((Obvious W.I.P, However it should be known this is a hub and setting alt. for now Also profile is VERY broken.))
Image used belongs to the artist Wolfy, I do have permission to use
"Altore is a large planet capable of supporting life, the second world for humankind to inhabit. Far larger than Earth and by far more dangerous. We are managing to survive, some even thriving on this world but it is becoming more and more apparent this world holds its secrets. Some, should remain buried.
As for our homeworld? Earth? it now lays far beyond our reach. We have no way to tell what fate has befallen our old home I am afraid" - Sion Wilkman on the subject of Altore
Altore is a large world who houses many different walks of life across its globe. However most of these different species and races hold a territory on Altore and these territories should be known for the wise.
Northen Lands: Home to the Dubara, a strange race consisting almost solely of cultists and ruins, the Dubara are large humanoid creatures who are seen adorned with runes, rods and bandaging primarily around the face and upper torso. Short black claws large horns and skin bearing some tones of blue and a faint hint of green. Few are seen in the modern world due to believes surrounding religion and fears.
Western Lands: Also known as the Wilderlands, home to some of the most dangerous creatures Altore has to offer. It is also home to the tribal Val Denta, large Wolven creatures who adorn themselves in the bones of their greatest hunts, while it is not uncommon to see one wander human towns and streets they remain a close nit community, though trades with others is not unheard of.
Eastern Lands: Large Jungle and tropical areas who house a race known as the Ishba, Strange creatures who adapt and evolve rapidly depending on the environment around them, entire clans consisting of the same race can be made up of different types. Their culture has been the most interactive with humankind, however history bodes ill-trust between humankind and Ishba, due to this some clans refuse contact with humans in all.
Southern Lands: The South holds massive mountains and cold environments. Home to the Dulox Marr tall humanoids with long arms and sharp claws capable of boring through stone, Known to possess pasty white skin/scales and inverted eyes. They remain underground for most of their life and thus have developed a sensitivity to direct sunlight and poor eyesight.
Center: Home of the colony, humankind dwells here in the larger numbers, two main military powers keep order over these lands and throughout the others. Fort Talborn to the west houses 'Specialists' as simply named. Mainly consisting of people who have begun to evolve on this world. To the east of center lies Falcons Isle, home of a technological army who police over their lands and punish those who would disturb their ways.
Known Towns and locations ((To be sorted later))
Altwitch Island
Saint Hollow
Where it all began. A sleepy smallish town where Spike was born and raised. Catastrophe struck this town due to a mastermind whos insane plot was to bring forth a far superior race of evolved ones and wipe away the obsolete. It burned on that night, sparing the country from a terrible fate but at the cost of hundreds.
Haldox City
The largest city on Altwitch and trade hub for the country. It's large docks house some of the largest fleets to ever grace the waters. It relys on tradesmen and route stops as its main source of income.
Due to a disaster caused by a madman bent on a show of power the city was placed in a horrible situation following a terrorist attack. However the actions of a few select individuals spared the city from total destruction. As of now there stands inside a new park a statue of GaleTempest, the white wolf.
Castaway Basin
A strange little town filled with people who seem to have little to no clue as to where they had come from. A pokey little town built in the floating lands just surrounding several small lakes and thick forest. It is home to many walks of life. Although, strange phenomenon often occurs here.
Shadows Cape
This is a small little place off the shore on Altwitch island, a single home lays almost completely hidden here. A home that seems it would suit a family... but sadly its original owners have left it to ruin.
Fal-Sect
A large town built literally inside a dormant volcano, with a name literally translating to 'Sunken Rock' One wouldn't expect anything else. The buildings built into the volcano walls themselves with several walkways built from place to place. Beneath one can view the lush green farms and fertile lands that are used for one of the largest food trades on Altore. Cafes and restaurants boasting the freshest of ingredients are not uncommon. In fact the famous 'Hellspun Pot' Restaurant was founded there. A five star establishment and one of Fort Talborns benefactors.
Talborn City
The HQ of the military power known to many as 'The Specialists'. As the Taskmaster of the establishment Sion Wilkman explains 'A simple name. Not exactly original but it fits.' The entire city surrounds a massive fortress that houses its defenders. Fort Talborn directly runs and governs over the city in total, having separate groups dedicated to either perform the tasks of a city counsel and official. Spokesperson or peace keeper.
