Angi is an elven sorceress whose hunger for power is only rivaled by her lack of morals. Having long ago deciding that she could never have enough power she started to consume others, using their life energy to fuel her magic. Of course, the more alive they were, the more power she got. Unforrtunately, after some time she found that she had trouble keeping up with her body's demand for more energy, so she comes to the park where she can feast.
Angi is a
Nayru's Vore Battle alt!
Passive Moves:
Life Magic: Any time Angi deals digestion damage to an opponent all of Angi's future spells have a bonus equal to the highest damage dealt during the match. (ie: if she ate someone {doing 3hp} and than ub'ed them later {doing 4hp} she would have a +4 on all spells {not +7})
Mis-spell: Magic requires a great deal of focus, and losing said focus mid-spell can be a dangerous thing. Any time an opponent beats Angi by 10+ while she is attempting to cast a spell the spell Misfires and the misfire effect listed in the spell occurs. Any time Angi rolls a natural 1 or 13 it is an automatic misfire.
Magic Wards: Angi was wreathed herself in powerful magical wards. All magical effects are at a -4 against her.
Blood in the Water: Any time Angi wins a roll by an unmodified 5+ her dominant nature kicks in giving her a +4 on the next roll.
Easily Tamed: Anyone who penetrates Angi (or even just uses her mouth) will find her much more pliable. If Angi is taken in this way she gets a permanent -2, -4 if they manage to cum inside her, and she loses 'Blood in the Water'.
Iron Will: Years of strengthening one's mind has its perks. Abilities that affect the mind (including seduction) are at a -4.
Sensitive Nose: Angi's nose is superhuman in its sensitivity; this has its ups and its downs. Angi gets +1 on the opening roll and she tends to smell her enemy before she is seen. On the other hand, all smell based effects have double the affect on her.
Small Lungs: Angi's lungs are undersized, even compared to her diminutive frame. All effects that remove her breath have double the affect.
A Little Bit of Stretch: Angi is capable of Oral, Anal and UB without the need to cast a spell.
Active Moves:
Blazing Touch: With this spell Angi makes her opponent hypersensitive. All future penalties (and bonuses) from pain and pleasure increase by 2. Additionally, any damage dealt that doesn't come with it's own penalty grants a penalty equal to the damage dealt. Misfire: The magic backlashes through Angi, frying out her senses and stunning her for one round.
Serpentine Jaws: This spell grants Angi +2 on all oral vore attempts, allowing her jaws to distend to even greater widths than she is normally capable of. Misfire: Angi's jaw locks and she cannot oral vore or anything else that requires her mouth to open for 4 rounds.
Succubine Kiss: Angi's lips can become lethal weapons with but a simple spell. Kissing her opponent, Angi deals a cumulative 1 damage and gives a cumulative -1 penalty (for one round) for each round she manages to maintain the kiss. Damage dealt in this manner count for 'Life Magic'. (ie: the first round the opponent takes 1 dmg and -1, next round they take 2 dmg and -2 {meaning a total of 3 dmg and a -2 penalty on the next roll}) Misfire: Angi transfer's some energy the wrong way, likely because her opponent took control of the kiss. Her opponent gains HP equal to Angi's current 'Life Magic' bonus and that bonus is then reset to zero. If her 'Life Magic bonus is already zero then she loses 2hp and her opponent gains 2 hp.
Breath Stealer: Angi uses her elemental power to rip the air out of her opponent's lungs, leaving them gasping. Until they beat Angi's roll, the opponent receives 1 damage and a -2 penalty. Angi need not actively maintain this, she may do other things in these rounds. Misfire: Angi manages to hurl a blast of air at herself dealing 1 damage and putting herself in her opponent's hold, if she wasn't already there. On the plus side, if she's inside her opponent they are hit as well, also taking the 1 damage.
Expert Tease: While she tends to remain chaste, Angi has no objection to getting her prey off to suit her needs. With the skillful use of her hands, mouth and assorted other body parts, Angi drives her opponent over the edge. Every round gives her opponent a cumulative -2 that lasts as long as she is teasing and one round after. If at any point in this she beats her opponent by 10+ (after modifiers) she gets them off, leaving them messy and stunned for 2 rounds (4 if under the effect of blazing touch!).
Finisher:
Soul Bind: A dangerous, but powerful spell, Soul Bind requires careful concentration. Forcing her will onto the opponent, her dominance is physically manifested as a pair of black leather bracelets and a matching collar. Once all three are in place they cannot be removed by the wearer and the wearer becomes Angi's servant. Unable to hurt her, directly or indirectly, required to obey her orders and summonable. Angi must win three separate rolls for this, one for each item. Every item gives the wearer a -4 until the spend a round (in which they win the roll) removing it. They may then be put on Angi for the same effect! Misfire: Angi's will is overpowered and the item instead appears on her, and is irremovable; oh no!