Clera_Jameson

Age: 27

Clera is a woman who always loved a good game of chance ever since she was a little girl. She was a trouble maker in school, always gambling with classmates and enjoying taking their stuff from them. She'd always offer to settle for personal belongings when her apponent ran out of money, but was always careful not to over-do it herself. She made sure she never lost more than $40 in one sitting before she admitted defeat, however luck seemed to always be on her side. As she racked up more and more wins, Clera would taunt and tease her former apponents about losing their stuff to her until they challenged her again. Soon, she found herself accepting the bodies of those that lost to her and had nothing left to give and found it even more enjoyable than taking their stuff, but it was never enough to satisfy her. Now she owns a casino of her own, but instead of just money and material items, she now accepts the souls of those that have nothing left to lose to her. The souls she wins she will entrap in cards or dice which she keeps on her person at all times.

For anyone that's been captured in her cards or dice, their face will appear on the card and they will be able to see everything the face of the card would be able to see, and can even move/speak, but they can't escape the card without her allowing it. Each card holding a person will have a magic ability based on the captive's personality/skills and will also allow Clera to transform into their form when she holds the card up.

The dice are completely different however, as Clera has to roll them and it has to land on the person's face in order for the skill(s) to activate. She can't transform into the form of these captives.

What she captures her captives in depends on the game she plays with them. She will play a game of 21 (try to get as close to 21 as you can without going over) with either dice or cards and if you lose, either part of your soul (none-perma) or your entire soul (perma) will be captured within. Please note that perma or non-perma is decided at the beginning of the game, not during or at the end. There is no changing your mind once you decide, so choose carefully.

If you win against her, you can have one of 3 things from her. First choice is walking away with a bag full of money. Second choice, you can have a night with her, doing what you like with her, and third choice, you can free one of her captives, even if they're permed, she will reluctantly release them out of respect for the winner.

Main scene: You walk into the casino, it's big and lively in here. Many eyes turn toward you, but something about you catches the eyes of the owner, Clera Jameson. She approaches you, swaying her hips with each step as she licks her lips in an odd way that would make a grown man shiver. "Well, you're an interesting one." She would say, pulling out a stack of cards from between her breasts and a pair of dice from a pouch at her waist, "you wouldn't mind a high stakes game of 21, would you?" She asks with a wink. (Note: This casino sees all characters reguardless of age, sex, and sexuality. Clera will collect them all.)

Clera's Cards:
(Note: if no one's name is on the card, that means the card is completely blank)

Winners

1. Magical_Mindy was the first to beat Clera at her own game, knowing her fair share of loops and rules, this bunny girl made short work of the Casino Owner's game, choosing her as the prize.

Losses

1. ThomasSiege thought he'd get away with rigging her Casino. Instead of getting upset at this, Clera simply challenged the demon boy to a game of blackjack. Seems the boy wasn't as lucky as he thought he was, as he lost twice in a row and part of his soul is now added to her deck, giving the king of diamonds the ability to turn into a demonic scythe. This could be fun.
2.Lia_Tauria came in with a handfull of dollars and accepted a term that might make her rich. Instead she became a card. She has given the 10 of Spades the ability to allow her to swallow people hole without digestion.

3. A creature from Ligyrotechnoling entered with five friends, however when they left, the leader stayed behind as the 8 of hearts. Now when this card is played, The glaring eyes on the card will give the apponent a sense of paranoya for two hours after it is played. (Ability chosen by Ligyrotechnoling ) Hearts
1:
2:
3:
4:
5:
6:
7:
8:A creature from Ligyrotechnoling
9:
10:
J:
Q:
K:

Diamonds
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
J:
Q:
K: ThomasSiege Partial

Clubs
1
2
3
4
5
6
7
8
9
10
J
Q
K

Spades
1
2
3
4
5
6
7
8
9
10 Lia_Tauria
J
Q
K

Her Dice:

Die 1
1
2
3
4
5
6

Die 2
1
2
3
4
5
6

Clera is a part of Alts_of_a_Skitty