permits her to shack up and leach off her at her house, so her time is often spent wandering and keeping an eye out for her next meal.

Vore: Deosa can now conduct oral, anal, UB and cockvore.
Sex: Deosa is bisexual and open to experimentation.

Magic: These are the spells she's perfected.

Passive:
Reformation: Deosa has a standing enchantment to bring herself back at her home.

Addictive insides: Deosa's insides are addictive, anyone eaten by her will have their resistance to being devoured by her again diminished magically.

Quick use: Spells she can use easily.
Flight: She can levitate by relying on some enchanted ribbons twined around her limbs or riding a staff, she cant go fast or high though as of yet.
Telekinesis: Using her magic to move something by looking at it. Can only lift small objects or push slightly bigger ones.
Fire: Makes a tiny spot heat up, can light candles, matches and cigarrettes.
Presence: She can change how much people notice her, either becoming unnoticeable or make a particular person spot her. It's not full invisibility in the former case though (she cant sneak past a watched doorway without a distraction) and in addition can be resisted by those of strong will.
bewitch: Lets her implant suggestions, thoughts and even desires inside someone's head so long as she can make eye contact. Effects depend greatly on the person's willpower and how many times and for how long she can catch their gaze.

Ritual: Spells that require time and preparation to use.
Binding curse: Makes the victim experience a mental compulsion lasting one day, requires part of them such as their hair for targeting and various herbs and stuff. Compulsion can be anything from love to making a fool of themselves but the more out of character the easier it is to resist.

Withering curse: Makes the target become sickly and weak, same limitations of sympathetic magic as the binding curse. Could in theory be fatal though that'd be a long time coming and require the person not book themselves into hospital.

Unreliable spells:
Shrink: Recently learned and a good way to make someone eatable. However being recently learned its prone to failure and even when it works the results are a tad variable.

Teleport: While it does move her near instantly from one spot to another without crossing the intervening space, it only moves her to somewhere deep in the Park due to the Park's Nexus status. This is instead of where ever she's trying to get to and rather dangerous considering she lacks the vorish skills to defend herself properly in the park.

Guidesprite: Summons a small floating spirit resembling a glowing speck that she can then ask to lead her to any location. However, in practice the sprite is under no obligation to lead her where she wants to go.

Ooc:
A creation of Warped_Realities no permatransforming, permakilling or enslaving without ooc consent. No IC whispers rps sprung without checking i want one.

Nayru's Vore Battle section, to try it out:
Deosa's move list for Nayru's vore battle.
Credit goes to Felinix for help rewriting it.

Move set major theme: preyish compulsions
Minor themes: sexual, magic spells.

No nos:
No soulvore or scat based moved are allowed while fighting Deosa.


Vore Types:

Oral vore: Holding->Mouth->Throat->Stomach. 16 or higher to escape. 3 hp damage per turn.

Cock vore: Holding->Shaft->Balls. 12 or higher to escape. 4 damage per turn.

Cock Transformation: From Fucking: Climax >> Legs >> Lower Body >> Upper Body >> Head

Passive traits:

Tempest of unfamiliar hormones: Deosa is new to being a herm and as a result has not come to terms with the effect her cock has on her with good and bad effects.
Negative effect: Deosa takes -2 to resist seduction based moves, its harder for her to resist becoming aroused.
Positive effect: But the hormones make her feel somewhat dommy and halves any penalties seduction moves inflict (to a minimum of 1).

Addictive Insides: Through an inherited magical trait her insides give pleasure instead of pain. Opponents take a -2 penalty to resist being vored by her.

Shlurpable: Deosa takes a -2 penalty to resist being Cock Vored due to the streamlined nature of her body.

inferior sense of smell:As a human Deosa's nasal sensitivity is really lousy in comparison to that of most others around these parts Deosa gets a +2 against attacks relying on scent and a +4 relying on pheromones. Passive traits relying on these things have their penalties reduced by 1 and 2 respectively.

Magic: (Deosa unless otherwise stated can only use her magic while holding her opponent or being held.)

Counter Spell:As a practicing witch Deosa knows enough about how magic works to try and dismantle metaphysical effects. Deosa can use this ability even while not in control of the hold. If she wins the roll with a -2 penalty she removes one magical or mind affecting effect on her, removes a permanent -1 penalty from herself, cancel a positive effect such as growth on an opponent, or finally reduce a permanent bonus from her opponent by 1. If she ever rolls a natural 20 on her counter spell, she chooses two of the above effects. Shi cannot reduce a bonus below 0 and cannot reduce a penalty above 0.

