Picture commission by Raggedrook, from left to right, Gryphon form, Feral Kitsune/gryphon and right Anthro kitsune/gryphon. Please do not reuse or post elsewhere without my permission.
Current form: Hybrid Gryphon/Kitsune
Name:Anrisha Rhanos ????????
Race: Cyborg Gryphonees/kitsune
Looking and mental age: 18years (Not actual age, but for rp prepossess she is 18.)
Gender: Female (can be herm)
Mother(s): Rhanos and ????????
Father: Gilles
Race: Gryphon
Height: 5'3''
Length:16'2''
Wingspan:24'2''
Weight: 343lbs
Eyes: Blue/green
Fur: Black/white with blurry markings.
Description: Anrisha is a large black and white gryphon, though she has some odd markings that seem to be hidden in her fur, they will come out in time as she grows but they are hidden by her poofy baby feathers that still remain. Like her mother she is a mixture of a falcon and a lion, a majestic creature even for her smaller size. Even for young though she is large compaired to other young ones. Her muscles are small but hold a lot of power, even now they seem to buldge and twist when he moves. Her claws able to easily rip into smaller creatures.
Gryphon/Kitsune Anthro:
Height: 6’6’'
Weight: 372lbs
Eyes: Blue/green
Wingspan:13'2''
Description:
Anrisha's new and true form and body and anthro Fox/Gryphon. She is covered in black fur, with white/lighter chest/belly fur, blue and blood red markings, She has the lower legs of a gryphon the typical clawed bird feet. From the knees up her body goes to a more fox like build, following the gryphon pattern but changing the lion elements to be a fox. Her hands are three fingered bird like, but furred, more like hands, they have that bird like look but fur and pads, the tips of the fingers have the bird skin like effect. Her upper half head/shoulders is more of a transition between fox and bird. Two large wings sprout from her back donning the same patter of her fur. Her head is fox like in shape but has that bird effect to it, for one she has a beak rather than a muzzle and her ears are larger and pointed. Her head is also coated in feathers, but with a fur effect to it. She has fox like fox like tails which have the same blue and blood red markings. Much like regular anthro kitsunes she has a small set of breasts on her chest, though her fur keeps her dignity. She rarely wears any form of clothing, but may wear a specially made tank top that is altered to suit her wings and shorts that are altered for her two tails.
Gryphon/Kitsune Feral:
Height: 6’3’'
Weight: 493lbs
Eyes: Blue/green
Wingspan:13'2''
Description:
Similar to her anthro form, however she is in a similar shape to her regular gryphon form, she is just larger and more powerful while like this, her muscles are also more defined as are her claws which are far more dangerous. She is covered in black fur, with white/lighter chest/belly fur, blue and blood red markings, She has the lower legs of a gryphon the typical clawed bird feet. From the knees up her body goes to a more fox like build, following the gryphon pattern but changing the lion elements to be a fox. Her hands are three fingered bird like, but furred, more like hands, they have that bird like look but fur and pads, the tips of the fingers have the bird skin like effect. Her upper half head/shoulders is more of a transition between fox and bird. Two large wings sprout from her back donning the same patter of her fur. Her head is fox like in shape but has that bird effect to it, for one she has a beak rather than a muzzle and her ears are larger and pointed. Her head is also coated in feathers, but with a fur effect to it. She has fox like fox like tails which have the same blue and blood red markings.
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Family Ties/Past Ties:
Anrisha has learnt things about her past and about her former life, including those who became close to her as such she is making a remembrance to them, she considers these as closer and more like mothers to herself.
Zhana Anrisha's past self was unbirthed by this sergal and as such her new body gained a lot of its strength from her in her new self.
Poojawa Anrisha has regained contact with this kitsune, who was one of the first to take her under her wing. Poojawa is linked to Anrisha due to her past life through unbirthing the former self of Anrisha.
miho Anrisha has ties to this powerful being, though many things they done with one another, though the past life is gone old memories and dreams remain.
