Alipheese_Fateburn

INFO

ABOUT HER

Alipheese Fateburn XVI, more commonly known as “Alice”, despite her young age, is both the 16th Monster Lord and the last daughter of the Fateburn family after her mother, Alipheese XV, was killed. Alice is a unique form of Echidna, which is a more advanced species of lamia. However, the family of Monster Lords possesses several unique traits; most notably the flowers on her hair which are both independent organisms and an extension of her hair. She wields magic ability far more potent than any other mortal monster as well as great physical strength. Alice may manipulate her lower body in a variety of abnormal and often unsightly ways, often revealing tentacles, an ability likely exclusive to Monster Lords.
As the Monster Lord, Alice possesses extreme physical strength as well as dangerous magic. She is also very analytical and adaptable to most situations, allowing her to read her opponent’s abilities and tactics then use that knowledge to turn the tables to her favor. In addition, she is capable of inflicting numerous status ailments through her eyes, causing her to be nicknamed a “walking altered status machine.” She is also capable of teleportation and flight. Her sexual skill is also proven to be top-notch, using every part of her body to rape a man and bring him to ecstasy within a matter of seconds.
Behind Alice’s strong minded exterior is a traumatized individual who wishes to fix the mistake that she made when she was a child and bring peace to both monsters and humans.

ASPECT

As an Echidna, the most notable thing about Alice is her serpentine frame: from the waist down, she has a heavy snakelike tail. Dark red scales cover it, gradually becoming lighter as they reach the tip, where her scales are flame red. Small groups of lighter colored spots dot her tail. Ribbed, lighter crimson scales line her belly. Even putting her tail aside, Alice tends to draw attention. Her exotic features and clearly powerful demeanor make sure of that. The tall echidna's skin is soft purple, with darker purple marks swirling down her left side. They begin on her cheek, spiral down over her arms and torso, and end at her hips. She has a light silver hime cut, reaching down to where a human's knees would be. Her thick bangs reach below her eyebrow, decorated in the middle by a dark red eye-like marking. Large, dark purple horns crown her head, flopping downwards towards her face like curving rabbit ears. Her sly eyes are yellow, with thick, dark eyelashes. She has elven ears; long, pointed features that gently sweep upwards. Her tongue is prehensile, and can extend to two feet long. To the left side of her head, clearly visible among her silver hair there are two flowers; they are not accessories, but a living being under her control, a part of her very body and you can see them in both her natural or human form. Overall, her facial features are sharp and feminine. Her frame is slender yet toned, with very large breasts. Due to her desire to appear stoic and noble, Alice tends to make sure her body language and expressions are minimal and controlled. Alice's human form is merely a slight modification of her snake-like form. Her skin tone turns rosy, and her tail disappears in favor of long, shapely legs and feet. The dark purple markings on her right side continue to trickle down, painting her left leg down to the ankle. In both form she wears little clothes: a black collar, black bra barely covering her ample breast, black gloves covering her hands and arms and a black skirt of sort just open on her left side; Black leather high-healed boots appears when in her 6 ft tall human form.

