[Picture will be updated]
Age: 2 (20 in human age)
Species: Chimera
Personality: Calm, Motherly nature
Height: 7'4
Weight: 160
Fur color: Green
Scale color: Cream
Eye color Yellow
Hair color: Red
History: A being constructed together from all kinds of animals with it being based around a dragon. The idea that was suppose to breed a new bionic soldier backfired considerably as they called it CH4GON. CH4GON or 'Chime' as it calls herself doesn't have much knowledge about her past at all, other than being created to be just a weapon. Chime is still on the run with a large reward on her head if someone manage to capture her but she's considered highly dangerous if someone provokes or tries to kill it. Chime is also considered a she despite having no gender.
Abilities:
Chime having DNA from mammals an dragons, it incorporated a few traits to make it her own. She can blend in with her environment with ease along with change her eye color. She have a stretchy but long tongue use to catch smaller prey an to pull someone closer to her, her tail can actually stretch out double her height, allowing her tail to stretch out to 14 feet an keep a firm hold even over an opponent stronger than her. The scales along her body provides slight resistance towards weapons but gives her a high immunity towards any magical spell at the same time. it can stretch it jaws wide an accommodate any prey that's much larger than her without harming her insides. it's highly adaptable an can take on the traits of anything it devoured.
Ability Snatch: In the event in eats you, it'll take your latent ability an add it to its own an if you don't have anything it will just add just more fur or toughen it hide.
Body prison/2nd stomach: She can trap other beings in her body but can't hold them for long so expect to be absorbed. She also have two stomachs which can either hold a meal an digest in the other, hold a larger meal all together or absorb a meal in both stomachs. Her stomach is also effective in digesting slime an water base creatures easily.
Molecule arrangement: She can make her body much softer but she's vulnerable to magical base attacks but immune to physical attack. She uses this to completely form around her prey an make herself solid to trap them inside of her body to be absorbed.
Vore Battle [Work in progess. A lot of things are copied from the ruleset but I'm working on balancing her out]
Chime uses a unique venom in her body to weaken her prey slowly while she grows stronger an bold enough to take down even the most deadly foes that wants to fight or spar with her. She's capable of soft vore, tail vore, anal vore and can make herself into a softer blob like substance to envelop you.
Passive Moves:
Dragon trait-Adamant Scales: if she escapes the stomach at least 2 times, the opponent must add -1 to their roll while she gains +1 for her own. It stacks for each successful escape from the stomach with a cap of +5 for her while the opponent -5 for each roll.
Snake trait-Throat Vice: If she captures her opponent an they're in the throat phase, she gains +1 for her roll. This ability applies to Hold->Throat phase along with Stomach->Throat phase. Her prey still add -1 to its roll but it doesn't stack with the Tail Vice ability. This can stack up to 3 times but her opponent will always lose -1 for their roll.
Snake trait-Tail Vice: If she wins the initial roll, she gains +2 for the next action. While holding her opponent they must add -1 to the roll. During the transition from Hold->Mouth Phase, Opponent takes -2 on the roll an -3 in the throat.If her prey escapes her stomach an goes back into her throat, they only take -1 to be added on the next roll. Even if she's being eaten, her opponent takes -1 on roll until she's in the throat. This ability is active if she wins the initial roll. It's also canceled out if her prey escapes her hold.
Dragon trait-Impervious: She takes -1 damage from magical base attacks an is unaffected by magical aliments along with poison.
Special Moves:
Fox trait-Tricky Pounce: If she wins a roll without holding the opponent. She rolls again with !1d3 with the results being the damage her opponent takes. Also if it lands on 3, they take 2 damage an add must add -2 for the next roll. This ability does not stack.
Frog Trait-Tongue lash: Chime can use her tongue as a move in order to capture her prey. If she rolls a 20, she can instantly pull her target right into her throat.
[Chime catches B with tongue]>>[Chime pulls target into her throat]>>[If B can't escape in one turn, adds -1 to roll an enter stomach]
Chimera trait-Assimilation: Chime attempts to take her opponent into her own body. All magical base attacks can work, giving opponents +5 on her but physical base attacks are not effective which gives -5. She can only do this at the initial phase but can simply change herself back by rolling higher than her opponent.
[Chime grabs A] >> [A is partially engulfed] >> [A is fully engulfed (phase 1) and must roll a 12 or higher or else they will take 1hp of damage and move to phase 2] >> [A is fully engulfed (phase 2) and must roll a 14 or higher or else they will take 3hp of damage]
Chimera trait-Viper Tail: Chime's tail has the ability to devour her prey as well. This also works with her other move Tail Vice.
[Chime holds A with tail]>>[Chime's tail maw envelops around A(phase 1)]>>[A is being swallowed up by her tail an must roll higher than 12 or roll -1 an move to phase two]>>[Chime pulls A into her body an must roll 15 or higher or take 3 hp of damage]
Taur trait-Double Storage: Chime acquired another stomach, allowing her to hold in much larger prey along with making even more difficult to escape from her hold as well. If she use both of her stomachs then her prey will have to attempt escaping from the current stomach other wise, deeper in ya go.
[Chime attempts to push A deeper into her body]>>[If Chime wins, A slides into the second stomach but if she loses, A stays in the first stomach an takes no damage]>>[A slides into second stomach (must roll 12 to escape). Take 4 damage while staying in her 2nd stomach]
Finishing Moves:
Chime's Song: If her opponent has less than 5 hp remaining she can use this move which sends a strong vibration through her body as she sings a song to herself an to the opponent which calms them down. She rolls not a !1d20 but instead !2d10 (Her opponent still rolls !1d20). If her opponent lose the roll against her then they take half damage (unless they have 1hp, they take no damage) an must roll !1d2 to prevent sleeping. If they roll a one, the opponent falls asleep an takes normal damage next turn(3 hp). Breaking out of the sleep requires to roll !1d2 with two waking you up. (This move works when her opponent is within her body an can only be used once).
History of Vore Battle Encounters an status: 1-0
Heiliah gobbled up by the chimera an gain a second stomach in return