Blue_Team

One half of the iconic Blood Gulch gang from Red vs. Blue, brought to you in Eka form by ZergAlts! Not intended for any kind of RP, just for when the player feels lurk-y and silly.

See also: Red_Team































From left to right:
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Private Kaikaina Grif (Sister): Grif's little sister, who joined the army in order to reunite with him, since she was lonely and scared after he left. Being colorblind and more than a little stupid, she joined Blue Team by mistake. She tagged along with the Reds upon arriving (and landing on Donut), in the process convincing them that Sarge was dead and Simmons should be promoted, until her true affiliation was revealed and Grif handed her off to the Blues before Sarge shot her. She's about as lazy and useless as her brother.

Private First Class Lavernius Tucker: Second-in-command (it was either him or Caboose) and often clueless Bumbling Sidekick to Church, Tucker is the longest-serving of the Blues at Blood Gulch. As disinclined towards work or combat as Grif (he's actually the highest-ranking Blue as a Private First Class, but is happy to let Church take the reins), he repeatedly claims to be a "lover, not a fighter," and utters his Catch Phrase at the first sign of a Double Entendre. He's somewhat juvenile in personality, offering lame pick-up lines to any females he isn't terrified of. He called dibs on Capt. Flowers' blue-green armor when the former died of an aspirin overdose. Tucker may or may not be black, and is quick to point out this shouldn't matter. Despite his reluctance to fight, Tucker's a great shot due to his keen eyesight (which developed because Church always hogs the sniper rifle).

Private Michael J. Caboose: Caboose, who accidentally enlisted in the Blue Army after mistaking a recruitment center for a college, was introduced as The Fool, but devolves into a complete idiot. As his name suggests, he is the last to arrive at any train of thought's destination. Occasional journeys into his mind have revealed that Caboose's view of the world is at drastic odds with reality - he has mental constructs representing the rest of the cast running around inside of his head, ranging from a Church who vehemently insists that Caboose is his best friend, to a Sarge that talks like a pirate. Caboose is a bigger danger to his teammates than to his enemies, to the extent that the surest way to get him to shoot someone is to tell him they're on his team, and Command has a keyboard shortcut to report his teamkills (Ctrl+F+U).

Private Leonard L. Church: The closest the series has to a proper protagonist, Blue Team's de facto leader (though if Sister's story about promotion is applied to the Blues it should have been delivered to, it's possible Church is now on record as Captain, making him the actual leader), Only Sane Man, Deadpan Snarker, and world champion Jerkass, although he has a a nicer side. Church is a neurotic and almost perpetually angry individual who barely gets along with his teammates. He's killed in a friendly fire incident very early in the series, but quickly returns as a ghost, and later possesses a robotic body. Despite wielding a sniper rifle and acting as the team's designated marksman, he is an awful shot, often emptying an entire clip without hitting anything (in one incident, from two feet away from his target). He wears light blue/cobalt armor, though in "ghost" form his armor is white (and transparent).

Agent Texas (Allison): A black-armored mercenary and former agent of Project Freelancer, the biggest Badass in all of Blood Gulch, an infiltration expert thanks to a cloaking device, and a better fighter than both teams combined. Her real name is Allison, and her Freelancer handle is Agent Texas. Tex is contracted to support the Blues after Church's death and proceeds to terrify Tucker and Caboose while leading a one-(wo)man assault on Red Base to recover the Blue flag. Unfortunately, a prodigious grenade toss by Donut eventually kills her, but she returns as a ghost some time later, inhabiting a robot body in a manner similar to Church. This experience mellows Tex out somewhat, as it frees her from the influence of her AI partner O'Malley (see below) - though by no means is she someone you should make angry. Tex hangs out with the Blues when she isn't off on her own, usually attempting to foil O'Malley or Wyoming's plans, but as the series progresses she gets more and more entangled in the plots surrounding the dupes at Blood Gulch.