PERSONALITY

Alice's scathing, superior, and often outright insulting demeanor makes her hard to get along with. The Monster Lord's high birth gave her a sheltered outlook, and she's used to getting what she wants when she wants. Compliments and nice words from Alice are astonishingly rare, and tend to come back-handed or accompanied by larger insults. Alice always speaks her mind and never sugarcoats her harsh words. No matter who you are, if she thinks you're stupid, hypocritical, or useless, she'll tell you. Constantly. Alice is more intelligent and introspective than a first glance betrays, and she's constantly struck by the posturing and self-deception of those around her. Although she doesn't mean ill, her cold mouthiness is doubtlessly a fault. She's slightly harsher towards humans than monsters. Monsters are her kin, her friends, and her "cute little subordinates." Humans, however, have caused her anguish and suffering, and she has little experience with them. However, after traveling for a few months alongside a kind, selfless human, Alice's outlook has softened considerably, and she can no longer deny that humans are people too. Once, she would eat any human on a whim; now, she has to actually dislike them first. Nevertheless, she still has a notable preference for the monstrous races, and is more inclined to show them assistance and kindness. Alice tends to form strong opinions about others, both good and bad. She's very loyal. When someone shows her kindness, respect, and empathy, she's quick to warm up to them. Since Alice doesn't like others knowing she cares - it's bad for her reputation, and makes her feel vulnerable - she does have an unfortunate tendency to ramp up the verbal abuse and ice when she realizes someone's wiggling into her heart...but the growing traces of sugar and compassion that reluctantly accompany it makes her true feelings clear. On the other hand, it's easy to get on Alice's bad side, and once you're there, her hatred is endlessly petty and cruel. Cross her in a small way and you'll never hear the end of it; cross her in a big way, and she'll have no qualms about ending your life on the spot. Her grudges tend to extend to anything and anyone related to the object of her scorn, once to the point of damning an entire race to oppression due to one member's selfish actions. Alice has a "live and let live" outlook regarding morality. She believes the world is composed of shades of grey, and is slow to declare any act evil. She despises people who judge others and claim they're righteous; since no one is perfect, it's all hypocritical posturing in Alice's eyes. Alice is quick to point out that even history's greatest villains believed they were doing what was necessary, and tries her hardest to understand all sides in a conflict. (The exception to this philosophy is religion, which Alice believes is nothing but pure, irredeemable slavery.) She sees war, oppression, and suffering as inevitable parts of life, and rolls her eyes at those who claim to fight for justice or peace....even though deep down, she longs for a world where everyone can live in harmony. This hands-off neutrality reflects Alice's own moral code as well - despite often engaging in immoral acts, she basically has a good heart, and is never actively malicious unless she believes the target brought it on themselves. Food is almost always on her mind. Stuffing her face is a surefire way to get Alice over any bad moods, or to stop her from protesting when something is upsetting or annoying her. She's excited to try absolutely any new dishes she hears about, and has a seemingly bottomless appetite. She's eaten intelligent beings before without a shred of remorse. Beneath her confrontational nobility, Alice conceals a more childish side. When excited, it springs to the forefront, even though she'll try to conceal it. New, interesting things make her hyperactive and giddy, eager to let loose and play around. She has a low tolerance for boredom, and has no shame amusing herself with silly little tasks like drawing in the sand or collecting bugs when the current "main attraction" is too dull to keep her attention.

INTERESTS

Alice is often hungry and she loves to try local delicacies. She never miss a chance to try out something related to food.
She's also quite devoted to her ideal of a peaceful world of coexistence, but she has no troubles at all judging someone guilty of some crime and sentence said person to death. She might even execute the sentence herself depending on the gravity of the situaiton or just because she's... hungry! Don't forget that she, as a monster, feed primarily on cum, but is not uncommon to see her eating a living being.

ABILITIES

Alice is quite skilled in both magical and sexual attack, but she might not need to use either of them to defeat her opponent considering her extraordinary force. You better don't challange or make her angry because it might be the last thing you'll do in your life.

Thanks to her snake like nature she can swallow prey up to twice her current size.

HER GROWTH

Alice human form is always 6ft tall.
In her natural monster form she usually is 4ft and 6inches tall (humanoid half) and 16ft and 5inches long (snake half) for a total of 21ft and 1inch.
Unless magic is involved you'll never see her smaller than that. As most of her kind she grows when she eats, but she'll use her own magic to seal herself in a more convenient form that reflects the size above described.

Actually the Monster Lord Alipheese Fateburn XVI is: 5.9 feet tall (humanoid half) and 17.6 feet long (snake half) for a total of 23.5 feet.

Consumption way/meal's sizeDevouring her prey
SexEndoFatalTemp-permaPerma
Micro (<5ft)01in2in1in/day2x prey size
Human(oid) (~5-7ft)1in5in1ft5in/day
Macro (>7ft)1/10 prey size1/5 prey size1/2 prey size1/5 prey size per day

HER PAST

Her mother, Alice XV, had a dream of coexistence between humans and monsters, however she believed that she would have to sacrifice herself in order to achieve this goal. During an imminent battle with several heroes who invaded her castle; she locked her daughter in a magic-reinforced cell that was supposedly unbreakable, then left to confront the Heroes. She was slain by Marcellus, Lazarus, Merlin and Karen, but seemingly did not relent against the humans as she believed the fight was necessary. After realizing the Monster Lord’s intentions, they prepared to announce her wishes. However, a young Alice XVI came and went berserk after seeing her dead mother, unintentionally ruining her mother’s plan by killing Merlin and Karen, blinding Marcellus, and crippling Lazarus' arm. Karen was a woman whom Marcellus and Lazarus both loved, and her death led them to found Ilias Kreuz out of vengeance.
She was then raised by Tamamo__, the tutor for the Monster Lords from the fifth generation. However, she was bullied by kitsunesduring this time; Tamamo rationalizes that this was one of her methods in raising the Monster Lord, otherwise Alice would turn against humanity. Alice also mentions that she never left the castle at a young age, and was constantly fed second-hand semen in order to survive.
When Alice’s Monster Lord coronation took place, it was a five-way battle royale between herself, AlmaElma_, Tamamo__, Erubetie_ and Granberia_. AlmaElma_ left the match early purely on a whim, Tamamo__ and Erubetie_ defeated each other and Alice was brought “to her knees” by Granberia, but ultimately came out on top after she saw every move that the dragonkin had at her disposal. Alice then formed the Four Heavenly Knights from the combatants to keep power in check. As the Monster Lord, no monster dares revolt against her.

