Cauldron_Machines
This is a fan based character from the game Horizon Zero Dawn. So most of the things on this profile do NOT belong to me, I will seperate the fan based creatures that I make from the actual in game ones.
Basic info:
Machines are the technologically advanced, mechanized creatures which are the dominant species of the land. They typically bear strikingly similar designs to various forms of wildlife, such as avians, deer, and even dinosaurs.
( Warning spolier alert.)
History:
The first machines were created by Faro Automated Solutions as domestic servants, the Focus, and @lfred. However, Faro soon began developing machines built for combat, two of which were the Scarab and Khopesh, heavily-armed robots that could supplant entire armies, hijack other robots, convert biomass into fuel, and replicate themselves, allowing them to operate indefinitely.
However, a "glitch" in the Faro machines caused them to ignore commands and begin attacking humans without authorization. The machines replicated faster than they could be destroyed, and began operating as a swarm. Soon, a full-fledged war between humanity and robots began, costing millions of lives and immense destruction. Despite humanity's best efforts, the swarm could not be contained and they devoured biomass wherever they went, eliminating entire cities and ecosystems. Ted Faro, the CEO of Faro Industries, met with a former employee named Elisabet Sobeck in hopes of containing the swarm, but Elisabet found that there was no way of stopping the machines from destroying all life on Earth. However, she proposed a project named Zero Dawn to Ted, stating that it was the only way of ensuring that life on Earth could continue after the machines killed everything.
Zero Dawn was the development of an advanced intelligence known as GAIA that would crack the machine swarm encryption codes, deactivate them, and then re-seed the Earth with plant, animal, and human life. GAIA was aided by 9 subroutines, one of which was HADES, a subroutine that was designed to take control of the terraforming and start it over again if it was unsatisfactory.
The swarm eventually devoured all biomass on Earth, but GAIA managed to succeed in cracking the encryption codes and shut down the Faro machines, then created many different machines modeled off of former animal life to purify the Earth's toxic atmosphere and biosphere. Hundreds of years later, humans were released from the cradles they were created in and began forming primitive tribal societies, not knowing of the "old ones" who came before them. The machines they encountered were docile and generally harmless for many generations. However at one point, an unknown signal caused HADES to go rogue and begin his extinction protocol. HADES attempted to take control of GAIA completely, but GAIA self-destructed before he could do so. The destruction of GAIA led to an event known as the "derangement," leading the HEPHAESTUS subroutine to assume total control of the Cauldron manufacturing facilities, causing machines becoming increasingly aggressive towards humans, and the creation of new, more deadly combat machines.
Machines in the present day are often hunted for their parts and to cull them before they can threaten local populations. They can usually be found in large groups, although some operate in smaller packs. Machines will either run away from or attack humans that they come across, and will completely ignore wildlife. They will never attack each other unless overridden by Aloy or corrupted by the Eclipse and their machines.
( End Spoliers.)
List of Machines from the game.
GAIA machines:
Watcher: Compact, inquisitive and agile recon unit that will attempt to swarm a target in numbers.
The Watcher is a small machine designed to detect enemy threats. Watchers are equipped with scanning technology and report their findings to other machines in the advent of enemy detection. They often roam in large packs or alongside larger machines.
Watchers have a symbiotic relationship with other machines like Striders. The Watchers provide a watchful eye and patrol the perimeter in case of danger, allowing the Striders to calmly "graze". As long as the Watcher stays close by, the Striders will charge any actual threat.
Strider: Herd machines that will bolt when disturbed, so they must be dealt with silently or quickly. Is mountable
The Strider is a medium-sized, horse-like machine found in Horizon Zero Dawn.
Striders were created by GAIA as part of the terraforming process after the Faro Plague wiped out all the biomass on Earth in the 21st century. They likely were made to help balance the atmosphere by producing oxygen or CO2.
Grazer: Generally flees when spooked, but capable of a gouging attack with its horns before running.
Grazers are relatively peaceful machines that resemble deer. They roam the plains in herds and may be accompanied by smaller groups of Watchers for protection.