Falcon's Isle
A massive glittering town filled with technological wonder. One of the largest military organizations reside here. Having a known history for making shows of power at the cost of armed conflict there is clear distrust between the two bigger powers. The entire co-operation is broken up into five, governed by a general who answer only to the admiral.
The Devils Crown
A town built right in the dead center of several mountains and volcanoes. However despite the name, it is actually a very active mining town were rich deposits of minerals are commonly found right within the mountains themselves. However there is a dark history surrounding the lands of the Devils Crown. Featuring the creation of a forbidden and horrible artifact and the apparent haunting of a cursed tyrant.
Viehelt
A very old Pioneers town left mostly abandoned due to several supposed rumors, ranging from a dark curse descending upon the town. The villagers tearing themselves apart over greed and Jealousy. Some have even speculated an attack from some of the more viscous creatures from the wilderlands.
Island of the twin moons
A strange Island that remains as much of a mystery as its bizarre but oddly enchanting scenery. Silver grass grows thick. When the single lake freezes over in its unnatural winter it is said that there is supposed to be twin moons that will rise into the sky. Many speculate that it got its name due to a perfect moon that could be seen in the lake. Others say it is due to two creatures named after Greek mythology. Castor and Pollux who are said to be omens to the rise of a legendary monster known as Gemini. Old warships and bunkers lay abandoned here after many soldiers experienced hallucinations and growing paranoia towards the lands themselves. Strangely enough. The Island appears to be constantly changing locations.
Mayfair
A town that glitters, built along large cliff-sides overlooking a vast valley. This is where lights, shows and games are often played. Known as the city of black and gold. Many come to win fortunes. Most lose it within the everlasting night. The cause to the Everlasting night is said to be due to a large creature slumbering within the earth itself. Others believe it is machines set up to use a thick fog to scare off the would be attackers of the wild.
Jade Caverns
Deep within the earth large tunnels and cave systems expand into the deep pits of the unknown. Here the Dulox Marr make their home. The Jade Caverns is one of the few places they are seen to trade with the outside world. As the name suggests the caverns are completely encased within jade. Along these great caves and tunnels one can see many merchants selling exotic spices and strange trinkets unearthed.
ThornBridge
A large city built alongside of the triangular coast in the valley of the twin kings it is known to be a place considered holy ground to its inhabitants. The church controls almost all functions of the town including law enforcement and trade. While denied, rumors of the people there being god-fearing and extremely distrustful towards strangers is now considered common knowledge. Storms often plague the town, the sky is ever presently dark with dark clouds in the skies above. Legends tell the sky will only ever clear when a great beast arises from the dark.
Treachers Landing
One of the many locations where the works of 'The Architect' lays to rest. It is a wonder how or even to why this great island is filled with all manner of his works. Sadly, the island is closed off to public. All access is denied. Heavy military security can be seen miles from the shoreline alone. No records exist as to why this is so.
Notford
One of the original settlements of human kind. A great city protected by the very lands itself, great cliffs make wonder to how this city was even able to be built in the first place. But, great structures around the massive maw of the canyons allow access, built by 'The Architect' himself, this city is a modern marvel in Altore. Surrounded by deep canyons and thick forests, the way inside would be almost impossible to find alone. Roads have been made to help solve this problem. Uniquely, car travel is forbidden here, instead large creatures are used to traverse both the wilderness and the city itself. It is also home to the Phoenix Knights, brave but often deemed insane defenders of the city.
Denport
The stormy isles of Denport is home to one of the biggest ports on Altore, housing grand ships and even a private section for Falcons Isle most powerful battleships it is become widely known as the place to go for any sea travel. However, the town remains torn between two forces attempting to have complete control over the city and thus, it's politically unstable.
Tralsven-Varse
Translating to 'Red Moons Wrath' This plains was once a battleground for a viscous battle between the Northern tribes of Val Denta and the holymen of the Dubara, this war ultimately ended with the Dubara being sent back to their own lands. But, at a horrific cost to the Val Denta. Many of their weapons still lay jutting from the ground as a sign of the horrible battle and it is rumored to be home to several hundred of unmarked graves. It is said that the very earth itself has been stained a deep red in light of the bloodshed, in fact, very few plantlife actually grow here anymore. Furthermore, in the middle of the battlefield it is said a creature with the title of 'Mardra' stalks these lands. While this has yet to be seen, many will say to stay clear of these lands. And on the zenith of a month, some claim a deep unearthly howl will tear the skies apart.