Ryko ((Information Pending.))
More to come.
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History: Anrisha is new to the world, but is growing fast, unusually fast in fact. She is fully grown in body and mind, only taking roughly a month or so to do so. She found herself with a fully mature mind and body, though she still has a lot to learn about the world around her and herself
Due to this she is highly curious of things in the world around her, she will explore and try things weather it leads to go or bad she will try it regardless and through this she has learnt a little more about herself and the abilities of her own body.
Anrisha Rhanos has grown enough to be out and about in the park and she has a good number of secrets too.
Being in and around the park has taught her a few things, some places are safer than others and this place has plenty of food its just picking the right ones for that perfect meal. She has found herself hunting in certian spots and having nested herself nearby the part in some mountains nearby, she flies over certain 'hot spots' to hunt for food.
She has however learnt to be watchful and on her guard to keep an eye out for other predators as she has noticed that some things would even try to make prey out of something like her and she has grown a little more causious but she is still learning about this curious place.
She has met some interesting folk in her time here and as such is starting to learn about the world outside of nature in which she was raised, she is also learning more about herself and things she can do.
Anrisha has learnt more about her past, it seems though this park is not as new to her as it seems. She has been here long before. The girl has found odd creatures claiming her soul belongs to another, though not completely. Strangely she is finding more things about herself that are not linked to her species, things locked within her own soul and DNA.
Anrisha has spent a while learning more about herself, some things she is unsure on and others she has noticed she has traits from other species alongside her own, however strangely they are all part of her right down to her very soul and DNA, making her more a sort of Chimera than anything, however she considers herself to be a Gryphon with strange and confusing abilities. Even to her.
Over the time in the park she has learnt it was not her first time here, strange as that is, she learnt that she was priviously here under another name and form, who or what that was she does not know yet, but she has found at that much at least, more into this thing about her soul being part of another, and with this knoweldge she has begun to disscover more powers inside of her own body.
She found she could control lightning, not greatly yet but she has a geat affinity for it along with also darker demonic magic. She found thought both she could stun creatures with her lightning but also use her dark magic to twist and transform others, though this magic is very unpredictable. She has found though she is curious on this and is learning more.
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Traits:
Demon Blooded: Anrisha has a small aspect of demon blood blood, nothing much but it is something from her birth. So far however it is dormant within her, but it adds an odd taste to her something exotic.
Demon Soul: Anrisha's soul is part demon, like the blood it is dormant within her but doesn't seem to harbor any harm for her.
Magic aura: For those sensitive to magical creatures, they can sence she is such, and is more than what she appears.
Kitsune dna: Anrisha also has kitsune dna, meaning she gains powers from her bloodline, however she has yet to realize her own potential.
Gryohon dna: Like her kitsune dna this plays a a greater part in her looks. Her gryphon DNA is dominant mostly, as seen in the way she looks and how her body is built and shaped.
Sergal dna: Anrisha also has sergal dna mixed into her own complex one. her sergal DNA is responsible for her strength and stamina though also causing her more animalistic and sadistic nature to come forth in her feral form.
Kairen dna: Her dna is strange in that it allows each cell in her body to become gel, strange though as it seems when like this each cell has a mind of its own linked to a central point. However she has vastly limited control due to the fact she seems to be missing something.
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Abilities:
Dark Vision: Anrisha can see just as well in the dark as during the day, at night she only see's in black and white when there is to low a light source or pitch black.
Tailoring: Anrisha is a learning tailor and has a natural flair for it, she can create some interesting items of clothing or other items.
Tailoring Inscription: Anrisha is able to work in magic enhancements to clothing, to add various effects, however she it wears her out and as such she finds she must feed to do the work. She does take requests but also needs payment in the shape o nourishment for her.
Soul Sense: Anrisha has learned to sense the souls of others, this allows her to hunt in a completely new fashion and allows her to use more of her senses to find prey, this is a double edged sword as it makes her own soul more visible to ones who can sense such things.
