Sector 6 is an established military presence, with the tech, the manpower, and the will to (hopefully) fill the void that NSC has left. There are many world-threatening monsters out there, and the Sector is ready to take them on. However, the rapid advancement in the technological areas have left a loss of manpower within the sector. Most of the military is now mechanized, with very little infantry being used. It does not seem Trystan is interested in bringing footsoldiers into such dangerous conditions unarmed.
S6 forces are currently made up of three sections. The main combat body, from here on out referred to as Basic. The Support group, and the Specialised group.
Infantry will be brushed upon lightly in this report, as the main focus of S6's strength is their mechanized cohesion.
And now on to the mechanized division. Those who don't care about this kind of thing should probably stop here. Thank you.
Basic MT's GARQ-8 DEBRISMAKER
Armed with an M230 chaingun and light armor. Used more as cannon fodder and diversions than anything else. MAMLUK
Armed with two CR-WRO5 linear rifles on each side, as well as a pair of six-cell Multi-Rocket launchers on it's back. The main combat unit for nearly all situations. GAERQ9-SPINNE
Autonomous drone armed with an M134D-H mini-gun. Used when zones are too hot to send men in, as well as for defensive purposes. Very lethal to unarmed and lightly armed opponents. GAERQ9-SPINNE2
Autonomous drone armed with a powerful Large Rocket battery. Meant to supplement SPINNE with defensive or artillery support. Useful against slow-moving, heavily armored units.
Basic Vehicles GAM3-FIREANT
Armed with a light 120mm cannon and long range radio systems. The Fireant is meant more for recon missions than direct combat, but can hold it's own against other tanks. GAM4-WILDBOAR
Armed with a decent 145mm cannon, a .30 cal MG, and medium class armor. The Wildboar is normally not too far behind the Fireant, and can be classified as a frontline battle tank. GAM5-MULE
The Mule is armed with a 155 mm Hi-powered Sniper Cannon, heavy armor, and advanced targeting systems. Used mainly for defensive purposes or on the fringes of combat. Is very capable of taking out heavily armored targets in single shots, and always accompanied by Wildboars. GAM6/7 MISSILESHOWER
GAM6: Armed with two pairs of six-celled Large missile launchers. Designed for indirect fire support of friendly assets. Accurate at long ranges. Effective against armored units.
GAM7: Armed with one 18-celled Multi-Missile launcher. Designed to completely saturate an area with missile fire. Highly effective against large concentrations of enemy troops. Baikonur-7
Armed with a single Hi-Laser cannon. Deployed as a powerful defensive unit capable of penetrating all but the strongest armor. Due to high cost to make, the Bakonur-7 is mainly used to defend high-value objectives, and the home base.
Basic Aircraft 043A-Comanche
Armed with an M230 Chaingun, 2x 8 celled medium rocket launchers, and 2x 14 celled Multi-rocket launchers. Used to provide Close Air Support to ground forces.
Basic Armored Cores Goppert-G3
Armed with a standard laser rifle and a physical shield. Standard ground forces used in firefights. Typically used along with pockets of infantry to destroy objectives. Effective against infantry and lightly armored vehicles. GA03-SOLARWIND
Armed with a 6-cell Multi-missile launcher and a bazooka. The GA03 is used alongside the Goppert-G3 as their Anti-Armor counterpart. The Solarwind is slightly more armored and can deal out a decent amount of damage against armored opponents. ZENGAME
This is a tank basically. While it has a few more weakpoints than the wildboar, it packs a much bigger punch. Sporting dual grenade launchers and an array of vertical missile launchers, the Zengame is meant more for vehicular combat than fighting infantry. While the grenades can be swapped to airburst rounds, it is rare to see this. Only really used if there's something that the Solarwind can't handle. Proto-51A70
A prototype AC, designed to withstand almost any magical environment as well as operate in highly irradiated areas. This AC has been seen patrolling high value areas such as nuclear reactors and AOI's that have been marked as too irradiated for normal infantry. Armed with two 30mm Gatlings and two back-mounted 160mm Grenade cannons. Type-Dulake 1/2
The Dulake is a lightweight AC, with less armor but more mobility than the G3. It can either be outfitted with a laser rifle and laser sword (left) or a laser rifle and a physical shield (right). Used as a basic combat unit alongside the G3 and Solarwind, and more commonly seen in urban areas, where collateral damage is supposed to be reduced. Type-Argine
The Argine, while only armed with a standard laser rifle, can be quite a nuisance. It is capable of indefinite flight, allowing it to rain fire from above. Not the most heavily armored unit, it packs a decent punch for it's class. Used in urban areas to minimize collateral damage. Also used as a basic combat unit alongside the Dulake.
Support MT's 'Arty'
Arty isn't very impressive in terms of armor and speed, but damn can he punch large holes in things. And sometimes that's all that really matters in a combat zone. Armed with an impressive Howitzer cannon for it's size and class, Arty can be moved just about anywhere. It's mainly used to defend the flanks of larger combat bodies.
Support Vehicles GAM2-Arbalester
Armed with a single 8-cell Medium missile launcher, the Arbalester is used for mid to short range missile support. While it is viewed as a disposable unit, lightly armored and poorly equipped to handle anything bigger than a tank, it can be quite annoying if not addressed properly.