Echo's Vault
A location within the great expanse of the Wilderlands Peninsula, Here it serves as a centerfold to contain. Most information is withheld but it is said that several objects deemed dangerous have been removed and placed within this site.
Trinity's Dropgate Facility
Often shortened to T.D.F Or Dropgate Facility, this is a large scale prison where all hardcore criminals are contained and processed for rehabilitation or execution. Massive jaws of solid steel standing above the ocean depths. Three control centers all operating to ensure that no prisoner is out of line and all security is in check. One of the highest security prisons known on Altore it comes boasting one fail-safe that several have petitioned against. At the sign of a large riot where there is risk of Prisoners escaping a 'Purge' protocol is in place that will drop the entire center facility into the ocean itself. An extreme measure, but one of the few surefire ways to eliminate as many Evolved ones as possible. Island watch is present in case of survivors.
Creatures
Altore is filled with many walks of life. Some are docile towards the more intelligent inhabitants. However there are many dangerous and extremely powerful beasts that lurk our world. Many will be listed here.
Sceera Nora
Location: Wilderlands
Approximate size: 90-110 ft.
Type: Avian
Threat Level: S Rank
Known as the 'Black Phoenix' of the wilderlands this great giant wields a deadly arsenal alongside a vicious dedication to defending its territory. Massive on all sides, armed with powerful talons, feathers made of a thick material. It possesses a type of breath where it ejects several large rocks it ingests and coats with a compound that reacts rapidly to oxygen. Detonating within a minute upon exposure. As a result the Sceera Nora are considered a massive threat to aircrafts and as such any traveling within the Wilderlands are required to have a scouting unit map out nests and territories before hand.
Vextra
Location: Wilderlands, Center
Approximate size: 50-60 ft
Type:Reptilian
Threat Level: S Rank
A large stone hide covers this Juggernaut of the lands. A fearsome breath of fire showing its raw power. This is a monster to be feared indeed. Walking upon two legs normally, all four when switching to charging speed. Possessing a large spiked tail to smash its victims apart. This is another creature which requires large hunting groups to remove. It's well known for a short temper and a fierce tendency for it to defend whatever it may see as it's own or develops a liking for.
ScissorMaw
Location:Ocean
Approximate size: 200 -250 ft
Type: aquatic unknown
Threat Level: SS rank
The Titan of the waters, entire ships torn apart by its fearsome maw alone. A great nightmare to be seen within the depths as it is said it drags entire fleets to hell. A long thick body that would remind one of a sort of squid. possessing powerful fins towards the rear of the creature used to push it forward. twin rigged prongs used to pull prey into its large teeth filled maw. Twin arms either side each possessing large splitting grips it glides along the ocean floor only coming up when it sights potential prey, it has also been known to cause large scale whirlpools in the waters, this paired with a barrage of assaults using its ability to fire pressurized water jets from its maw makes this foe a deadly and almost unstoppable force to be reckoned with. Sonar equipment usually detects these monsters allowing for captains to change course to avoid these monsters. Though distress signals are usually met with full military force, it is rare that victims of a scissormaw attack lives to see the day.
Doorman
Location:Originally came from Eastern lands
Approximate Size: 10-20 ft
Type: Ape-like
Threat Level: C Rank
A large hulking creature who adorns itself in stone. Large forearms and short legs it tends to move about on all fours as if it were an ape. Long ratty tail combined with fierce screeching and howling when an intruder is sighted. They have earned their names Doorman due to the common use of these creatures as attack dogs in closed off areas.
Fearot
Location: Wilderlands
Approximate size: 1st 7-9 ft, 2nd 9-12 ft, 3rd 12-16 ft.
Type: Large Cat
Threat Level: 1st B Rank, 2nd A Rank, 3rd S Rank
Imagine a large Lion with black skin and a glowing purple mane with glinting red eyes shining from a skull. Now give it the ability to fire off increasingly powerful psychic orbs from its maw and the ability to evolve after it consumes a certain amount. That is a Fearot. Apex hunters who can change to become better hunters during a large harvest. The more they consume the bigger and meaner they get. After a while it is said that they revert to an original state. But.. few have lived long enough to confirm this.