Magic Affinity Lightning: Anrisha has an affinity for lightning based magic, she can summon and control it along with letting it run over her body as a shield, though her blue markings start to fade as she uses her power reserves once the color is dull her magic begins to sap at her body itself, causing the magic to hurt her and her target becomming a dangerous double edged sword, she is learning more about this and has limited skills.
Magic Affinity Demonic: Anrisha also has an affinity for demonic magic, the ability to transform others or cast dark black magic, though this is not something she is comfortable with she does find herself increasing curious about it and what it means for her own fun and for helping her gain her prey. Like her lightning magic, she finds her red markings fading, once they has become a dull red she has used up nearly all her power reserves for this magic and will not cast more as it begins to drain on her own life.
Resurrection: When Anrisha dies she will return eventually, but will not remember how she died, this power is also applied to those she eats and as such she resurrects them also. ((this normally happens outside a scene.))
Prehensile clit/cock: Anrisha can grow out her clit into a semi prehensile clit/cock similar to the flap on a sergal, doing so allows her to be a herm though its usually hidden away. She can impregnate others like this however its rare and she must choose to do it herself.
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Vore Abilties:
Oral Vore(soft) (s): Anrisha used to simply tear her food in a harder fashion and still does so, but is now able to eat things whole. She has found by using something within her, she can allow herself to swallow things complete and hole so she can feel the struggling from within.
Oral Vore(Hard) (h): Anrisha was raised this way, she ate her food by tearing off chunks and swallowing them down, not as pleasurable as eating something whole but still nice to do for her.
Absorbsion (a): Anrisha can absorb others into her body, by hugging or entrapping them in her wings. She finds this pleasurable to herself and as such like to do it when been very gentle with her prey.
Unbirth (u): Anrisha can unbirth her prey and do a number of things to them, she can suck out the soul into her stomach, digest the body to cum, transforms them into the form she is in. Digests the body and soul into a potent cum mix or just holds them there, really its all down to her mood at the time.
Unbirth(Hard) (uh): Not for most players. Asani is able to unbirth in a hard vore way. One method (Males/herms only) is to have sex then force a digestive liquid up through there cock that digests them inside out, and she sucks them inside out through her very womb, letting the empty skin sack fall to the floor. For females done in a similar method, however her sex will be glued to their for the duration, or if they 69 to there mouth for the duration.
Anal vore (an): Not her first choice though she can do it, and all her tails help out, by keeping the person skill and pushing them inside of her where she can either send them to her stomach, or simply have them turned into scat inside her bowels with their soul absorbed into her.
Cock Vore (cv): Anrisha can change herself into a herm version of any of her forms, meaning she can do cock vore, however, due to having little experience with this, it is still very new to her.
Cock Vore (hard) (cvh): Much like the above however she has sex with her prey and during the sex she either uses her cock like a snake eating inside or out or simply her cum contains digestiv juices which absorb her prey inside out and she sucks it into her cock.
Soul Vore (sv): Anrisha can devour the soul along with the body, along with doing others things to the soul, such as binding it to gems, or rebirthing it within her womb, she is dangerous when it comes to the soul, being able to taste the very nectar of her preys essence.
Breast vore (br): Anrisha is able to pull her prey into her breasts, either merging them into them or pull them into the breasts and have them digested and turned into milk.
Tail vore (tv): Tail vore is also possible to her, she combines her tails into one and uses the larger tail to engulf another and digest them once they are within it, this can cause her to gain a new tail if she digests enough prey this way, though she more likely to eat them in others ways.
Transformation and Merging (tf/m): Anrisha likes to play with others, especially transforming or merging them to herself. She found she could do this due to her darker magic, and finds that she loves to toy with her prey, though she is still learning how to do this.
