Chamarans

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Short profile: Large Sci fi catgirl prey and pred swarm. Most types of vore conducted and accepted. Storyline play/sci fi settings appreciated. May contain herms on request.

On a world much like our on yet circling a distant distant star intelligent life, like it has in so many forms, arose and went out to reach the stars in a most cute form. The chamaran's are catgirls in appearance, cute feline demihumans around 5ft in height with a versatile range of hair and fur colours as well as typical feline mannerisms. Their society forming in the primeval cauldron of the quest for space into matriarchal family units, greater civilization formed by the almost feudal bonds of fealty between lesser clans and the greater. Noble clans at the zenith, clanless outcasts at the Nadir. Loyalties are ultimately to the clan you belong to however, your standing rising and falling with them though there is some potential for adoption into clans of greater standing than your own. In battle each clan wealthy enough to do so fields starships, warrior packs, vehicles and other war material under command of a battlemistress from the noble clan that they ultimately have fealty to. Another important factor of their society is the extremely limited number of male births which led to the males guided into the safe philosophical pursuits and their complete absence from matters of rulership on the clan or feudal level. Alas their society in its golden age like so many others was smothered by the smoking fire of war, the galaxy around them swept up in titanic struggle in which they had no choice but to become a part or be crushed underfoot. The battle escalating with greater and greater weapons being unleashed in the hopes of gaining the upper hand until war finally consumed the galaxy. There were no victors, only survivors with the Chamarans amongst them though in that cataclysm more than nine tenths of their species was sent to meet their ancestors. The Chamaran's with plans already made to seek more peaceful regions and the necessary craft available set off with the remainder of their fleet and titanic motherships into the cold immense void between the galaxies as their home was consumed by the folly of battle. And so finally we come to the tale of a comparatively small group of Chamarans aboard the starship Dominion, who having lost their way were drawn in the darkness into a freak anomaly that cast them apart from the rest of the Exodus. Uncertain of their location and with strange unnatural mutations beginning to affect the ones in their midst they are thankful at least to be around stars again. For Tia, acting matriach of clan Morra and battlemistress to hundreds of vassal clans, the question becomes...what do we do now?


The Dominion is a massive warship over three kilometers in length and with a crew complement of sixty thousand. It's primary role is that of a carrier and long range missile ship, functions in which its sorely hampered by the absence of resupply, none the less its sheer size and extensive batteries of secondary beam cannon give the vessel an adequate punch even without the hundreds and thousands of fighters, drones and torpedoes it can unleash.

The mutations seem to be to allow them to greater fit in amongst these new stars, the power to consume another whole and alive via various means and the blending of genders for some few unfortunates amongst the crew. To greater secure their safety and maintain their numbers the psychic core of the Dominion has been retrofitted to act as a mental imprint collector for those meeting an untimely end, so that they might be resurrected aboard.

Tech: Don't under estimate the amount of sci fi toys the Chamaran's can bring into battle. Groups of them will contain at least one armed with laser pistol or rifle, combat ready ones will have personal forcefields as well and the the Chamarans will often bring the usual plephora of floating drones and sensor systems. In addition they'll often have at the very least a Lander to provide vehicular air support.

Psychic: Chamaran's are all naturally psychic, some of them can even manipulate the minds of the weak willed for their own amusement. In addition of course the Chamaran's can setup mind control arrays capable of affecting everyone in a given area of a certain species, the effects are quite many and varied and will be left to the imagination of the reader. But there are quite a few vorish uses for such should the Chamaran's indulge in the darker side of things.

Vore: A lot of the kitties are prey but a fraction of the population has gained vorish tendencies and can pred. In addition some have become herms which adds sexual elements and another voretype on top of Oral,Anal, unbirth and tail. All kitties reform (are cloned) aboard the ship sometime after being digested.

Warped_Realities production.
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Soft Vore Always/Love
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Hard Vore Always/Love
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Digestion Always/Love
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Fatality Always/Love
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Reforming Always/Love
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Oral Vore Always/Love
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Unbirthing Always/Love
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Cock Vore Always/Love
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Anal Vore Always/Love
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Tail Vore Always/Love
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Vampiric Vore Always/Love
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Unconventional Vore Always/Love
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Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Magic Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Non-Sentient Partner Always/Love
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Verbose Posts Always/Love
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Quick Posts Always/Love
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Breaking 4th Wall Always/Love
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Staying In Character Always/Love
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Surprise Me Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Whisper Always/Love
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Public Always/Love
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Private Always/Love
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