Lou'Droot
Location: Eastern Lands
Approximate size: 10-12 ft
Type: Humanoid Plant
Threat Level: B Rank
These are possibly one of the best arguments to why Military powers are needed nowadays. These creatures are also known as 'guardians of the forest' though they are feared widely for many reasons. The actual creature itself is more of a form of parasitic bacteria or fungus which grows and overtakes its host. Impossibly tall creatures with long skeletal limbs made from a combination of bone and wood, eyeless sockets with wrinkled leather along its 'face' complete with exposed teeth. Now, The most disturbing thing about these creatures happens to be its method of reproduction. Possessing a sort of 'Lantern' on one of its limbs it is known that the 'lantern' opens and consumes victims whole. To which they are stored and infected. The purpose of the lantern is to fool travelers using light to approach. As such these things have developed a keen skill in pryomancy, putting out fires and even starting them from a distance, this paired with their ability to 'hide' within other plants only adds to the fears many experience around the Lou'Droot.
Antrox
Location: Often seen on steep mountain sides
Approximate Size: 6-9 Ft
Type: Insectoid
Threat Level: C Rank
Large four legged insectiod creatures bearing a striking resemblance to a blue shelled beetle, the shell itself is extremely thick and even able to withstand direct lightning strikes to its body, as one could probably guess it is known to store electricity in horns along its head, only ever using the stored power to strike at threats to its home. Due to its courage to standing up to would be aggressors several times its size it has been given the nick-name 'Guardian' Most often or not Antrox are never the aggressors towards others being typically seen just searching for plant matter to feed on or escort its young to a new nest. It is noted that these creatures are very loyal, even the wild ones have been known to develop bonds with travelers.
Pyretiel
Location: Forests within the Wilderlands
Approximate size: Below 1ft
Type: Avian
Threat Level: D Rank
Pyretiels are small blue birds that are seen in large numbers nesting in forests and other areas, possessing hooked beaks and a soft call the most unique feature is its habit of stuffing plant matter in among its feathers as a 'presentation' to would be mates. the most favored plant happens to the Feathery blumegrass. The plant actually appears to ignite within their feathers as the creature flies creating a burning red and blue bird effect. This 'flame' is harmless in fact, a gas released by the seeds of the plant itself.
Ashen'Vilx
Location: Forests, Rainforests
Approximate size: 6 - 10 ft
Type: Avian
Threat Level: B Rank
The Ashen'Vilx is a large ash-colored flightless bird bearing four wings, the two in front is often raised far above its head in order to display a vast array of colors and patterns in order to scare off or intimidate aggressors, however, within these feathers lies a deadly secret, a dust that is made by the bird from a variety of poisonous plants and herbs is hidden between those feathers, the other wings towards the back of the creature then creates a strong wind to blow the dust out into the face of its attackers, delivering a strong and steady poison. Due to the unknown amount of what herbs and plants it uses in its feathers, the amount differing with each bird this makes treatment difficult and to this day still holds a high fatality rate.
Respervox
Location: Deep Tundras
Approximate Size: 3-5 ft
Type: Insectoid
Threat Level: C Rank
Also known as the Grim Puppeteers, these jellyfish like bugs will float towards a victim with an attempt to bind its flesh ripping tendrils beneath the skin of a potential host, after which it will use a large sharp talon to slay the creature and begin to feed upon its corpse. While they remain bound to the host, they can seize control of the nerves and manipulate the body actually making it move and in rare cases... mimic sounds made from the creature. While not overly dangerous alone, they can and tend to attack in groups.
Argovite
Location: Deep Tundra
Approximate Size: 8-10 ft
Type:Humaniod?
Threat Level: A Rank
These disturbing creatures resemble large hulking gorillas with tuffs of white fur along their bodies. typically they remain within a 'shell' of stone until disturbed, upon being awoken they aggressively pursue and hunt their unfortunate target down until either they are dead or the offender is dead. Stony plates cover their faces, much like a doorman, they differ with large sharp shards of a metallic material jutting from their forearms. Upon taking a large amount of punishment, they will shed their skin in favor of a large body covered in that thick metal material, becoming a much more menacing skeletal creature, usually this is avoided until mating season where the females will rip the males from their skin during the mating process.
