Biotyte

Uh, vore DnD character thing!

She's a Gem! Biotite to be precise. Very brittle.

Ranger

Constitution - 8 (0)
Voraciousness - 13 (1)
Intelligence - 18 (4)
Strength - 11 (0)
Dexterity - 15 (2)
Charisma - 14 (2)

Biotite (Dark Mica)
Stats:

Fragile – Constitution -2

Flexible – Dexterity +2


Effects:

Heat insulative – Take no damage from fire.

Electrical conductivity – Take double damage from electricity.


Powers:

Shapeshift – Change appearance for 1xConsitution minutes; no stats or rolls changed.

Invoke Gem Weapon – Create up to two Biotite Lances (One-handed, 1d8 damage, piercing). Biotite Lances take -2 on rolls to resist shattering and -5 on rolls to resist snapping. Gem weapon lasts for 1d8xWisdom modifier rounds.

Fusion – Gems may fuse with other partners to increase combat or exotic ability. Add stats of all gems together plus the modifiers of the gem with the highest of each stat. Gem Fusion gains all gems powers but not effects. Weapons can be summoned individually or combined into Fusion weapon. Fusion weapon deals damage of both weapons added divided by the number of weapons in fusion. Gem Fusions gain an additional pair of arms equal to the Dexterity modifier of the gem with the lowest Dexterity divided by 2 (if the result is not a whole number, fusion gains 1 arm instead of two for final pair.) If all gems share alignment, Fusion may remain stable as long as all individual gems are willing. Fusions become unstable depending on the differences between alignments; one minor difference (lawful/chaotic and neutral or good/evil and neutral) then gem may remain stable for 1d20xlowest Charisma modifier minutes. Two minor differences halves this time. One major difference (good and evil or lawful and neutral) quarters this time. If gems have two major differences then those gems cannot fuse.

Reformation – Player may reform 1d10xConstitution modifier minutes after they are “poofed” as long as their gem is not damaged.

True Feats:
Dodge – 10% chance to side-step ranged attacks.

Exotic Feats:
Foreplay Respite – Recovers 1 point of lust every turn (fails if player has fallen due to lust).