Daean

A 4' 6" wolf, with fur that has an odd shade of grey that seems to blend equally well in anything save harsh white light, with quite a few strengths and weaknesses...his thing is speed.

In a magic-based setting, he is QUITE magical. He's also amazing at enchanting...but that doesn't help in battle. Five minutes to set your sword on fire just isn't practical. ANYWAYS...yeah. He's a peaceful wolf, rather cuddly, his mindset is sometimes reminiscient of a pup, he has some experience in demon-summoning/nomming. Soul vore capable, though not really excited about that (same goes for me), and he makes it a point to reform his prey. Very magically inclined. Not really good at normal magic, whether it's a fireball or a thunderstorm...pretty much anything that's not an enchantment above a small static shock is beyond him. He IS a good healer, but mostly in that he's specialized his healing abilities into being able to straight up change one's body via magic. Regrowing limbs, hardening skin...increasing the size in certain areas...or just growing a tentacle out of your bellybutton. The more complex, the more time it'll take, but virtually anything is possible. He runs an enchantment store, which has high prices for single items, and lower prices for simpler bulk orders. (500 magically strengthened and sharpened swords of the highest quality for the King's guard? Sure, I'll have it done in a week.)
Most of his time is actually spent filling out registration forms to the local mages guild, since most of his orders are in bulk, and he has to fill out a form for every enchantment. He can be pred or prey, and is almost garunteed to reform. He does have a son, but that kid is almost impossible to reach...and you'll have a pissed off master wolf enchanter even if you do reach him. He does have a plethora of weaknesses that just about anyone with half a brain can exploit, however...I'd just rather not explain how easy it is to beat him. *hates metagamers that much*

Non-magically, I usually go for a fallout-esque setting, complete with whatever sort of overtones you wish to include. In that setting, he's usually seen wearing a tan shirt, some leather pants, and a lab coat with a good many patches made from scraps of metal, chunks of leather, and simple, sewn in patches. Again, his thing is speed. He's not really strong, and he's a bleeder, but his thing is speed. To make up for this lack for physical strength, he has a keen intelligence. Given a fission battery, the body of a .50 cal, some copper wire and a small bottle of rubber cement, and he'll be firing off super-heated bolts of molten metal instead of simple bullets. Unfortunately, that won't work out too well.
The wolf is an absolute horrible shot, preferring to use melee weapons instead. As such, his technological expertise has gone into making melee weapons where he can use his speed, and not have to worry about his strength for taking down larger targets. At present, this includes a katana with a blade that vibrates in such a way that it allows for the easy cutting of almost anything, a dagger made from a railway spike, with the core hollowed out, and a glove like a deathclaw gauntlet, but instead holding three extra-sharp Lawnmower blades, hammered down until they were of perfect shape to withstand cutting through armor.

Vore Battle (needs to be approved):
Note: you will be fighting the magic version of Daean in a VB.

Health: 14

Attacks

Right hand Dagger: Daean uses two daggers as his weapons, and each of them has a rather nasty enchantment on it. His right-hand blade has a soul-sucking effect, and if successful, will do a 1-20 roll to see how much it would affect the target.

1-3: It looked like a clean hit, but, unfortunately, turned out to be a miss. T_T

4-10: A shallow, light scratch, hardly giving the dagger any time to work its magic. Still, the blade did manage to do something in that short period of time, and while there is little physical damage, the target would suffer a -1 penalty (cumulative until it wears off) for two rounds.

11-13: Hit. Not much, but at least it's something, and the blade got the chance to suck up a fair chunk of the person's vitality. Target takes 1 damage and suffers a -2 penalty (cumulative until it wears off) for three rounds.

14-16: A nice hit! The solid slash has left a relatively small cut along the target, and the extra surface area in contact with the blade means even more draining. Target takes 2 damage and suffers a -3 penalty (cumulative until it wears off) for 4 rounds.

17-19: Ouch! Even if the dagger WASN'T magical, that'd still be a serious wound. The blade has cut through the opponents skin and fat to rip away at the muscle, possibly even grinding against the bone. Target takes 3 damage and suffers a -4 penalty (cumulative until it wears off) for 5 rounds.

