This profile was copied automatically from the old chat.
-Introduction-----------------------------------------------
Araym is- as to what it looks to be -a Ninja. And as such hes the quiet type. only being human he cant really do much in the department of insane magic and/or vore stuff. What he is proficient in is killing. he has a black heart and his only love is that of gold. Being a member of most assassin guilds in this world- from the infamous Japanese Yakuzas, to the mythical Dark Brotherhood and Morag Tong. the latter of which he is most closely considered a true member. he has one ally here and only one. That would be a certain artist turned 'Noble Thief' in his time hiding out in Tamriel.
In most situations Araym isn't exactly very friendly- often giving someone who approaches him a dark glance as if appraising their value in terms of life. If one can ever get through that icy exterior of Araym they would find him to be quite the sharp tongued prankster with a love of books and knowledge.
This Man here though is by no means a God slayer. It is true that he can be considered a Batosai- a man slayer. So mortal characters should practice some caution around him.
To put a hit or 'writ of execution' on somebody for Araym to carry out is quite simple. either do it the old fashioned Dark Brotherhood way if you need immediate results (see 'Summoning Araym' in the later sections) or Find yourself a Morag Tong representative. as of late with the gates being opened all over the park, some of Tamriel has immigrated here in order to enjoy the empire free land. In such several Vivecian style cantons have popped up on the lake shore- along with a new branch of the Morag Tong Guild of Assassin. there one can legally buy a writ of execution on someone.
Araym in truth does have one person in this world whom he is familiar with- a very old friend at that. his surrogate older sister and only family
roxxanne has watched over him since he was kid. he is very close with her and would probobly kill anything that dared harm her- taht is if they could harm her.
All other information on Araym may be asked of the player directly or found through Roleplaying. One thing that should be known about Araym is that he is quite mortal. death in any way will cause him to cease to be. A tragedy for sure (well more than some would merit the occasion as a celebration...) So that means that as a player I personally would like to not have my character be digested and or outright killed unless my consent is beforehand obtained. I thank you in advance for your cooperation.
-Player Preferences------------------------------------
HIT: Being 'eaten'
MISS: Digestion and absorption
HIT- good combat
MISS- godmoding
HIT- Cute female company, (70%+ fem anthros and goo girls included) also frog girls for some reason...
MISS- feral critters, Mephits (thats a skunk right?), and women with body parts that are so big that it makes them look funny (I seriously laugh my ass off at that stuff and therefore kills the mood most times)
CRITICAL HIT!- Unbirthing, as entrapment or otherwise unwilling.
PARRIED!- Yiff, cyber, and basically blatant sex. If your looking for a 'good time' as they say; look elsewhere. I find Cyber to be immensely boring and uninspiring. Fine and dandy if you like it, but it aint for me.
HIT- Morbid RPs IE: death, drama, and tragedy
MISS- Sickeningly Sweet RPs...
HIT- Classical styled RPs IE: roleplays featuring vampires, werewolves, unholy abominations, zombies, etc...
MISS:- Overly Furry RPs... I aint a furry. figured I might just point that out. not a furry hater just find the whole thing unappealing and uninteresting to my taste.
HIT: Complexity rich, plot driven RPs
MISS: shallow uninventive 2-line-post-driven RPs... at least show some effort back please :)
HIT: Associating with most male characters on friendly terms.
MISS: Being hit on by male characters and having advances made on me by male characters. I'm not gay nor Bi and I plan on keeping that way- sorry to disappoint lol.
HIT: some less serious comedic RPs
MISS: Too many comedic RPs... only once in a while with this character please.
INSTANT KO!: Great Originality (even if some material is borrowed from external sources like games and/or literature)
BACKFIRE!: Bland uninspired play. Bore me to tears and I will give you a warning- continue on and I am gone...
HIT: Public Play
MISS: Private RP... thats sorta bores me and feels claustrophobic if you can imagine...
Anything I have yet to mention I probably don't have to much care for or I must have forgotten about. Feel free to ask about anything you would like to include in roleplay- otherwise (of which I would prefer) just stick to my little HIT/MISS chart here. thanks! :)
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And now on to the good stuff...
-Summoning Araym-------------------------------------
Summoning Araym is really quite simple- It all depends on what pretenses the summoner is willing to go through in order to gain contract with this legendary batosai...
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Summoning via The Dark Brotherhood-
Offer an innocent as a blood sacrifice to the Night Mother and if the offering is deemed worthy by her darkness, a member of The Black Hand will appear from the shadows to make up the contract. After the terms and gold are taken care of Araym will be set out to complete the contract(s) with due vigor.
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Summoning via the Morag Tong-
Simply enter into the New Vvardenfell (the park) branch of the Morag Tong inside the St. Iasmond Canton on the lakeshore and search out Guildmaster He-who-the-sun-shuns, a black Half-argonian. He will draw up the proper paperwork as well as send for your choice of assassin to complete the task. In this way your hands will remain clean of all supposed blood. Be warned though- the Morag Tong's skills do not come cheap...
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Summoning via the Pact of Infernal Wrath-
This way is similar to the Dark Brotherhood ritual in that one needs a blood sacrifice. This time the sacrifice must be of tainted blood. Use the blood to draw out an ideogram in consecrated ground- then after invoking the Rite of the Wraith Araym will be wretched wherever he may be and become Enrys at your call for the duration of the contract. The price for the mission being that Araym takes away a piece of your soul- that piece never being able to regenerate. the size depends on the level of the job in question- bigger the game, bigger the chunk he takes from you. Araym will condence your soul fragments into stones and keep them for his own personal reasons. upon completion of the contract Araym will fade back into shadow until he is summoned once more...
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