Aquillinus


Appearance:

Feral:

height: 12'
length: (beak tip to tail tip) 16'
weight: 350lbs + ???
Age: 19
Eye Color(s): left: lightning blue, right: flamy orange
Sheath opening: 7"
Member (unerect): 8.5"
Member (erect): 1'7"

He in his Feral Form has bird legs and lion paws with black talons. His beak is curved downward with his upper beak going over his lower beak. he has two different colors eye thanks to a birth 'defect', the left one if a bright blue (lightning blue) while the right one is a strong orange (Flamy orange). His tail other than normal griffins is consisting of nearly only feathers, the long ones covered in red while the upper ones (the shorter ones) are a beige color. He has a few scars which are scattered over his body.

Other Form:

Anthro:

Height: 8'2"
Wingspan: 23'5"
Weight: 120lbs + ???
Age: 19
Sheath opening: 4"
Member (unerect): 4.5"
Member (erect): 9.4"

He has an Anthro form in which he has a well toned body with a slight sixpack, muscles showing under his short fur and his feathers standing up from his head like a haircut with pointy tips. his beak would shrink as well but his ears would stay as pointy. he is tanding on his hindpaws and has toes with unsheathable talons as well as paws with thumbs. standing on his feet he now is about 8 feet high and with his wings unfurled he has a wingspan of 4 feet. In this form his balls and sheath are hanging freely between his legs and his black length is poking out slightly even if not aroused.

His Past:
Aquillinus himself ran away from his home cause of the name callings and the fights he gotten himself into all the time which majorly brought him to some major problems. Everything because of an birth defect which causes one eye to be orange and the other to be blue.

Vore Battle Moves:

20HP at beginning

Passive: (on opponent)

Flexibility potion:
this potion allows Aquillinus to be more flexible in any way. chugging down the whole bottle will have an 48 hours effect on him. this potion was brued by Mahovalia

Vore Types:

Oral
[A holds B] >> [A puts B in mouth] >> [B enters A's throat, taking 1hp constriction damage] >> [B enters stomach and takes 3hp of damage per turn and must roll a 12 or higher to escape]

Cock Vore
[A holds B] >> [B is completely engulfed in member] >> [B enters testicles and takes 4hp of damage per turn and must roll a 12 or higher to escape]

Anal
[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn] 12 or higher to escape, oral or anal

Soul Vore
[A holds B] >> [A Squeezes B in tail coil] >> [B enters A's tail glow trance, taking 1hp Drain damage] >> [B enters Tail Drain and takes 2hp of damage per turn and must roll a 13 or higher to escape]

Tail Vore
[A holds B] >> [A puts B in tail mouth] >> [B enters A's tail throat, taking 1hp constriction damage] >> [B enters Tail stomach and takes 3hp of damage per turn and must roll a 14 or higher to escape]

Specail attacks:

Peck:
Aquillinus will fastly move his beak down towards his opponent, trying to hit him with it. this will cause at least 3 damage points. to dodge this move the opponent needs to at least roll a higher number than Aquillinus did.

Claw strike:
Aquillinus hits his opponent with his claw but with sheathed talons. it would fire the opponent backwards when not dodged. this move requires a higher roll than Aquillinus had. this will cause two punch damage.

Talon Strike:
Similiar to Claw Strike, only differing in the fact that the talons are unsheathed. to dodge this move the opponent needs a higher roll than Aquillinus. This will cause 3 scratch damage.

body compression:
Aquillinus will lay down on his opponent giving it 1 compression damage. The opponent will need to roll a 15 thanks to the weight of him and will gain a -2 to the future rolls. (this move can lead to Grind)

Grind:
Aquillinus will sit down on his opponent and start to grind himself on his opponent. this will cause 2 compression damage and - 1 with each grind. the opponent would need to roll a 10 at least to escape. (this move can lead further to Anal Vore, if slipping down at feets end it also can lead to Cock Vore)

Facesit:
Aquillinus will sit down on the opposites face and will cause a -2 while he sits on them:
1-12 will be a normal facesit where the opponent will recieve 2 compression damage.
13-19 will end with the opponents head wesged into his butt cheeks causing -1 extra and 2 compression damage (if continuous it stacks up to -3).
20 will cause the oppponents head to enter his anus.
the opponent will always need at least a roll of 14 (natural)
(if facesit keeps on for 3 rolls he will turn it into anal vore with pressing himself down on his opponent)