((Note this area is a test and will not be actually available for public use yet))
"Fearot Roar"
Type: Type-3 firearm
Ammo: Still to be decided
Requirements:
12 X Fearot mane
2 X Fearot Jaw
6 X Fearot Talons
1 X Fearot Plasmite (Rare)
((Yes, I know this is shamefully lifted from the series Monster Hunter. Fuck you. It might actually give people a reason to I don't know, hunt some of these things.))
Edible and Medical Plantlife
While Altore houses dangerous creatures and harsh environments. Many can survive off the plantlike and even heal wounds or cure aliments with the right fauna
Whitepyre
Type: Flower
Use: medical
Common Area: Deep forests/Rainforests
Adaption: Redpyre
Whitepyres are strange and bizarrely enticing flowers that are often seen hidden away with other trees or fallen logs. Sometimes the flower may be growing out of a corpse. The reason for this is the seeds cultivate in rot, able to filter out harmful bacteria and instead absorb the readily available nutrients within the dead it can sometimes be known as the 'White Vampire'. blooming into a large flower with ridged curling petals, large bulbous stigmas and a color of a brilliant white. The Whitepyre gets its name from the fact the stigma is said to glow bright when the flower detects recent bloodshed near it. Because of this it is used by hunting groups to tell if a predatory creature is near or made a recent kill. Whitepyres are given a new name when cultivated in blood. Becoming the lesser known subspecies known as Redpyre. While Whitepyre petals are often used as a catalyst for antidotes towards poisons and toxins the Redpyre is by far more effective.
Dragons Plum
Type: Fruit
Use: Eating
Common Area: Grown often near Falcons Isle
Adaption: None
A large fruit grown on thick dark green vines, this fruit appears to be quite colorful with hues of a blue green and a tint of red here and there it is no wonder it is an eye-catcher, though one should mind a few sharp thorns on the fruit itself. Most are caught off guard due to its strange spicy yet sweet flavor making it a hit-or-miss with many. Seen as a delicacy in Falcons Isle, when it is dried and cut into chips it is commonly used as a snack by soldiers seeking warmth in cold environments.
BearsBane
Type:Fruit
Use:Eating/Medical
Common Area: Grows in cold environments
Adaption: GoldBane
A Strange Long and flat fruit that sits close against the trees it grows from, though, it is named for one reason and one reason alone. Do not try to pick this fruit by hand. It is covered in an extremely adhesive sap that allows it to cling to literally anything. It is even said a Few tablespoons of that sap is said to be able to support a full-grown adult handing from it, though, it has yet to be proven. Despite possessing a sweet scent this fruit is actually quite bitter until cooked properly and the sap is diluted. While it is used in sticky puddings and saucy dishes the sap can also be used as a strong bonding adhesive when glue is not available. If one knew what they were doing one with some effort can turn Bearsbane into Goldbane, while its flavor is still horribly bitter the sap when mixed correctly can be used to soothe throat irritation or with a few additions instead of a mix, applied to infected wounds as a temporary seal. it has even been used to seal over open holes caused by parasites in the body, drawing them out or suffocating them without tearing them from the host.
((Note edit here later))
Religion
((Now I am aware this is a touchy subject with most, be it or not, please don't leap down my throat about this. It's a fantasy world and in no way reflects how I the player actually feels.))
Val-Denta
12 gods and goddesses each to represent a month and a cause
Dubara
Several different gods under different categories, (Urgh. it's going to be a nightmare to recall this shit))
Category: Transcript of the Dead
Alberse (they whom is without name)
Two vowels within the Dubara transcript of the dead meaning One. It is believed that this god is a nameless entity who greets those upon death, either as a manifested spirit to comfort and guide them into the next life or to witness the act of death, this much remains unclear. It is said that this creature answers only to the Null itself ((Or for human tongue 'The wheel of fate' )) Genderless and above all disconnected emotionally it is depicted as a large near faceless creature with a odd count of elongated claws. Much like creatures from the Null, it appears to possess three eyes which all represent the stages of life. It's statue has been known to be placed near someone who is near death.