Grazers were created by GAIA as part of the terraforming process after the Faro Plague wiped out all biomass on Earth in the 21st century. As their name suggests, they seem to help control plant growth by consuming vegetation.
Scrapper: A scavenger that can utilize its cutting maw and laser to put up a formidable defense.
The Scrapper is a type of machine resembling a hyena.
Scrappers were created by GAIA as part of the terraforming process after the Faro Plague wiped out all the biomass on Earth in the 21st century. Scrappers contribute to the environment by cleaning up broken machines rather than letting them rust and contaminate the area.
Redeye Watcher: Uses swarm tactics, overwhelming in numbers, but also capable of focused laser blasts.
The Redeye Watcher is a small, reconnaissance-focused machine found in Horizon Zero Dawn. Redeye Watchers are upgraded versions of normal Watchers. Redeyes are more aggressive attackers and feature more weapon systems and health than their normal counterparts.
They are often spotted in large groups and tend to guard larger machines.
Broadhead: Heavy runners that will bolt when disturbed, so they must be dealt with silently or quickly.
The Broadhead is a machine in Horizon Zero Dawn.
Lancehorn: Agile and confident when provoked into combat. Its large drilling horns can cause severe damage.
The Lancehorn is a mining machine in Horizon Zero Dawn.
Lancehorns were created by GAIA as part of the terraforming process after the Faro Plague wiped out all the biomass on Earth in the 21st century. Their main purpose seems to be to acquire raw materials for use in creating new machines and likely deliver supplies to the Cauldrons.
Longleg: A deafening sonic blast attack, powerful jump jets, and an alarm call make it a tricky opponent.
The Longleg is a medium sized bird-like machine in Horizon Zero Dawn.
Trampler: When threatened, it will run circles around a target while using explosive fire attacks
Tramplers were created by GAIA as part of the terraforming process after the Faro Plague wiped out all the biomass on Earth in the 21st century. They seem to be equipped for mining, with both excavation horns and explosive fire.
Sawtooth: An aggressive hunter, quick to close the distance and engage with melee attacks.
The Sawtooth is an exceptionally violent type of machine. It is designed after a saber-toothed cat. It serves as a sort of apex predator in the place of organic big cats.
No one is sure where the Sawtooth came from, but this apex predator only appeared in recent years, some time after the Derangement made the other machines more aggressive. Sawteeth soon began to attack people like the Nora, killing and maiming many Braves.
It is likely that the Sawtooth is an augmented design of an original terraforming machine designed by GAIA, as it still highly resembles an organic creature and shares certain characteristics of other, originally peaceful machines. It seems designed to be able to bring down other machines, perhaps fulfilling the purpose of balancing the population of herbivore-based designs like Grazers and Striders.
Shell-Walker: Prioritizes protecting its cargo above all else, utilizing its energy shield and ranged shock attacks.
Shell-Walkers are crab-like machines that carry hexagonal cargo crates on their backs. They always move in groups.
The Shell-Walkers have likely been around for some time, peacefully moving raw materials and parts from the gatherers, like the Lancehorn, to the Cauldrons to produce more machines. However, the Derangement occurred, an event in which the HEPHAESTUS sub-AI deemed humans a threat and made all the machines more aggressive, and started designing more combat-oriented machines. Due to the importance of their cargo, the Shell-Walkers were given new hardware to defend themselves from humans.
They do not seem to hunt for potential targets, and instead mainly focus on their task to transport materials.
Fire Bellowback: Swollen with volatile liquid cargo, it can spray streams of its cargo to engulf enemies.
Fire Bellowback is a machine in Horizon: Zero Dawn. The hulking, dinosaur-like machine is equipped with large amounts of Blaze and can spit flames from a distance.
Bellowbacks were created by GAIA in order to provide controlled burns to tracts of land, if necessary. They were used to burn away dead or dying vegetation so that new vegetation could grow in its place, as well as renewing and enriching the soil.