20: The dagger has been embedded up to the hilt in the target. Target is considered held, yet the sudden, encroaching fear of death can often inspire a new, sudden bout of strength. All previous penalties are removed from next round, during which the target has a chance to escape his grip. If successful, the dagger will be wrenched from Daean's grasp, and he will be unable to use its magic effectively. Target will still take a good 4 damage, from the stab, but it will regain its lost vitality and the previous penalties will be nulled. Daean can retrieve the dagger if he wins a round, in the place of grabbing his opponent, but until then, he cannot use these attacks. If the target FAILS to escape his grasp next round, however, the dagger drains their soul entirely. This is fatal.

Left hand dagger: While useless until an elemental magic attack is thrown at him. If one is, and the wolf wins a roll that has a difference of 5, he can absorb the attack into his dagger. Once it has been absorbed, the wolf can then use the magic from that attack and release it against the target, though it would require another win by at least five to do so. If successful, the wolf deals damage equal to the damage he would have suffered if the elemental attack had been successful. After this, it is once again useless.

Modifiers:

Speed: Daean has magically enhanced his body to be capable of moving at speeds that would leave him looking like a blur. However, his reflexes cannot be modified to match this increased speed. If this is called for the next round, then the winner of that round can move things ahead by two phases.

Weakling: Daean is really weak, on his own, and since his body has been modified for speed, for strength, he's not all that good. If he is held or being swallowed, he suffers a -2 penalty to all escape attempts. Likewise, if trying to hold or swallow someone down, he also suffers a -1 to do so successfully.

Flesh-artificer: Daean has studied an obscure branch of healing magic which his mentor excelled at. The point of this branch of magic is to magically modify the flesh. Through this, Daean has enabled his skin to be quite resistant to acid, and all damage to him from attempts to be digested have a -2 to the damage done. Likewise, he can use this ability while in a stomach to help make his escape even easier, giving him a +2 to all escape rolls.

Modified stomach: Daean's stomach has also been modified with magic. Instead of requiring a roll of 16+ to escape his stomach, you need a roll of 18+. His acids are also stronger, dealing 1d8 damage every round.

Vores he is capable of:

AV

CV

Oral

 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike I do vore when I feel like it, which is most of the time.
Soft Vore Always/Love
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Never/Dislike
Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Never/Dislike Non fatal, preferrably
Fatality Always/Love
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Never/Dislike I'm for it, but Permavore isn't really my thing.
Reforming Always/Love
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Never/Dislike This is probably gonna happen. If it doesn't, it's scene specific.
Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Never/Dislike Not really capable as a pred...
Cock Vore Always/Love
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Never/Dislike Would prefer some other form of vore on the poor sap, to accompany.
Anal Vore Always/Love
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Never/Dislike Fave kinda vore! Prefer prey. And clean. :3
Tail Vore Always/Love
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Never/Dislike Not really capable as pred...but sounds like fun as prey!
Breast Vore Always/Love
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Never/Dislike As prey: yes. But I'm a guy, so not really pred capable.
Soul Vore Always/Love
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Never/Dislike Willing to do it...but...it's more about the RP than arousal.
Unconventional Vore Always/Love
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Never/Dislike Honestly, I'm interested in hearing how it works.
Stretchy Always/Love
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Never/Dislike How do ya think I get them to fit?
Rough Always/Love
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Never/Dislike Ram away!
Sex Always/Love
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Never/Dislike Everyone deserves some fun before the end. ;)
Pain Always/Love
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Never/Dislike Pain is the opposite of pleasure...by definition.
Scat Always/Love
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Never/Dislike Nononononononononononono.
Disposal Always/Love
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Never/Dislike Well...maybe implied...
Watersports Always/Love
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Never/Dislike See Scat
Bondage Always/Love
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Never/Dislike Can be fun when done right...sadly, I don't know how to do it right. ^^;
Magic Always/Love
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Never/Dislike Assumed gonna happen. Scene specific if it doesn't.
Willing Always/Love
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Never/Dislike Either or.
Unwilling Always/Love
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Never/Dislike Teasing them can be fun. ;)
Micro/Macro Always/Love
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Never/Dislike Meh. Large preds can be fun!
Same Size Always/Love
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Never/Dislike Lovely belly bulges!
Male Partner Always/Love
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Never/Dislike Show me
Female Partner Always/Love
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Never/Dislike what you
Herm Partner Always/Love
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Never/Dislike got!
Scaly Partner Always/Love
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Never/Dislike I have a thing for scales. X3
Evolving Character Always/Love
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Never/Dislike I've pretty much got a set canon in mind for this character, but if you want to add to that go ahead.
Multi-Session Always/Love
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Never/Dislike I'm okay with it. :)
Group Roleplay Always/Love
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Never/Dislike The more the merrier!