Yvonitec (He who bears the wheel)
The third within the transcript of the dead, he is said to be the watcher of the wheel, while not considered a true god his influence is very much the same. A primarily shapeless creature who is said to hide beneath the blanket of the stars, carefully watching the wheel of fate, feeding on those whos lives are soon to come to a bitter end. This creature is said to be a collection, a mass calling of empty shells as it too has lived and died again and again, it is also refereed to as the 'gravekeeper' as his 'form' is feed the dead from within his temples. Large pools of water as mass graves. The only depiction other than a cloak of stars is the glow of the same three eyes that all creatures of the Null possess.
Talverse'Nar (He who brings the wicked)
The forth within the transcript of the dead. Classifyied as a guardian or servant as opposed to a god. The punisher and warden of the dead. Four great arms each bearing a tool of its torture. standing atop a great spiked wheel with each wing spread. Great horns curved on its stony face. ribs exposed each bone forming a cage. There is a legend about this fearsome beast, telling the young to be pure of heart and detest the dark. Else the Talverse will rise from the ground, tolling its bell, dragging its horrid wheel with it. The monster will not rest until it has taken the sinner back down to the abyss with it. There it will feed upon its prisoners misery. [ He can also be obtained as a summon if one can earn his favor ]
Ishba
Four gods, one to each season
Bearer of Dust and Rock
Bearer of Flames and Ash
Bearer of Water and Snow
Bearer of Wind and Storms
Dulox Marr
Kanarack
two gods
Ebsolon-Karavek
A vicious and violent god who is thought to be the creator, a primal force who brought the birth of many new worlds in an otherwise empty universe. However his wrath cannot be quelled, his anger eternally rising, bloodlust in which will end all worlds. To this day it is said that he is contained and sealed. Never to be released unto the world again. His prison crafted from the maiden who stands as his opposite. Depicted as a massive beast crafted with several faces along the body, all apparently twisted into an undying rage it is said this god stands several feet tall, possesses a powerful upper body in contrast to a skeletal husk lowerbody. Followers of Ebsolon are said to sacrifice their lower weaker arms to this god in favor of a weapon grafted into their flesh for use of warfare.
Ravelse-Emerrte
A kind maiden who gave the gift of intelligence and taught the newborn yet frightened mortals how to imprison her mate, she was the mastermind behind a growing species, sowing the seeds and providing the knowledge to bring a new age for the mortal world, She alone keeps the wrath of the creator at bay, using her very body as an eternal prison, it is said what was left of her body she weaved the great temple that keeps the pair. Depicted as a tall thin appearing woman whos great wings appear to have been eaten away or literally fused to the fleshy walls of her temple around her, bone plating and embalming bandages are used to cover her body from head to toe, some say to hide her horrific appearance. Followers of Ravelse tend to keep their young within a similar wrapping until they mature.
Criminal Activity
Of course, not everything on Altore is strictly creature related. In our expansive world it is inevitable that in a case of evolving races, clash of beliefs, new technology, there comes those that would seek to do it harm.
Doctor Kain Denton
Location: Unknown
Rank: Mastermind
Status: Missing
A renowned surgeon with a brilliant mind, he once sought to change the world for the better. Now lost in his own madness after the death of his only child due to an incurable disease he now seeks to adjust humanities changing path to his own twisted design, believing that natures way is flawed.
'Ragdoll'
Location: Haldox central mall
Rank: Psychopath
Status: Active
Ex dermatologist who worked along side of Denton before his incarceration inside Ridgeworth institution for the criminally insane. Now a deranged lunatic who has grafted patchwork all along his body, making himself resemble a sort of burlap doll. Despite the damage it should be known that the subject appears to feel little sensitivity to pain. It is also note-worthy that the subject carries a dangerous obsession towards 'adjusting' the human body to his 'artistic' design.
'Vice'
Location: Forests surrounding Saint Hollow
Rank: Psychopath/Mastermind
Status: Active
Outlander gang leader with a reckless disregard to his own safety and the safety of his crew. Unpredictable and often seems to act at random jumping from what seems a deducible motive to one which is completely absurd and insane, he is listed as both madman and mastermind due to his violent instability laced with a cold and calculating side. Most cases his actions lean towards raising hell wherever he treads. No matter the cost to him, his crew or others.