Body to putty (bp): This is anrisha's trademark and special ability. Her claws hold a poison that can cause the body of another to literally puttyfy when she penetrates their skin with her claws. She will normally not do this, but can to put another through some physiological torture. She always changes the arms and legs to putty first, keeping hold of the person and using once hand to distribute the poison in the area's, sometimes she holds to long and it spreads up into the chest and lower abdomen as well. it can also be used to castrate a male if wanted. There she changes the chest slowly, around the organs leaving enough space for the person to breath and stay alive, once after she starts to remove the puttyfied area's and rub them into herself, evenly. Thus she absorbs there body into her own, after they are just their body and a head she puttyfies them comply them rubs in the last of their body. Their soul is usually still aware and trapped within her for a couple of minutes to a few hours.
Body to putty Gradual (bpg): Anrisha is also able to do this as a gradual poison, she infects the area with this version of the poison and it slowly seeps around the infected body, slowly transforming them into putty bit by bit, spreading out from the infected area. The only cure is to remove the infected area and a bit of living tissue also to stop ot completely, if it reaches the main body, (chest/stomach) then it is to late and there is only one way out to be puttifed and hope Anrisha uses the cure on you. Though most likely she will rub you into herself.
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Cyborg information:
Images are by ragged rook and commissioned by me, Please do not copy or redistribute with my permission.
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Optional Information:
Those she has claimed as prey:
((This is a new list, and being compiled/updated.))
Do not read if you are put off by things like scat etc. This is for my other rp likes that many may find odd. Also this is not needed to rp with me, just extra ideas to be used.
The truth about Anrisha:
Anrisha is more than she appears under her skin, she in fact was killed and revived as a cyborg by her creator
Ryko. From there she was was slowly upgraded and parts changed/added until her current shape was achieved. She looked very similar to how she did before, but there are a lot of changes underneath that skin of hers.
Her DNA is comprised of four Species Kitsune, Gryphon, Sergal, Kiaren as such she receives traits from each though more from some than others. She is a complex creature and a powerful predator, but it also means she has to be careful of other hunters.
Species Information:
Anrisha is of a new species, though she is not the only one of her kind, she is however one of very few. Her species has yet to receive an official name as of yet. THough many have toyed with names such as. "Segyphune." or "Kitseon" "Kisegron" "Grysesume" though most scientists seem to like the name "Kitseon" though are looking into other possible names, though that is not their primary field whilst looking into her species.
Body control: Anrisha has issues with control of her body, specifically her ability to choose when she releaves herself. She mostly can control it though getting too excited or scared can trigger it to happen. This effects both her bladder and bowel control. ((Note only applied if players request.)
http://anrisha.mybrute.com
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Vore Battle:
Starting HP: 20(10) ((Due to Anrisha's cyborg body she starts with double hp.))
Cyborg Power: ((Anrisha starts with 100% power and loses 1% power every two rounds, she also uses more power for special moves.))
51%-100%: Anrisha has full power and battles as normal.
26-50%: At 50% power Anrisha suffers a -2 to all rolls she makes.
2%-25%: At 25% power Anrisha suffers a -5 to all rolls she makes as her body is trying to conserve more power she loses 1% power every 3 turns.
1%: At 1% power Anrisha collapses, she can use no special moves and no mana based attacks, she suffers -10 to all rolls and has 3 turns to gain more power.
0%: At this point her body shuts down putting her in a hybernate state, in effect she loses the match. (In multie person fights she takes 3 turns to regain 25% power and gets up at that point.)
Passive Skills:
Strengthened Bones: Anrisha takes 1 less damage from all forms of constriction damage.
Strength: Anrisha is very strong and takes +2 to rolls for dealing with any physical moves (Grapple etc))
Dense Anrisha's body is very dense and she takes -1 damage from digestion and physical attacks.
Nanobot Healing: Anrisha regenerates 1 hp each round at the cost of losing an additional 1 % power every round. (She can opt to not have this happen.)
Tactical Eye Readout: Her eye continually scans her opponent giving her updates on them. She gains +2 to rolls when they use a special move or finisher.
Mental resistance: Anrisha is resistant to all forms of mental attack, she may re-roll any failed save and gains +2 to resist these forms of attack uppon her.