Digit Constriction:
(may happen instead of Grab) Aquillinus takes his opponent between two digits of his Claw or his Paw and rolls it between them. this will cause the opponent 1 constriction damage each roll but is easier to escape than Grab. the opponent will need to roll a higher number than Aquillinus. (This move can lead to Anal Vore, Cock Vore or Oral Vore)

Smother:
Aquillinus will sit down on your face, his Balls place on your face and downwards with his body as well. he would take away the opponents breathing supply and will slowly give him 2 suffocation damage and a -2 each roll. the opponent will need at least a 14 to get out of this. (this move may lead to Anal Vore)

Tail Throw:
Aquillinus will slide his tail underneath it's opponent and throw him into the air and open his maw underneath and skip the grabbing and putting in mouth since the opponent would fall into his throat and he would swallow it down fastly. to dodge this attack the opponent would need at least a 16 (This move is easier to escape by 2 for opponents with wings)

Wing Restraction:
Aquillinus would capture his opponent within his wings, constracting it and causing 2 damage and a -2. (This attack will either lead to Cock Vore or Oral Vore)

Yiff:
Aquillinus will either use grab or digit constarction to hold his opponent as he uses his other claw to jerk himself off and cum onto his opponent and will put a permanant -2 o each roll. If the opponent can't escape the grab moves this will lead to Cock Vore.

Sheath Vore:
The opponent will be send into the sheath of Aquillinus and will be enclosed by it. this will lead to cock vore and can result of face sitting and grinding. this move is very easy to escape but it is a safe option to let his opponent escape from Cock Vore since they'll still be stuck in it after escaping his length. to escape the opponent simply needs to roll higher than Aquillinus.

"Egg Magic":
Aquillinus will slowly develop an eggshell around his opponent. to start this move he at least has to have his opponent vored in any kind. it will get thicker and thicker. this move is a 3 step move and needs at least a 16 to be escaped. if Aquillinus gets the opponent to be in an Egg he will dispose it into a nest and will gain an offspring from it. this offspring will be an part of another attack in the next battle. the opponent will respawn as well but the opponent will be a part of Aquillinus' Family from then on. (this move is an Finisher)

Father of 'The Hoard':
Aquillinus' 'Family' will come into the fight. His Family consits of many small griffin cubs which will protect their Father and Attack their opponent. This move can be sterted at any time of the fight but can be blocked by the opponent if it rolls higher than Aquillinus. Aquillinus will let out an high pitched screech and then the cubs will arrive soon afterwards.

Griffin Cubs: (click the links to see the color scheme)
Jae - created out of Max13
Drago - created out of sylver_dargon
Ron - created out of Ront_SB
Yosh - created out of Yosher
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike
Soft Vore Always/Love
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Hard Vore Always/Love
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Never/Dislike
Digestion Always/Love
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Fatality Always/Love
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Never/Dislike
Reforming Always/Love
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Oral Vore Always/Love
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Never/Dislike
Unbirthing Always/Love
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Cock Vore Always/Love
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Never/Dislike
Anal Vore Always/Love
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Tail Vore Always/Love
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Breast Vore Always/Love
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Vampiric Vore Always/Love
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Soul Vore Always/Love
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Never/Dislike
Unconventional Vore Always/Love
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Never/Dislike
Stretchy Always/Love
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Realistic Always/Love
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Cooking Always/Love
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Food Related Always/Love
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Rough Always/Love
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Gentle Always/Love
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Sex Always/Love
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Pain Always/Love
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Transformation Always/Love
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Blood Always/Love
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Scat Always/Love
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Watersports Always/Love
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Bondage Always/Love
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Willing Always/Love
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Unwilling Always/Love
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Micro/Macro Always/Love
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Same Size Always/Love
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Male Partner Always/Love
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Female Partner Always/Love
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Herm Partner Always/Love
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Human Partner Always/Love
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Demi Partner Always/Love
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Fur Partner Always/Love
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Scaly Partner Always/Love
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Feathered Partner Always/Love
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Plants Always/Love
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Animal / Non-morphic Always/Love
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Staying In Character Always/Love
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Multi-Session Always/Love
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Grab and Gulp Always/Love
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Never/Dislike
Group Roleplay Always/Love
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Whisper Always/Love
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Public Always/Love
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Private Always/Love
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Never/Dislike