Some Background information
Twilight Vermilion used to be known as Twilight Sparkle. She was reborn after being unbirthed by Volcus Vermilion, being transformed within the womb, from pony to dragoness. The events of the battle that lead up to Twilight finding herself balled up inside Volcus's womb were still burned freshly into her mind.
After the transformation, Twilight grew a bit taller, now standing at 7'2". Her once soft fluffy, feathery wings were now covered in strong protective leather, her wingspan slightly wider to accommodate the growth in size. Her soft violet fur had all but vanished, and in it's place strong draconian scales covered her body from head to toe. Her hooves, yet another change were now feet, ending in sharp claws.
Along with these changes Twilight lost something as well. Her alicorn-granted mare cock no longer exists on its form, relieving Twilight of having to keep the magic restraint in check.
Basic stats
Name: Twilight "Sparkle" Vermilion
Age:23
Height:7'2"
Weight: 285lbs (What, alicorn-dragons are heavy!)
Wing-Span: 14'5" (tip to tip)
Species: Alicorn-Dragon
Important Changes
-Twilight is now a female again.
-Twilight's draconian blood allows her to resist all types of magic, now working in tandem with her already strong magical protection as an alicorn.
-Twilight is EXTREMELY fertile now, after being reshaped in her new mother's image.
-Twilight can breath special purple flames, dragonfire infused with the Alicorn's own magical aura.
Vore Battle Stats
Still a WIP, Sorry!
Openers:
Obsessive Preparation- Twilight receives at +3 bonus to her starting roll. If this ability is used, Twilight becomes encumbered by her preparation for three turns afterwards, taking a -1 penalty to the rolls following the starter.
Quick Study (revision II)- Twilight takes a -3 penalty to her starting roll. If this ability is used, Twilight anticipates her opponent's moves with greater speed, granting a permanent +3 to all rolls following the starter.
Winged Fury- Grants Twilight a +1 to the starter roll.
Passive Effects:
Arch Arcanist - Twilight gains a +1 roll when fighting opponents who can use magic abilities.
Disdain of Disbelief:
Twilight takes a -1 penalty on rolls against non-magical creatures.
Freightful Memories - Twilight is haunted by her memories of her first encounter with cock vore, and takes a -1 roll to all rolls against an opponent using CV.
Fortified horn (rank I) - Twilight's horn is much harder to break, requiring grapplers to roll above 15 (without modifiers) in two consecutive rolls.
Embrace of the Dragon - Twilight's larger wings aid in her grappling skills, providing her with a +2 roll on all rolls where she is grappling an opponent.
Earthen Vatality:
Twilight's body is much more "solid" thanks to becoming part Earth-Pony with her ascension. +2 HP
Targeted and AoE Spells
Paralytic Aura: (Spell 1 for Book Worm)
Twilight must charge the spell, either rolling a 20 in a single roll, or winning two consecutive rolls. Paralyzes target, causing them to lose next turn unless a 20 is rolled to resist the effect. (Can only be used twice in a single battle, unless multiple opponents are present, allowing her to use it twice per number of opponents present at the start of the battle)
Lustful Aura (AoE):
Twilight's magic makes both her and her opponent(s) more sensitive to moves of a sexual nature adding a -2 penalty to rolls following stimulation.
Astral Aura: (Spell 2 for Book Worm)
Twilight charges her spell for one roll, if above 10 she gains 5+ on the following roll, otherwise the spell backfires causing a 3- penalty for the following roll. (Can be used once every 5 rolls)
Abilities
Book Worm:
Twilight re-reads her spell book randomly refreshing an exhausted spell. (determined by 5 sided dice with no roll bonuses, number rolled corresponds to spell)
Tail Job:
Twilight pleasures her opponent with her dexterous tail, inflicting a -1 roll penalty, that leads up to climax after two consecutive uses. (Climax results in a recovery period, one skipped turn and -5 roll penalty for the round following)
Lecture:
Twilight provides her opponent with a detailed description on what they can approve upon (usable during voring stages only, requires 15+ roll, causes -2 roll penalty on opponent for the next two turns)
Types of Vore
Anal Vore:
[A holds B] >> [A begins AVing B] >> [B is now completely in the anus of A, thus entering the large intestines of A] >> [B enters the first part of the small intestines of A] >> [B enters the second part of the small intestines of A] >> [B enters the stomach of A and suffers the usual 3hp of damage per turn]
Important notes for this type of vore:
- When you are in an opponent's intestines, you must win a roll with a 10 or higher to actually make your way out. If you win the roll with a number below 10, you stay in the same spot and take 1hp of constriction damage. If you lose the roll, you will move to the next phase and take constriction damage if you are moving into another part of the intestines.
- If the predator rolls under a 10 while the prey is in the intestines (win or lose), they take 1hp of damage from the pressure of the prey's weight.
- When the prey is in the stomach, they may choose to exit either up the throat (roll of 16+) or through the intestines (roll of 10+), but they must determine where they're trying to exit BEFORE the roll.
--Unbirthing:
[A holds B] >> [A begins unbirthing B] >> [B enters womb and takes 4hp of damage per turn. A 13 or higher must be rolled for escape.]
The "begins UB" phase has no constriction damage. A transformation may also take place instead of a fatal "womb digestion"... Please see the "UB Transformation" game mode for details.
--UB Transformation: Requires consent of both parties before the match if it can be used.
The goal of this mode is to unbirth your opponent, transform them in your womb, and rebirth them as yours. This obviously requires FULL CONSENT of both players, and may be done temporarily (for fun), or permanently. Fighters must also be either female or herm. Once a fighter has the other in their womb, the rules change a bit. The fighter that has someone in the womb must roll an 11 or higher to successfully transform their opponent by one phase (out of four). The opponent in the womb must beat whatever the UBer rolls in order to escape, but even if they DO win that roll, they will STILL transform one phase if the UBer wins their transformation roll. If the UBer FAILS their transformation roll they become exhausted and must rest, which means the one in the womb gets to take TWO escape rolls, the first of which having a +2 modifier. Transformation sequence is:
[Tail] >> [Lower body] >> [Upper body] >> [Head]
NOTE: Every time you are transformed by one phase, you take an extra -2 to all future rolls! This helps make things go a BIT faster, and is more accurate due to instincts begging you to not leave your new mother's womb.
Vore Battle Results
Wins: 1
Losses: 1
Battle #I
Results:Twilight ended up losing her short lead in the beginning of the battle against Volcus_Vermillion, having her horn broken, thus stripping her of her will to fight. Twilight is then unbirthed and thus transformed into her daughter.
Battle #2
Results: After a short power struggle, Twilight manages to get a firm grip on
Ignatius_C's head with her thighs, making short work of the ram after working him over with her tail. Twilight gained the ability to summon
Ignatius_C whenever she needs him, but may only summon the Endless Dream if Ignatius is busy defending his herd.
W I P