Poison and Paralysis Immunity: Her body is able to purge even the most powerful of poisons in a matter of minutes. Simply her body purges itself the turn after the move is used. Meaning she will only take 1 turn of any poison/paralysis effects.
Cybernetic body: Anrisha's body is cybernetic, made with special and around 50% is cybernetic, not including the enhanced muscles and organs. This means when transformed she will become a cyborg version, Retaining her cybernetic skills. (For the purpose of Multi person battles.)
Vore Skills
Oral Vore:
Stages: Hold --> Beak --> Throat --> Stomach (3hp damage 16+ to escape)
Breast Vore:
Stages: Hold --> Nipple --> Inside breast (4hp damage 13+ to escape)
Unbirth Vore: Anrisha can unbirth her opponents, digesting them to cum or turning them into her children and young. Choosing that does both age regression and transform a the same time.
Stages: Hold --> Vaginal passage --> Parcially in womb --> Inside womb (2hp damage 17+ to escape)
Transform Stages: Feet --> legs --> Waist --> Chest --> head )(-20% of age per stage and -2 to rolls per stage, match ends at stage 5) (After 3 turns outside of Anrisha the - modifier is reduced by half.))
Clit/Cock Vore:
Stages: Hold --> Slit --> Cock --> Balls (2hp damage 16+ to escape)
Anal Vore:
Stages: Hold --> Anus ring --> Anus (3hp damage 17+ to escape)
Power Specials
Note anrisha needs to roll 1d20 to use her power based moves, some are used instantly in addition to her normal turn, others take a full turn to be used in which case she cannot attack her oponent/deal damage that turn, she can defend herself and still rolls for such. If this is an escape turn, she rolls to resist the damage / effect and if successful does not move a vore stage / take its effects that turn but does not free herself.
20: Anrisha unleases the special move at half the energy cost, rounded up.
12-19: Anrisha Unleashes the power move at normal cost.
6-11: Anrisha unleashes the power move at 1.5 x the normal cost.
2-6: Anrisha Fails to use her power move, but spends no power.
1: Anrisha has a power overload and does not use the move but still takes the energy cost and takes 1 point of damage.
SuperHuman Strength: (Instant, 3 turn cooldown.)
At a cost of 5% cyborg power Anrisha can increase her strength, thus granting her +2 to all rolls she makes for two turns. Also all physical based reductions are temporarily removed for two turns. (I.e. reductions from being shunk etc.)
Enhanced Digestion: (Instant, 4 turn cooldown.)
At a cost of 5% cyborg power, Anrisha can increase the quality of her digestion, making all her vore types deal an additiona 1 damage for 3 turns. (Note this does not effect transformation based attacks.)
Toughened Body: (Instant, 4 turn cooldown.)
At a cost of 5% cyborg Power, Anrisha can increase her bodies resistance to damage and to being changes. This makes her take 1 less damage, and grants her +2 against other attack types when inside her oponent, for three turns.
Electrical Surge: (Charge, 5 turn cooldown.)
At a cost of 15% power Anrisha lets a surge of electricty out of her body dealing both 1 damage to herself and forces her oponent to release her from their body, right back to the holding stage.
Return Damage: (Charge, 5 turn cooldown after deactivation.)
At a cost of 10% power and an additional 1% power each turn till deactivated. Anrisha deals half the damage she receives back to her oponent (Though loses power = to the damage she received). (Rounded up.) This works so long as her body is touching her oponents.) (Note if an an oponent falls to 0 Hp while she is inside, instead they take no damage that turn and she gains +5 to rolls to free herself.)
Nanite Injection: (Charge, 5 turn cooldown after deactivation.)
At a cost of 15% power and an additional 2% power each turn till deactivated. Anrisha can inject her oponent with nanites which hurt them each turn deal 1 damage a turn and causing a -1 to rolls. (Note nanites cannot reduce an oponent below 1 hp.)
Power Surge: (Charge, Usable only once.)