Freeze Bellowback: Swollen with volatile liquid cargo, it can spray streams of its cargo to engulf enemies.
Freeze Bellowback is a machine in Horizon: Zero Dawn. Resembling the appearance of a Fire Bellowback, this variant is equipped with tanks of Chillwater instead of Blaze.
Bellowbacks were created by GAIA in order to provide controlled burns to tracts of land, if necessary. They were used to burn away dead or dying vegetation so that new vegetation could grow in its place, as well as renewing and enriching the soil.
Freeze Bellowbacks, on the other hand, seem to be designed to counteract Fire Bellowbacks by containing controlled burns.
Charger: When a threat is detected, these herd machines will actively pursue and attack in numbers.
Charger is a machine in Horizon Zero Dawn.
Stalker: Ambusher with light-bending stealth abilities, explosive mines and a powerful ranged attack.
The Stalker is a stealthy machine in Horizon Zero Dawn. These lone hunters are equipped with camouflage technology as well as an assortment of weapons. By lying in wait, these machines ambush unsuspecting humans and are considered one of the most dangerous machines yet encountered.
Glinthawk: An aerial scavenger designed to keep the land clean of broken machines/ Flying scavengers that travel in groups, swooping to use ranged freeze attacks or razor-sharp claws.
The Glinthawk is a flying machine which resembles a bird, much like the similar Stormbird, yet serves as a scavenger, carrying downed machines for their later recycling.
Glinthawks were designed and created by GAIA as a part of the terraforming process centuries after the Faro Plague wiped out all life on Earth. As the atmospheric machines like the Striders wore out or fell apart, the Glinthawks will carry them (or parts of them) away to be recycled and eventually built into a whole new machine. In this respect, they fulfill the role of a modern day vulture or other carrion bird.
Ravager: Rapid combat machine, lightning-fast up close with a mounted gun for ranged engagement.
The Ravager is a machine in Horizon Zero Dawn. A fearsome combat machine, it is agile, tough, and equipped for battle.
Snapmaw: Able to engage on land and water, its bulk belies the speed of its distance-closing lunge attacks.
The Snapmaw is an Acquisition-Class machine resembling a crocodile. Snapmaws are frequently found basking in or near bodies of water, where it gathers valuable minerals from the sediment. It can move with surprising ferocity when alerted, lashing out with an array of melee attacks that include powerful lunge bites and tail swipes. For ranged attacks, it fires off cryo mortars that freeze the target on impact.
Rockbreaker: Sensitive to sound, this massive machine burrows underground and surfaces with devastating force.
The Rockbreaker is a mole-like machine with a massive health pool and many components.
Behemoth: Charges and overruns targets with its great bulk or uses lifting engines to launch rocks at range
The Behemoth is a machine in Horizon Zero Dawn. The Behemoth is a huge, rugged transport-class machine that uses antigravity technology to transfer precious cargo from smaller acquisition-class machines into its stomach container. When provoked, it may charge at the enemy or use its anti-gravity unit to hurl heavy objects. It is also equipped with a set of grinding drills that allow it to grind and propel rocks as projectiles.
Behemoths seem to be purpose-built GAIA machines that were designed as part of the terraforming process centuries after the Faro Plague wiped out all life on Earth in the 21st Century. Its original purpose seems to be mainly for use in mining and clearing away rock, although to what end is unsure.
Thunderjaw: Apex combat machine, equiped with a wide array of heavy artillery and melee attacks.
The Thunderjaw is one of the biggest, most dangerous Combat Class machines, equipped with devastating offensive technology and being an average of 24 meters long by 10 meters tall.
Like the Sawtooth, it only began to appear in recent years after the Derangement, an event in which the HEPHAESTUS subordinate function (now with a consciousness of its own and without GAIA's guidance) deemed humanity a threat and commanded GAIA's machines to attack humans on sight. Additionally, it started designing and building more aggressive, combat-oriented machines. Possibly developed from unused terraforming designs, the Thunderjaw represents the pinnacle of the combat class, potentially surpassing the fighting capabilities of even the FAS-FSP5 Khopesh. It shakes the earth with every step and few enemies, mechanical or organic, dare attack it.