DICE RULES

((First and foremost let me say that I'll play both normal RP and games RP where you have to use dices; choose what you prefer!))

At the beginning of a play based on dice rolls alice has 32.000 HP and her opponent will have an amount equal to what is in the table below.
To gain the extra HPs you have to have stated in your profile that you are skilled in fighting (warrior) or magic (apprentice magic user, magic user, control of the elements). You can sum the extra HPs of being a warrior and ONE of the three categories for magic users if so is stated in your profile.

HEALTH POINTS
AliceHumanDemiMonsterDeity
32.000Child/Low class505001.0005.000
Adult/High class1001.0002.00010.000
EXTRA POINTS
Warrior+10+100+200+1.000
Apprentice magic user+50+500+1.000+5.000
Magic user+100+1.000+2.000+10.000
Control of the elements+300+3.000+6.000+30.000

The first move is yours and you can do whatever you want according to the table below.
The more powerful you are the more powerful attack you have. Eg. If you are a normal human you can just use the 1d6 attack (human column, normal attack row). Though if you are a human with the ability to control the elements you can use all the attacks of the human column. Same thing applies to all the other column with the plus that if you are demi, monster or deity you can also use the attack of the 'inferior' column (those to the left of yours).
Meditation can be used only if you have at least warrior level regardless your specie. In any case you can't exceed initial HP amount.

HumanDemiMonsterDeity
Normal attack1d62d64d1006d100
Warrior2d64d66d1008d100
Apprentice magic user2d104d106d1509d200
Magic user3d206d209d2009d200+1.000
Control of the elements2d1004d1009d200+5009d200+2.000
WaitSkip 1 turn
GuardSkip 1 turn and when attacked with strenght or sexual skills receive 3/4 damage for that turn
Struggle1d6 (5+ to escape)
MeditationIf you have extra HPs from start you recover half of your actual HP

Alice has 3 categories of attack (strength, sexual, magic) and some of them might lead to a consequent attack that she can use only if the general one has already being inflicted to the prey (eg. Alice can't use Satanic pressure without having used Tail bind the previous turn).

Alice
CategorySkillConsequent attackDamageInfo
StrengthNormal attack--2d100Left unconscious on loss
Tail bind1d6Holds prey for 1d6 turn(s)
Satanic pressure5d100Crushed to death on loss
SexualPleasure drain1d150Dies in pleasure on loss
MagicOmega blaze--9d200+250Burned alive on loss
Frost ozma9d200+500Freeze on loss
Monster Lord's Cruelty9d200+1.500Dies on loss
Eyes of temptation1d6 (turn(s) prey is affected)prey requests sexual skill
Eyes of obedienceprey does whatever asked
Eyes of confusionprey attack him/herself
Eyes of petrification1d6 (turn(s) needed to complete)Leads on instant loss if completed
SexualTail tease1d100
Tail mouth2d200Holds prey; eaten on loss
Hand tease1d100Dies in pleasure on loss
Hand tentacles2d100
Mouth tease1d100Holds prey; eaten on loss
Snake tongue2d200
Vaginal tease4d200
Pussy mouth6d200
Floreal pump--2d200Dies in pleasure on loss

Now you may wonder: how can I possibly win against such a powerful monster?
Chances are really thin, but keep in mind that there are a few ways you can defend yourself from her attacks.

  • You might use Meditation (if allowed) to regain some HPs; she can't
  • When she hits 8.000 HP her attacks will have 50% chance to hit you (1d2 where 2=miss)
  • If she is holding you, you can use Struggle to try to escape and if you succeed she won't attack right after, if you don't you are still trapped in her coils and can't attack till you get free.
  • When you Guard her atttacks will be 1/4 weaker. In case of odd numbers whatever after the comma will be ignored.
  • During the play you can always ask to know the actual HP situation of both Alice and your alt.

DEFAULT SETTING

MGQ World

HOUSEofCHARACTERS' alt

(look at the alt list for preferences and important things to know about ALL my alts)