At a cost of 50% power anrisha can unlease one of her most powerful avilities.
She gains +5 to all rolls and deals an additional +2 digestion damage a turn for three turns. If inside an oponent she deals 2 damage per turn, as she thrashes around inside of them. (Note if an an oponent falls to 0 Hp while she is inside, instead they take no damage that turn and she frees herself from their body and is instantly holding them.) At the end Anrisha is subject to the power loss restrictions for having spent so much power.
Magic Specials:
Needs to be learned with battles. Each time she wins or loses a battle she gains experiance and after enough is gathered she learns a new magic based special. (Merging with an oponent grants bonus exp)
EXP:0
Attraction (Can only be used Twice per battle.)
At a cost of 10 mana, Anrisha and her oponent roll 1d20. Should her oponent win the roll nothing happens. However if Anrisha wins the roll then the below is taken into account.
1-10 Difference in roll oponent takes -1 to rolls
11-18 Difference in roll Oponent takes -2 to rolls
19 + difference in roll, or oponent rolls a 1 or Anrisha a 20. Oponent takes --2 to rolls and anrisha forces them into the first stage of any of her vore methods. (Excluding finishers.)
On the rare cance Anrisha rolls a 20 and her oponent a 1, they become completely enthralled and offer thereself to her, and are vored how she wishes and lose automatically.
Should anrisha roll a 1 then the spell backfires and she and the oponent must re-roll only the effects are reversed onto her.
Finishers:
Body To Putty: A special move that injects poison into the oponent, each round they roll 1d20. Though may only be used once per person.
1: They are instantly transformed to putty by the poison and lose the match
2-6: They take -2 to rolls as there body begins to puttyfy, at -10 they are fully transformed.
7-12: They take -1 to rolls as there body begins to puttyfy, at -10 they are fully transformed.
13-16: They resist the poisons effects and are unharmed regaining +1 to rolls.
17-19: They resist the poisons effects and are unharmed regaining +2 to rolls.
20: They resist the Poison completely, regaining all loss to rolls and the poison is purged from their system.
Merging: Instead of eating her prey in one way she can merge with them to take them over and add their strength to her own. The one merged with is trapped in the body unable to act and is slowly absorbed mind and soul into the victor. ((In multi person fights she regains power, health and mana, and gains some of her oponents skills.))
Stage: Stages: 20% --> 40% --> 60% --> 80% --> 100%. (15+ to escape . Deals no damage but opponent takes -3 to rolls for each stage. Oponents move back a stage and regain the loss to roll if they manage to move back a stage.)
Merging types: Full body, turic, breasts, cock etc.
Merging risk: At 100% Anrisha must roll to control the combined body, or risk her oponent taking her over. She rolls an unmodified roll of 1d20
20: Anrisha takes complete control, taking all abilites, passives and modifiers of her opponent.
6-19: Anrisha takes control, her oponent is defeated but she only gains half their powers and abilties.
2-5: Anrisha and her oponent enter into a mental battle at half their full hp. Each rolls unmodified and the highest roller deals 1 damage to the oponent. The winner takes over the body and gains 50% of the all abilites of the oponent defeated.
1: Anrisha is overwelmed by her opponent and is taken over, her opponent wins and Anrisha is defeated, her opponent gains all her abilities and weaknesses of the merged body.
Soul Empowerment: (Usable only twice)
Anrisha can instead of eating the body can suck out the soul of her oponent, via their mouth or sex, It takes time but should she be successful she full sucks out the soul and uses it to restore her lost energy, thus re-empower herself and restore her bodies lost energy.
Stages: Hold -> Kiss lips/genitals (11+ to escape) -> Suck on genitals (13+ to escape and applies a -2 to the oponent. Should this reach -10 the soul of the oponent is pulled from their body in one glorious kiss or earth shattering orgasm. There body falls lifeless as their soul is litereally sucked from their body and anrisha's cyborg power is fully restored.)