'Faultline'
Location: Mayfair
Rank: Villain
Status: Active
Ex militant who lost a good portion of his right leg and arm due to a massive landslide caused by a bombing. Bitter for being outcast and as he so claims 'Left to rot' he now acts as a mercenary for hire. While he seems to always be working for another, his own motives more often or not play a large role. Though wheelchair bound his strength and power is immeasurable, his 'Guardian Angel' trait enables him to control the earth around him
'The Tyrant'
Location: The Devils Crown
Rank: Mastermind
Status: Incapacitated
A monster who remains indestructible, cursed to eternal life and damned to be sealed under the great mountains with his manor after angering a vengeful angel. He has used the many years he has been trapped to gather power and use his influence to manipulate others. Believing he holds a birthright that places him above the common folk he seeks to reclaim his throne. One way or another. Armed with supernatural powers he makes one dangerous foe.
Update: After strange circumstances occurred within the Devils Crown the Tyrant and his plot was unearthed. Using a relic known as the Devils Heart he had torn open a hole into another world. Calling forth monsters of the supernatural to bring havoc to the denizens of the Devils Crown. Replicating the Black Plague in history his intentions were to send these monsters who behave like locusts out upon the town, where they would possess a living host and put them into a cationic state, after a period of twelve days the victim would expire and the 'Locust' would divide and multiply. Due to being from the underworld the people were ill equipped to deal with such a threat. Paired with a storm blanketing the town into darkness and flooding the lands there was no stopping the spread. Six Specialists were deployed into the town in an attempt to stop a Genocide. The Tyrant was finally brought down after the relic was destroyed within him. The Result of loose and unstable energy drew the locusts to him and his manor crumbled around him. It is believed that the creatures were destroyed and the Tyrant lays petrified. While not dead it is safe to assume he is not going anywhere anytime soon.
'Hellfire'
Location: Outskirts of Thornbridge
Rank:Villain
Status: Active
More info will come later
Ryzo Val Halton
Location:Error
Rank: Mastermind/?
Status: Error
A haunting message left detailing a serious threat to Altore itself, the mans name alone is one for cause of fear and panic. Rattling the cages of the nations, Ryzo is a man responsible for a very dark history in our past, perhaps the first evolved one in recorded history and by far the most powerful. He is certainly tied to the single line most spoken in the final days of earth. 'Light creates and darkness destroys, an angel has descended and with him our lands shall be cleansed in flame. While Sion has firm beliefs that this is not the real Ryzo, once can't help but agree that this fakes plans are not to be taken lightly. Already, it appears he is two steps ahead.
Missions
Specialists, hunters alike are often assigned to take down or handle several tasks not limited to hunting creatures, taking down a criminal or armed escorts.
The Doll within the dark
A large mall in Haldox is under lockdown after an escaped lunatic has begun to strike. A search is ordered but soon hindered after a large earthquake causes a blackout and separates the search-team from one another. Wounded, unarmed and in the dark. It appears the Doll man lurks ever closer, hunting. waiting.
Eternal Feud
An Escort mission is required as client seeks to traverse the vast woods within the eastern lands on foot despite being advised against it. Believing in safety in numbers he has hired several mercenaries and hunters to help him. However. His path leads right into a nest of Lou'Droot.
Sunken Treasure
An Emergency is called after a large frigate is brought down by a Scissor-Maw. A distress signal reveals survivors. Although the Scissor-Maw is still lurking around the area and will surely attack any who draws near. A small group is needed to silently enter the downed boat and extract the survivors. Though the ship has not been listed in any charted paths. Indicating that something else may be afoot.
Watch the faces
"Watch the faces, they know. they know. Watch the faces" The voice kept going, a mans face, pale, bloodstained. researchers overcoat on him. "Watch the faces." he repeated. "Oh god... they are surrounding me. you can't see this. but they are all there, watching me. They can't get in... please, if anyone hears this" A sudden thump sounds from outside. "OH GOD NO. NOT YOU. Shit, shit shit. Um..." he looked around, frantic. "Watch the faces. beware. they know. Elcanz Tower, west side." Another loud thump. "They're breaking in... now that its here... oh god. I am so so sorry... Lower district. Research labs in Farside city. Stay away. watch. the. faces." He glanced up, backing away from something, a gargling groan sounds and the recording ends.
Characters
These are the characters I can and possibly will play.
