Background Eriel wasn't meant to be a spy; she meant to be a fighter, a warrior, someone who would take the battle to the forces of evil and fight the good fight. Her training gave her a good knowledge of hand to hand weapon fighting, as well as some decent offensive and defensive spell knowledge. Her speed and agility was hardly ever matched, and even rarer was it beat. It was her lack of physical strength, compared with her fellow angels-in-training that let Eriel down. It was in one of her first biggest tests as a warrior when she just barely beat a vampire whom she was expected to kill with ease - it ended up with her superiors deciding to change her direction. The angel embarked on a training process of several more years until she was ready to be used in her first change of roles: a messenger. The role was quite simple and involved the use of her great speed and growing ability to 'blend in' to get from A to B with orders, messages or intelligence gained from elsewhere. She spent in upwards of 100 years taking on the role of a messenger, and she was the butt of many a joke within the fighting ranks for her failings as a prior warrior. Nevertheless, Eriel had started to gain a reputation as a dependable and resourceful messenger and was eventually promoted from her post. The next stage was to begin scout work, which involved overtly finding enemy positions and detailing a range of things, from the number of threats, to the layout of the land. Again Eriel was gaining more reputation, but was mainly due to her ability to avoid or escape danger. On more than one occasion she was found out, as scout eventually does, and on more than one occasion the odds were greatly stacked against her, yet Eriel ended up coming out either on top, or just about managed to get free and report back. After a few years of excellent scouting, where she was discovered only once, she was pushed forward at a much younger age than most to become a spy. The 'promotion' was not as straight forward as one might suspect, as it involved additional training and most worryingly the loss of her wings to appear human. The loss of her wings were the main reason for extra time between job change; it was a painful process that could make or break a spy before they had even started. Some found the removal of their wings made them go crazy, whilst others suffered by being unable to compensate for the reduction in powers it brought to them. Eriel was able to adjust rather well and after a short rehabilitation period was learning all she could from her new leaders. Eriel's exploits as a spy over a period of a few decades have left disastrous amounts of damage to the forces of evil. The young but now more than able angel has presented a very difficult obstacle for them to deal with, be it because of her amazing ability to understand and indulge in human society like any human would, or her remarkable ability of being able to judge whether to simply gain intelligence or sabotage. |
Personality Eriel is a kind, charismatic, witty and intelligent. Her all-round ability to appear as any normal human is a feat few angels are capable of, and were it not the sporadic and extremely hard to find clues that crop up occasionally, her true identity may never be found. She loves music, is good with technology and keeps up appearances with various jobs along her way. She has also been known to go out to bars and clubs on the nights with friends, and possibly due to her lowered powers, can become drunk like any normal human, which has the same sorts of effects on her. In her role as a spy, the Angel is very dangerous in her own rights. She is knowledgeable about many forms of sabotage and can understand many different dialects, both of earth and not. She is usually very clinical, to the point and will rarely hang around longer than she needs to, however she can take the odd risk when the need arises, such as if she finds a filing cabinet, or a set of rune covered scrolls lying about. Again, she tends to be very good at judging a situation. She doesn't tend to panic right away if things go wrong, she'll more likely look for options and solutions, but should the moment come where she knows she has made a big mistake then she would more than likely begin to lose her head a little. Her inexperience around failure in the latter times of her life mean she is not quite so assured of what she would do if things went badly. |
The Bounty It seems Eriel has pissed off a lot of people over the years. As it stands, the renowned spy has a very hefty price on her head for her capture. For the time being she is entirely unaware of the bounty placed on her. The source is of an unknown origin, but is one of the biggest seen for quite some time within the underworld. The pricing comes in two parts, with the first lower (but still substantial) price coming for her removal from life by any means. The other more hefty price (almost double) comes with her captured alive, where a time and place will eventually be sent by the originator of the bounty. |
Abilities Enhanced Speed and Agility - A main strength of Eriel is her ability to run fast and change directions well. She has used this to good effect, making her a good hand to hand fighter in a pinch, though her attacks are often improvised on the spot. Wingless - Both a pro and a con. The lack of wings has a direct impact on her magical abilities, lessening how much she can cast and of what level. She can however appear human, making it incredibly hard for another being to figure out exactly who she is, unless they are very strong or have prior information given to them. Resourceful - She has knowledge of a wide variety of means to harm the bad forces in the world. Eriel can use basic magic, she can read many different types of languages and written magicks and she can even use technology, unless most of her kind. She sees objects are potential weapons or other forms of use, making her adaptable and unpredictable. Contacts - This spy has a wide network of contacts, allowing her to gather information and data quickly and effectively. Many Faces - Eriel can adapt any look she wishes, though this is almost always a feminine one. She can be a buxom blonde, a studious brunnette, a sly furry fox or a strong lizardess.
Weaknesses Physically weak - Eriel is not set up for long bouts. She hasn't got a strong punch on her, she has about the same muscle strength as an average female human and she cannot run effectively for too long without requiring a rest. Vampire Magic - This angel has very little experience of the demonic human mutation. Those cold eyes hold an unnatural power over her, and that is before any real effort has been made by the blood sucker. |
Preferences I enjoy writing between a semi-paragraph and a full-paragraph, this taking up somewhere between 4-7 lines on this site. I rarely engage in shorter roleplays. This is a mainly prey based character and as I am more submissive in real life I will also be seeking prey or sub based roleplays more often than not. I am not going to moan at you for asking though, if you want to find out if I would be willing to be the predator on any given day, but do not expect it to happen too often lol. I am a fun loving and generally nice person, so feel free to whisper! If you ever fail to get a response it is either because I am suddenly AFK or something else has happened (such as volume has failed and I didn't hear your whisper sound, for one example). Providing I see the message I will always respond. Now for vore! I much prefer fatality, however I am 50/50 on digestion being roleplayed, so that is up to you. I prefer the act of consumption to be a fearful or worrying experience for my character, so by default my character will scream for help, beg, plead and generally try and save herself. My preferences on type are in the following order: Unbirth, Tail, Anal, Cock, Oral. I see vampire vore as something different, and my enjoyment is for different reasons, but saying that I still love it. How rough? How much damage do I like? Well be as rough as you want up to the point any permanent damage happens. I enjoy light/medium bondage, fighting, broken lips/bruises etc, choking, reluctance, sex. I can go to semi-far lengths, so ask if you want anything more serious involved. |