Stormbird: Highly maneuverable flying machine with a wide array of shock-based air-to-ground attacks.
The Stormbird is a flying Combat Class machine, resembling a large bird with a massive wingspan.
Soaring through the sky at high altitude, the fearsome Stormbird can swoop down and attack its prey with tremendous force. Formidable in the air as well as on the ground, the machine features a variety of swift, powerful attacks that range from wing blasts to claw slashes.
Tallneck: oblivious to interruption, this giant circles an area, monitering machines and local conditions.
The Tallneck is massive giraffe-like machine that serves as a communications center. These towering creatures are not hostile and walk in a circular, repeating path.
Corrupted Machines: Corrupted machines are more powerful and aggressive than their original forms, making for extremely dangerous opponents.
Corrupted machines are those affected by the corrupting properties of metalburn and the network hijacking capabilities of the FAS Charriot line Peacekeeper robots.
The most distictive feature of a corrupted machine is the invading circuitry present all over the machine's body, which emits both a red glow and a dark smoke-like effect of corrosion.
All corrupted machines are weak to fire damage
Faro Machines:
Corrupter, FAS-ACA3 Scarab: Long buried in the earth, leaving it weak to heat. It remains an agile, deadly war machine.
The Corruptor,or FAS-ACA3 Scarab is an ancient war machine manufactured by Faro Automated Solutions as part of the Peacekeeper line of automated defense systems. Like all corrupted Faro machines, the Corruptor is capable of hijacking other machines, self-replication and fueling itself with biomass.
After the wild machines took over the world, Corruptors were seized by some tribes in order to use them for defense and to "corrupt" wild machines, making them very aggressive and hostile towards other machines and humans.
Deathbringer, FAS-FSP5 Khopesh: An unearthed ancient weapons platform, built to deliver overwhelming force. Prone to overheating.
The Deathbringer or the FAS-FSP5 Khopesh is an ancient war machine manufactured by the Faro Automated Solutions as part of the Peacekeeper line of automated defense systems. Like all corrupted Faro machines, the Deathbringer is capable of self-replication, and is fueled by biomass. However, it cannot hijack other machines, preferring instead to use full destructive force.
Metal Devil, FAS-BOR7 Horus: An end-all destructive war machine, designed to destroy fortifications.
Metal Devil or the FAS-BOR7 Horus is ancient war machine manufactured by Faro Automated Solutions as part of the Peacekeeper line of automated defense systems. Derelict Metal Devils can be occasionally seen, their massive size jutting out of mountain ranges
FAN Made Machines (And cyborgs)
Note ALL Cyborgs can be tamed if you know how, have multiple ports where you can attach custom parts, and they are all capable of vore.
Machines:
Shockhawk: A varient of the more common Glinthawk which is armed with shock based weaponary instead of freeze.
Blazehawk: A varient of the more common Glinthawk which is armed with fire based weaponary instead of freeze.
Shock Bellowback: A varient of the Bellowback line that uses shock based weaponary.
Cyborgs:
HunterKiller: A cyborg varient of the Stalker. With improved stealth systems, greater strength, speed, flexiblity, and attacks that the regular stalker does not have.
BladeFang: A cyborg varient of the Sawtooth. With greater size, speed, strength, flexibility, and attacks that the regular Sawtooth does not have.
StormKing: A cyborg varient of the Stormbird. With greater size, strength, speed, flexibility, and attacks that the regular Stormbird does not have.
RockCrusher: A cyborg varient of the Rockbreaker. With greater size, strength, and attacks that the regular Rockbreaker does not have.
ThunderousLord: A cyborg varient of the Thunderjaw. With greater size, strength, flexibility, and speed. It comes equiped with four plasma gattling guns on its head,improved disk launchers on its hips, and fully fuctioning arms which can not only reach the end of its muzzle, but can also pick up objects off the ground.