Support Aircraft UB9-Optera
Unmanned aerial drone armed with a four-barreled Gatling style gun attached to the bottom and enough ammo for 30 minutes of sustained fire. Used more as a defensive asset than an offensive weapon due to the range, ammo, and mobility restraints put on them. It's safe to say that if these are flying around, the operator is normally not too far away. UB10-Kubel
Unmanned aerial drone armed with four high explosive free fall bombs. These units are generally sent in to clear the fields of whatever a missileshower doesn't clear. Used in harsh environments and irradiated areas, the radio range of this unit far surpasses the Optera's. The Kubel is a highly disposable unit, and therefore is only lightly shielded against EMP's and has a very low armor rating. 049MT-EM
Unmanned aerial drone, armed only with radio-jamming kit and EMP pulse generators. These are never to be used in tandem with Kubel craft. It has been tried, and it has failed, miserably. When used next to the Optera craft however, the results can be quite devastating, as the 049MT can jam tracking equipment while the Optera hammers away with it's high velocity rounds. Laqlaq
A transport helicopter, used to bring frontline MT's and AC's to the battlefield. Relatively high-armored for an airborne unit, it takes about 25 of these to carry a battle group of MT/AC units to the field. A battle group consists of 50 units. You do the math. GALH5-Fyingjolt
The mechs get the LAQLAQ's, and the infantry get the slightly less armed, chaingun equipped, transport heli known as the Flyingjolt. Capable of transporting groups of 12 SpecOps/Basic infantry and 8 Support infantry to the front lines, it is normally seen flying side-by-side in the large Laqlaq formations.
Emplacements Incanto-Emp
The Incanto Emplacement is an all-around defensive structure. Quick to build, easy to maintain, the Incanto is armed with twin rapid-fire pulse cannons, capable of Anti Air, Anti Personell, and even light Anti Armor tasks. This is most seen around the home base of the Sector, as well as any forward operating base that may be established. Bofors-2032-Emp
The Bofors-2032 Emplacement is a force to be reckoned with. Taking twice as long as the Incanto to build, but delivering more than four times the punch with it's high velocity 220mm sniper cannon. Impressive no? While not the most highly armored turret out there, a little lower than the Incanto in terms of actual thickness, the entire strategy behind using a Bofors-2032 is to kill an enemy before it can even see the base. Yes, that's right. Before it can even see the base. Baldora-Emp
The Baldora is a relatively quick piece to build, and is often seen along with Incanto emplacements. It has a long reach, though the farther the target the more likely it is to go wide and cause some collateral damage. The shells it fires are extremely volatile and highly explosive, so anything it DOES hit normally suffers quite a bit of damage. Such is the wonder of the Baldora. Quasar-Emp
An artillery emplacement that takes a little longer to build than the Bofors gun. The Quasar is a three barreled artillery piece, each barrel a whopping 419mm. Each HE shell weighed about 820 Kilograms, and it is accurate to a pinpoint. The long build time is well worth it, considering it does a considerable amount of damage to any opposing force against it. Currently only seen at:
Baseplate, FOB Alpha, and FOB Beta.
Support Armored Cores SELQJ
A close combat AC armed with a shotgun and a physical blade, commonly referred to as the 'Pile Bunker'. Due to it's lack of armor and enhanced movement capabilities, the SELQJ is not to be shrugged off. The shotgun can do a decent amount of damage, but if one isn't careful, the Pile Bunker will utterly destroy a target. SHAHID
A variant of the SELQJ, armed with two 160mm airburst grenade launchers. While practically ineffective against anything with more than basic infantry armor, it moves fast, jumps high, and is practically an impossible target to hit if the pilot is good. AO80-AK
Armed only with an energy shield and a four-barreled gatling gun, this quadrupedal beast is used more for defensive purposes than anything else. Used alongside 'Arty' to cover the flanks of a battalion, they generally remain stationary during combat. Because of this, you will never see an AK operating alone.
SpecOps MT 45AC/I
Lightly armored and equipped with Dual Pulse Rifles. It also has a more advanced targeting system than the MAMLUK. While the MAMLUK is more of a multi-role MT, the 45AC/I is more for infantry combat.
SpecOps Vehicles Shaulah
The Shaulah is an experimental, single-wheeled indirect fire platform. It's armor is incredibly light, it's speed is incredibly high, and in the midst of organics it can be incredibly deadly. It's armament consists of 5 'packs', each consisting of 56 needles each. In total the Shaulah fires 280 needles of biotoxin in a fan-like system. The biotoxin melts organic tissue, regardless of density. However, it is practically useless against armor with higher effectiveness than Ceramic Plating. The large amount of needles it spews is to hit open skin, wherever it may be. GAP40-NOSHIELD
While not exactly a vehicle per-se, it is a support class specific set. Normally engineers are seen wearing these, since they were made to resist radiation and a strange anomaly coined 'Kojima Radiation'. They are almost never seen out in the field, unless a Quasar emplacement is being built or maintained, as they run on Kojima Reactors. TV540-JAMAL
The TV540 transports the fuel needed to power the Kojima reactors that run Quasar emplacements, and a few defensive battery systems on the main base. Since Kojima fuel is a highly volatile mixture, it has been put under SpecOps due to the protection needed around the trucks. They have very light armor, and a regular rifle round could have devastating effects. As a result, this unit is very, very rarely seen in a combat zone.