A_Deathblossom

Alraune Deathblossom 

An Alraune Deathblossom is a deadly threat powerful enough to cause serious problems for an adventuring party. Unlike their counterparts who release pheromones to attract prey and try and lure them into pitchers Deathblossoms while stationary have networks of vines that often run through their dungeons and allow them to interfire with villages. They still can release mindaddling pheromones and have deadly poison plants at the end of their vines. Their networks run deep and they can move albeat very very slowly. Prey is often snared and poisoned brought to the Alraune's core where it is swallowed and brutally dissolved skeletons left nearby as trophies. 

They are dangerous to fight and can easily dispatch unprepared parties. Luckily they are very rare as they must move very slowly towards populated areas. 

Powers: Hardy, Regenerative, Poisonous, Large Network, Tenticles, Digestive Acids and Pheromones. 

Personality: The Alraune Deathblossom has a manic personality cruel and torment based. While they often have very few minions they get along with slimes mostly although often poison them. They are addled by their own pheromones and poisons making them cruelling and mocking to most prey instead of the natural Alraune loving. 

(Tips: Bring anti-toxin, masks and fire to deal with this deadly threat) 

(Warning: Avoid if unprepared. The Deathblossom can't pursue so retreat is always an option)