((Disclaimer: Profiles linked are me as well. Sort of a 'No shit' Moment. But well, I have been proven wrong before))
Spike
Gender: Male
Age: 28
Species: Human/Evolved
Occupation: Specialist
Please check Spike_corrupt for more information
Chef Vic
Gender: Male?
Age:....uh...
Species: Human?
Occupation: Chef/Overlord (Self proclaimed)
A tall slender man who is eager to please, running a large kitchen he serves many different tastes and delights, quick to his feet, often or not vanishing in a blink it seems there is more than meets the eye with him. He will keep you fed with a smile...so long as you stay out of his kitchen.
Errot
Gender: male
Age: 49
Species: Val Denta
Occupation: Chieftain of the Il-Napt
A strong powerful leader with a keen sense towards tradition and keeping peace within his lands. Never one to sit out of a grand hunt he is often seen with his tribesman taking down yet another mark in the wilderlands. Unlike many he seems used to human contact to the point of welcoming them with open arms. Yet. he will not see them as equals unless they prove themselves.
Iro
Gender: Male
Age:25
Species: Avian Ishba
Occupation: Specialist
Cocky somewhat arrogant hunter with a teasing side to boot. Pristine white feathers and four large wings along his back, complete with a swishing long tail with tuffs of feathers along the sides. Despite being full of himself he is always quick to another side. Even if he frequently clashes with them. small short claws and bare chest with feathers along the sides of his torso makes him stand out from the crowd. Not that he cares.
Rosland
Gender:Male
Age:23
Species: Human
Occupation: Specialist/Hunter
Seek Ross_Foster for more information.
Ilrelle
Gender:Female
Age:32
Species: Fearot Demi
Occupation: Right hand/ Guardian
Please check Ilrelle for more information
((Warning, this section is experimental at best and not fully up to... well code.))
Gonna try and add something new to spice up Rps, I LOVE dice games. But I have never done a VB but I have participated in several different games before. So. Here goes my first real attempt.
Player can add up to 5 additional points to customize their type.
These are simple stats for now. I am going to try and keep this as simple as I can thanks to a friends method of K.I.S.S.
In short, these stats add bonuses or decrease effectiveness of rolls.
Say if you wanted to convince someone in an argument or find out more.
!1d20=15 One would have to roll a 15 or higher normally. But say... Charisma= 7 !1d20= 13 You would only have to roll a 13 or more to beat it. To me, this sort of makes things simple. I will come back and change things around for easier understanding but with this in mind. Hopefully Rps might be a little more thrilling for some.
Classes
This will help I think. Bear with me, it is literally bare bones at the moment.
Suppression: Specialists that focus on large groups, while they themselves don't have much attack power, they are agile and have area of effect attacks that help weaken targets for Assault Specialists to finish them.
Pursuit: These Specialists are built for speed and harassment. They are made to chase down targets and attempt to disable them. While they themselves are not built for raw damage nor are they capable of taking heavy damage. But they can score some devastating criticals
Infiltration: Less focused on combat more of decoding, breaking and entering. They are able to gather information and scope out environments unknown to other Specialists. They can sight and disarm other traps even hack into security systems, disarm alarms and enter normally inaccessible areas.
Defensive: Specialists built for defensive abilities, designed to help remove the wounded from the heat of battle, or to help take the pressure off during intense combat or environments. Their health and armor is much better compared to others. Yet at the same time they do not posses much offensive ability.
Medical: Very obvious really. Comes with abilities to heal, not good at combat. Yada yada yada.
Support: Engineers or Specialists who can help aid with improvements or repairs to Specialist equipment. They can even deploy mechanical backup when things get heated. More equipped to attack at range.
Strategist: These Specialists are learned planners that can sight crucial weaknesses or plan out a method of attack before the combat occurs. They also posses higher charisma and intellect than others.
Assault: Heavy hitters who prioritize in heavy offense, designed to hit like a truck but unfortunately they lack any defensive abilities, they struggle in large groups but work fantastically against single targets
Notes! Standard battle between 3 Monsters Hp:20 and 4 Players with no modifiers Hp:30 Attack:5 takes Half an hour! I need to streamline this.
Blade fury and Defender Skills are effective! needs to work on others.
((Ya know. I am considering giving this WHOLE profile an overhaul. I might even play with code and well. I dunno))