Bewitch: Attempts to confuse, beguile and entrance her opponent with a magic worked upon their mind. Upon winning an uncontested roll she gives her opponent a -2 Mind penalty to their next roll. She can use this move in consecutive rounds and the penalties stack up to a -6. If she ever loses a roll or stops using Bewitch, the penalties reduce at -1 per round. If she uses Bewitch a 4th time she stuns her opponent for one round.

Shrink: This spell is a little more difficult to pull off and she must roll a 12 or higher to succeed. (Though if she still wins the roll for the round, nothing happens.) A shrunken opponent loses 50% of their height and mass and takes a cumulative -2 Size penalty. She can use this magic more than once and the effects stack, reducing her opponent to 25%, then 12%, etc. Shi cannot reduce someone below 3% of their total height (5 times). These penalties are permanent for the match unless they find a way to increase their size again, in which case they remove only 1 size category that she drained.

Grow: Instead of shrinking her opponent she can attempt to grow herself. Upon winning the round with a 12 or higher she doubles in size and mass, giving her a +2 Size bonus for the rest of the match, unless she is shrunken back down. She can use this ability up to 5 times (for a +10 Size bonus) so that she would be 32 times her normal size.
Sexual Moves: Unless stated otherwise these moves can only be used when in control of the hold.

Face-sit: Deosa is no slouch when it comes to behinds, and in order to teach her opponent about this fact she sits on their face and grinds lusciously. Every round she remains in this position the opponent takes a cumulative -1 Sex penalty to resist (max -5).


Suck Me:
(If used from face sit she rolls with no penalty, without that move she rolls at -2)
Forcing either her cock down their throat or her pussy over their mouth she forces her opponent to give her the fellatio of their dreams. Every round she uses this ability gives the opponent a -1 Sex penalty to escape and is cumulative with the penalty from Face-sit (max -5). If she manages to keep this position for 3 rounds she climaxes and gives them half their current Sex penalty rounded down as a permanent penalty and stuns them for 1 round.

Fucking: Using her marvelous new cock she can penetrate her opponent in either the ass or the vag. Each round she remains inside her opponent in this way gives them a permanent -1 penalty (max -3). Upon reaching the third round she climaxes inside her opponent and stuns them for a round.

Finishers:

Cock Transformation: Upon reaching climax inside her opponent, Deosa may then begin to change them and absorb their bodies into her cock. They take no additional penalties for being changed, but once their heads change the battle is over and Deosa is now sporting a cock roughly the size of their body. This type of vore may only be attempted once be battle. If her opponent manages to resist back into the grapple phase of combat she can no longer attempt a transformation on them.

Feed Me: This special finisher can only be used on an opponent who has been stunned by Bewitch(if she fails the first attempt she may retry in the next round at no penalty, her opponent merely gets to oppose the roll). This magic is very difficult for her to perform and requires her to win the round with a 14+. She can only attempt this finisher twice per match and if she rolls a natural one on the attempt she is stunned for one round. Upon winning, the opponent feeds themselves to her entirely in the orifice of her choice and may then attempt to escape on the following round as normal. Using this move removes their Mind penalty for Befuddle.


Deosa's battle card:
Lost to morkeleb- made the mistake of trying to have him for dinner. Enthralled, sexed and eaten by dangerous mink.
Won against Tadallison -challenged in school by puma, raped him into submission then CTF'd him.
Lost against Amanda-made the mistake of trying to take her and was summarily devoured and digested.
Won against Ritter-was ambushed by Ritter, turned the tables using magic and rape then CTF'd him.
Lost against TheodoraQuill- her rear is dangerous, very very dangerous.
Won against Tad Allison- cockvored and spunked the cocky puma.

notes: Seems i always lose on the offensive but win on the defensive.

The Warped Realities CBOX






 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Deosa is equal opportunity pred and prey
Soft Vore Always/Love
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Never/Dislike Yes.
Hard Vore Always/Love
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Never/Dislike No.
Digestion Always/Love
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Never/Dislike Vore without digestion is a little like sandwich without filling.
Fatality Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Vampiric Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Verbose Posts Always/Love
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Quick Posts Always/Love
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Evolving Character Always/Love
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Breaking 4th Wall Always/Love
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Staying In Character Always/Love
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Surprise Me Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Whisper Always/Love
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Public Always/Love
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Private Always/Love
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