(Should an oponent escape they regain a -1 per round but retain a permanent -2 once all others have recovered over this ammount, from their soul needing to recover.)
Results:
Wins: 1 Loss: 1 (Total prey consumed: 2)
Her first Battle was against
TiraT where they fought back and forth, before she finally stuffed the taur into her womb and turned her into her child.
Her second battle was against both
TiraT and
Eshlia, where she managed to get the upper hand at the start, breast voring Eshlia and turning her into milk. Though After struggling with TiraT for a while, she was raped and then changed into a nice big shaft for her.
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RP History:
Date: 14/10/2012
Nixie, after being targeted by Anrisha, the anthro gryphon, Nixie managed to turn the tables much to her luck in landscape and devour the fateful gryphon in a rather unique method. seperating Anrisha's soul from her body Nixie managed to absorb Anrisha's soul into her womb and devour her still body through her impressive breasts. Anrisha's tether to her body was cut once her body was absorbed into the Mermaid's body leaving just her soul which is not used to keep the mermaid in a young an youthful state. Although her body form may change the mermaid will never grow old so long as she feeds off of the gryphon's essence. Luckily for the gryphoness, part of her soul was free, allowing her demonic blood to reform her, she was left weakened and heavily hungry, she still needs to feed on bodies and souls to rebuild her strength though she will forever feel that part of her soul, trapped within Nixie.
Please note that if you have to go please inform me, do not just vanish on me, have had this happen to much and it is getting highly annoying, I will always inform you if I must leave, so please do the same and not just poof on me. If it is due to me doing something you do not like, tell me and I will sort it but please do not start something and just leave. Thanks for reading this.
My preferences are a guide, hit me with any idea you have no matter how abserd or out there, I am mostly up for absolutly anything in an rp, so shoot. The preferences are simply a guide.
Draco's Galaxy:
Information:
Name: Anrisha
Profile: Anrisha
Race: Android (Avian Frame)
Class: Mechanic
Theme: Xenoarchaeologist
Size: Medium
Gender: Herm
Alignment: Chaotic Good
Deity: Weydan
Homeworld: Skyvaro
Languages: Skyvarian, Common, Shirren, Azlanti, and Celestial
Level: 2
Initiative: +4
Attributes:
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 18 (+4)
Wisdom: 13 (+1)
Charisma: 11 (0)
Vitals:
Stamina: 16
Health: 16
Resolve: 5
Defenses:
EAC: 18
KAC: 19
AC against Combat Manevuers: 27
Damage Reduction: None
Resistances: None
Saving Throws:
Fort: 5
Reflex: 7
Will: 1
Skills:
Acrobatics: 2
Athletics: 6
Bluff: 0
Computers: 13
Diplomacy: 0
Disguise: 0
Engineering: 11
Intimidate: 0
Medicine: 9
Perception: 6
Physical Science: 9
Piloting: 9
Profession (XenoTechnologist): 9
Sense Motive: -1
Stealth: 2
Survival: 1
Abilities and Feats:
1. Pure Constructed: Pure Androids can pass as their based race and construct. They get a +2 to saving throws against Diseases, Poisons, Mind-Affecting Effects, and Sleep. Additionally, androids don't need to breathe.
2. Exceptional Vision: Androids have low-light vision and darkvision up to 60 ft.
3. Flat Affect: Androids have a hard time understanding feelings and motivation from others. -2 to Sense Motive.
4. Upgrade Slot: Androids have an armor upgrade slot on their body whether they are wearing armor or not.
5. Light Armor Proficiency: Able to wear Light Armor.
6. Basic Melee Weapons Proficiency: Able to use Basic Melee Weapons.
7. Small Arms Proficiency: Able to use Small Arms.
8. Grenades Proficiency: Able to use grenades.
9. Artificial Intelligence (Exocortex): Artificial Intelligence is built inside one's body to enhance the mechanic's capability.
10. Bypass +1: Get a +1 to Computers and Engineer skills.
11. Custom Rig (Tool kit): Specialized device that is the tool kit for a mechanic.
12. Combat Tracking (Heavy Armor and Long Arms.): Allows the mechanic to gain proficiency on using Heavy Armor and Long Arms. Additionally, the mechanic can use a move action to track an enemy and analyze them of vulnerabilities and combat tactics as long as they are in view. As long as target is tracked, the mechanic's Base Attack Bonus is equal to their class level.
13. Memory Module (Computers): Acts like a skill focus on a single skill (Computer). Additionally, if mechanic fails a roll with said skill, once per day can reroll, but must accept the results even if it is worst.
14. Sniper Weapon Proficiency: Able to use Sniper Weapons.
15. Energy Shield (Use your custom rig to put a shield around you giving temporary HP of Intelligence Mod + Mechanic Level. Last 1 minute per mechanic level. Once done, must recover with spending 1 RP or after a full rest period of 8 hours sleep.)
Attacks:
BAB: +1
Melee: +4 | 1d4 damage
Ranged: +5 | See weapons
Equipment:
Weapons:
1. Z5-831 Anti-Personnel High Frequency Emitter (Sonic Assault Rifle; Damage 1d6 Sonic/ Range: 70ft/ Critical: Deafen/ Capacity: 18 Rounds/ Usage: 1 shot per attack/ Special: Penetrating (Ignores 1 AC point from armor per character level)/ Bulk: 1)
2. ACK-767 Infinite Anchoring Ooze (Gas-Operated Acid Rifle; Damage 1d8 Acid/ Range: 250ft/ Critical: Corrode 1d6 + 1d4 imobalise/ Capacity: 12 Rounds/ Usage: 1 shot per attack/ Special: Sniper (Weapon is focused to shoot longer ranges), Penetrating (Ignores 1 AC point from armor per character level) and Unwieldy (Awkward size and only able to fire one shot at a time)/ Bulk: 2)
3. 5 Frag Grenade I (Grenade), Attack Bonus: +2, Damage: 1d6 Piercing, Critical: None, Range: 20ft, Special: Area of Effect (15ft Radius.), Bulk: Light (0.1 each grenade))
Armor:
Synthetic Shield II (Heavy Armor) (EAC: 6, KAC: 7, Max Dex: 2, Armor Penalty: -2, Speed Adjustment: 0, Upgrade Slots:3 1:Snarl Barbs 1d6 damage when grappled, 2: Jump Jets, fly 30ft average must land end of round. 3: Decent Thruster no fall damage desend 60ft per round, Bulk: 2)
Body Mod Slot: Tensile Reinforcement (Upgrade) - (Increases the hardness of armor. +2 EAC and KAC, 5 HP of the armor)
Backpack:
5 18 Round Clips, Bulk: Light (0.1 each (total: 0.5))
5 12 Round Clips, Bulk: Light (0.1 each (total: 0.5))
5 Frag Grenades, Bulk: Light (0.1 each (total: 0.5))
Custom Rig (Tool Kit), Bulk: Light (0.1)
Dust Goggles (Give user 25% chance to not get blinded by blinding abilities with visual), Bulk: Light (0.1)
Tool Kit (Riders Kit), Bulk: 1
GSG-834 Zoner (Laser Assault Rifle (Longarm), Dam: 1d6 Laser(Fire), Range: 60ft, Critical: Burn 1d6, Capacity: 30 Charges, Usage: 5 charges per attack, Special: Automatic (Use a full round action to expend the rest of the clip into an enemy in a cone. Reflex to take half)),Bulk: 2
Repair Kit (Heals Robotics with 1d8), Bulk: 1
Signal Jammer (Level 1), Bulk: Light (0.1)
2 30 Charge Clips, Bulk: Light (0.1 each (total: 0.2))
Stored in room:
Formal Dress
Zero Gravity Suit
Hygiene Kit
Current Bulk: 11.5 (8 Unencumbered, 16 Encumbered, 17 Overburdened)
Currency:
Credits: 240
Other Currency: None